Commit Graph

11 Commits

Author SHA1 Message Date
techdragon.nguyen@gmail.com
9faf2ffc72 reverted changes to the Scroll/OnScroll method signatures. 2012-01-27 23:47:02 +00:00
techdragon.nguyen@gmail.com
a2179017d4 Extended Scroll() and OnScroll() to also take in magnitude as one of its parameters. magnitude is currently used in the deck editor to figure out how many cards to rotate around per swipe as function of velocity and the number of cards displayed on the screen.
fixed a compiler warning in SimplePopup in the constructor declaration
===DECK Editor changes ===
Added two touch buttons , one for "Sell Card", the other to switch between Deck and Collection.
changed swipe Left/Right to rotate card collection; removing the previous action which was to swap between deck/collection viewing

Note: GameStateDeckViewer isn't a JGuiController so can't leverage off the mButtons vector.  Thus, the buttons have to be handled by this class separately. (setButtonState, userPressedButton)
2012-01-26 13:53:03 +00:00
Xawotihs
c3d2b60a67 Fixed trophy card selection and scrolling with mouse and touch. 2011-09-06 21:08:25 +00:00
techdragon.nguyen@gmail.com
e53c16f700 No code change just reformatting of header files.
finishing up my reformatting of the source from November/December following the guidelines that were posted.
some extra things I added:
   * Any empty virtual declarations were kept to one line.  
   * Enums were split up into separate lines to promote uniformity across all headers. ( each header file had a different style for enums)
2011-01-21 18:01:14 +00:00
wrenczes
d5f3e4cfea Enabled precompiled headers for the build. This cuts the win compile time in debug by at least half on my laptop; on the psp compile, it shaves it down by ~ 45 seconds. I only did a cursory inspection of what to add to PrecompiledHeader.h, there's probably more that we can throw in there for more incremental speed improvements.
Also fixed the project includes so that we don't need to always use the indirect include path, ie:
#include "../include/foo.h" -> #include "foo.h"

I'm don't know much about make files - if I busted the linux build, mea culpa, but I think we're okay on that front too.  For future reference, here's the most straightforward link on the topic of adding pch support to make files:

http://www.mercs-eng.com/~hulud/index.php?2008/06/13/6-writing-a-good-makefile-for-a-c-project
2010-10-24 05:55:24 +00:00
wagic.the.homebrew@gmail.com
ac435980ce Erwan
- Attempt at solving issue 247 (missing background image for trophy room). I think I attempted that a while ago and it caused some crashes, so let's revert this change if this happens
2010-09-26 06:22:46 +00:00
wagic.jeck
83e2b04547 Jeck - Added full filtering system to deck editor and shop. I've spent 24hours on pure debugging, but there are likely a couple bugs I've missed. So please, if you find something, make an issue of it! :P Also split OptionItem classes into separate files, and added support for mixed-set boosters (which I think are way, way cool). 2010-02-08 01:03:07 +00:00
jean.chalard
5a2bae75d5 J :
* Add newlines at end of files. This is for better portability.
* Fix a direct reference to g++ in the makefile
2010-02-02 10:19:43 +00:00
wagic.jeck
b7b48a0ab3 Jeck - "Fix" to issue 247 (see issue for notes), added additional award ("Collection valued over 10,000 credits"), minor enhancement to trophy room UI (floating "O - Details" notification).
The new award will need some art before we ship, but it won't take too much work to add that :)
2009-12-15 18:03:42 +00:00
wagic.jeck
608255e251 Jeck - Fix signed/unsigned in AllAbilities (please review), bug fixes for trophy room (new status now saves). 2009-12-13 14:36:58 +00:00
wagic.jeck
61c9772a66 Jeck - Included missing file for r1460, updated trophy room. Trophies now render from bottom left, so any size png can be used. 2009-12-12 11:24:23 +00:00