Commit Graph

17 Commits

Author SHA1 Message Date
wrenczes@gmail.com be2a4ee4ec Mostly formatting cleanup, but a couple of openGL related fixes : don't call state change functions if their params haven't changed. In particular, we call ClearScreen() in several places in the code, but BeginScene() already does this. According to several openGL performance guides I skimmed through, if you call clear more than once per frame draw, performance will suffer.
This seems to help with issue r103 - on my win machine, it's substantially better; on psp, not quite as drastic, but it's still better than before.
2011-04-24 10:00:37 +00:00
wrenczes@gmail.com 7e884b53f9 Added a PSPENV environment variable to the psp make files. Also fixed a minor compile bug where the debug flag for psp forced JLOG support, which in turn enabled a JGE_LOG_FILE macro that has long since been removed from the code. 2011-04-19 04:35:42 +00:00
wrenczes@gmail.com 3525696523 Fixed the build - missing file from my last submit. 2010-11-09 23:17:40 +00:00
wagic.the.homebrew@gmail.com 3965505b15 wololo
- Adding DJardin's port to N900
2010-09-16 13:12:05 +00:00
wagic.the.homebrew@gmail.com fd8645d1a4 Erwan
- JGE updates : main accepts argv/argc. Compilation variables for MP3 and Network support
- Minor fix in Wagic (potentially fixes crashes when using activated abilities several times in onr turn. Couldn't reproduce the issue)
2010-07-11 10:56:12 +00:00
wagic.the.homebrew@gmail.com 0149512412 Erwan
- fixed bugs introduced in revision 2034 (Giant Growth)
- Extended Story mode xml: much easier to write basic thing, font selection, possibility to position answers, answers now in correct order
- moved story in the menu because it is not major for now
2010-05-06 13:47:56 +00:00
wagic.the.homebrew@gmail.com a3cbbedd3c Erwan
- fix issue 392 (broken tests)
- Fix a bunch of memory leaks (guys please be careful!)
- Added Logging facility in JGE
- HBL Compatibility (cleaned up some code with MP3 in JGE)
- Added "winGame" ability. Currently used mostly by the story mode, but some cards could probably need it too
- Improved story mode and uncommented it from the source.
-- The current campaign is of course very basic, anybody who wants to improve it or create other ones feel free to do so
-- TODO (short term): save progress, rewards system, improve tutorial campaign
-- I'll talk a bit more about this on the forums/email after a night of sleep
2010-04-26 14:27:34 +00:00
jean.chalard db49a49a78 J :
* Remove the binding for HOME from the default bindings.
  (this key cannot be detected or used anyway)
2010-02-28 13:24:29 +00:00
jean.chalard ee689e2fce J :
* Remove default bindings for keys we don't use.
2010-02-27 16:01:08 +00:00
jean.chalard 79d142f968 J :
* Some cosmetic cleanup.
* Have the unix version report analog control the same way the
  windows version does.
* Move back Run() into JGE::Run(). The code for ::Run() is still
  inside main.cpp.
  - This fixes the "blinking screen problem", issue 341. I think.
  - I have no idea WHY it does, but it's better than not fixing it.
  - Run() would be better in ::Run() in main.cpp than in JGE, should
    be moved back when we know more about the problem.
2010-02-24 18:28:36 +00:00
jean.chalard 56ce4a14ae J :
* Create the subsystem for keybindings.
2010-02-14 13:21:12 +00:00
wagic.the.homebrew@gmail.com c78eef002a Erwan
-reduce Ram used by Kernel threads (PSP). Attempt at minimizing issue 261
2009-12-18 11:14:06 +00:00
wagic.the.homebrew@gmail.com b275b6f758 Erwan
- JGE bug fixes (network)
- increased the size of kernel ram. 2048 might bee too much though, let's see if we can go with 1024
2009-11-29 04:44:38 +00:00
wagic.the.homebrew@gmail.com 273b0672e4 Erwan
- various optimization fixes
2009-10-19 11:37:47 +00:00
wagic.the.homebrew@gmail.com 888edfd5b8 Erwan
-more JGE cleanup
-removed calls to BindTexture that were made out of the Render methods. Please let me know if this has side effects (and let's discuss it in that case)
-Still no luck with the purple screen bug :(
2009-10-03 08:50:44 +00:00
wagic.the.homebrew@gmail.com 3ce216d5e6 Erwan
-adding exception handler to JGE. Copy the exception.prx file to the same directory as the EBOOT from now on
2009-09-23 03:33:02 +00:00
wagic.the.homebrew d45e3b101b 2008-11-02 09:50:16 +00:00