Commit Graph

194 Commits

Author SHA1 Message Date
valfieri
3e7ef8c77c Added abilities for cards which have to return battlefield or hand instead of graveyard (e.g. just like exiledeath ability), improved fresh attribute management also for card moved in hand, library, commandzone and for instants and sorcery spells, added/fixed primitives. 2020-12-16 12:21:57 +01:00
valfieri
16e6df9503 Added CC1 set, added/fixed primitives related to commander abilities, fixed cost increase for Commanders who have been cast multiple times. 2020-12-09 15:23:15 +01:00
valfieri
7c696ac213 Improved Commander format card selection rule, added new keyword
"autocommandzone=" to trigger abilities from Command Zone (e.g. Commander Ninjutsu), added/fixed some primitives, added a new GUI Button to show Player's Sideboard.
2020-12-08 20:48:11 +01:00
valfieri
d18232df10 Fixed Commander Format selection of identity color, added/fixed primitives related to commanders abilities. 2020-12-08 00:32:33 +01:00
valfieri
d6a1a8eda8 Added/fixed some primitives, improved Deck Editor to allow user to choose commanders from collection and add them to their decks. Implemented command color identity rule and single card instance limitation for Commander Format game mode. 2020-12-07 19:25:06 +01:00
valfieri
ced2c85076 Implemented Commander mode and rules, added Command Zone to game, added/fixed primitives, increased the major release version. 2020-12-06 20:11:51 +01:00
valfieri
c4eb931192 Fixed primitives and planeswalkers, fixed a bug on counter comparison criteria when cards are changing zone (eg. @movedto(creature[counter{1/1}]|mygraveyard) from(mybattlefiled) now it's working fine). 2020-10-09 19:16:03 +02:00
valfieri
a6a053e10e Improved the Modal Double Faced cards for Zendikar set, added primitives that deals x damage divided on any target, added/fixed planeswalkers and improved kicker cost event handling. 2020-10-08 19:18:52 +02:00
valfieri
c4ba879382 Fixed primitives, fixed alias 1117 and fixed the bug on lastCardDrawn from library. 2020-09-21 17:56:20 +02:00
Anthony Calosa
6bd09e42e0 Add support for Amonkhet Mechanics
and fix some cards.
Added exerted trigger, event and add removemc keyword inside transforms
ability so we can soft code Embalm and Eternalize...
2017-08-03 09:49:37 +08:00
Anthony Calosa
44cb0d995e support some cards discarded by opponent 2017-03-16 10:58:27 +08:00
Anthony Calosa
a2eda76a26 fix prefetch options 2017-03-14 17:06:14 +08:00
Anthony Calosa
5f2fbb370c fix 2017-03-11 07:57:54 +08:00
Anthony Calosa
b01c1455f5 Provoke
also add aicode for Amplify cards
2017-03-09 18:37:55 +08:00
Anthony Calosa
030dca051a support for wish cards and deck sideboard 2017-03-07 23:42:34 +08:00
Anthony Calosa
ba73da321b minor 2017-03-02 07:56:41 +08:00
Anthony Calosa
8ae3e1ea98 quick fix 2017-03-01 21:13:47 +08:00
Anthony Calosa
fa5b075af5 update lords
lastcontroller override
2017-03-01 20:51:06 +08:00
Anthony Calosa
d761bac85c revert pw attack rule
need to refactor this as this cause crashes on android when you cast a
planeswalker
2017-03-01 16:07:12 +08:00
Anthony Calosa
3bf1cca118 removed this 2017-03-01 14:15:57 +08:00
Anthony Calosa
e47256eae7 update cant attack rule
If it says cant attack or cant attack You or PlanesWalker, creatures
cant attack a player or planeswalker, If it says cant attack You,
creatures cant attack a player only but can attack a PlanesWalker
2017-03-01 10:35:47 +08:00
Anthony Calosa
1c60ba6e7f crash fix
when you generate a castcard, then exit the game, an exception occurs to
SAFE_DELETE(cards[i]->previous) && SAFE_DELETE(cards[i]) in
mtggamezones.cpp line 548 and 549.
2017-02-20 22:06:56 +08:00
Anthony Calosa
1eae3a032f Fixed some cards
replaced @lifed with @lifeof, had to hardcode conduit of ruin...
2016-08-16 12:17:53 +08:00
Anthony Calosa
3b98da1d86 Fix Cloner ability 2016-07-31 18:46:07 +08:00
zethfoxster
ca395492d5 added meld(cardname)
added meldfrom(cardname|cardname) helper class.

auto={0}:target(arbor colossus|mybattlefield) meld(Arc Runner)
auto=meldfrom(arbor elf|Arbor Colossus)
2016-07-21 20:46:53 -04:00
zethfoxster
69158d55c1 more fixes 2016-07-16 14:46:40 -04:00
zethfoxster
fdde5b7fe9 ok round 3 2016-07-09 18:57:01 -04:00
zethfox
78e4407c71 Revert "edge case fix, the issue arises from castcard but I'm fixing it at a higher level since init to zone should always have a valid "player 1" in its first constructor."
This reverts commit d247c53136.
2016-07-09 18:21:52 -04:00
zethfoxster
d247c53136 edge case fix, the issue arises from castcard but I'm fixing it at a higher level since init to zone should always have a valid "player 1" in its first constructor. 2016-07-09 17:55:08 -04:00
zethfoxster
b5976035e3 actually i changed my mind, instead lets update affinity after events are processed, that should take into account cards untapping,moving, ect.... 2016-07-09 00:58:19 -04:00
zethfoxster
14f65c55b5 going to try only updating affinity() when cards move from anywhere to anywhere to help minimize the calls to this function. this atleast allows me to debug albeit slowly the follow issue ive been working to fix. not sure when this was introduced but it was not happening when i first coded this function. manacost->copy() did not slow the game to a crawl.
anyways, trinisphere and any card containing 
other={H(land[basic]|mybattlefield)}{1} name(Pay /1/ and Return a Basic Land to Hand)

cost such as this with a CD tc.
2016-07-09 00:48:08 -04:00
Anthony Calosa
847e9dffc2 revised 2016-07-08 22:57:47 +08:00
zethfoxster
61d22eb498 added a modifier for "tap" for cards that say "enters the battlefield tapped", they are supposed to be tapped when put in play, which mean they should not trigger @tapped(.
for cards with the line or options "do/pay MANA or this card enters the battlefield tapped"
simply change it to tap(noevent)
it will simulate the card being placed into play already tapped.
2016-07-07 19:02:41 -04:00
Anthony Calosa
4da7f77089 Cleanup tabs 2016-07-07 13:25:36 +08:00
zethfoxster
066c40d9c1 close library, exile, or graveyard after we "move" cards from it. 2016-07-06 22:04:59 -04:00
Anthony Calosa
935849142c replaced alias with shackler 2016-07-06 06:37:27 +08:00
Anthony Calosa
547a9fcc17 Add Support for Vedlaken Shackles and the likes
the alias 50120 is there to prevent untap  during untap phase and the
canuntap restriction will trigger if it's possible to untap ie tha card
doesn't have doesnotuntap,, or frozen or is tapped.
2016-06-30 16:18:39 +08:00
Anthony Calosa
e6aafbc8a6 lastController defined when creating copies of itself 2016-06-30 14:06:21 +08:00
zethfoxster
6ee00c138c Pretty huge patch here(sorry old habits never die :( )
lots of changes, many bug fixes,
first
added auto=count(targetchooser)
and countedamount wparsed int
they work together for cards where it is difficult to get working without knowing in advance how many we had ie: exile blah creatures, for each creature you exiled do effect.
auto=count(creature|mybattlefield)
auto=moveto(exile)
auto=draw:countedamount
it takes into account token creatures, which our old methods did not.

second, added "freeze" which is a "frozen" that automatically taps your target for you, for use when nesting or whenever needed where it was difficult to nest the ability with tap included.

added devotion for "iroas"

added reveal:x and scry x
reveal contains optionone/optiononeend ; optiontwo/optiontwoend ; repeat; afterrevealed/afterrevealed end.

this ability has heavy use of targetListIsSet(<amount>) and upto:amount, you MUST be certain that all cards being revealed have an action that removes them from reveal either in the first, second, or 3rd ability.
there are over 300 examples in the new card code, the ability is VERY easy to understand.

scry contains automatic put on top, put on bottom, then scrycore/scrycoreend which is an ability to fire.
it also contains keywords, dontshow which is nested in scrycore, scry reveals, puts on top or bottom, then reveal AGAIN, and does an effect, dontshow eliminates the 2nd revealing.
is also contains "delayed" keyword, which delays the ability until AFTER the core fires.

added bestow. update rules mtg.txt!!!!
examples are in primitives, every bestow card was supported.

added a new lord based on varibles and restrictions
while(restriction{morbid})
while(varible:blah)
this simplifies and expands on this(, allowing you to even use while(cantarget together and check if a card is targetable by the variable. examples are in primitives

added token(by card name)
auto=token(Eldrazi Scion) 
will search primitives and card dats for this card and give it to you as a token.
valid card dat info is still required.

added variable delirium
added restriction madnessplayed to allow checking if the card was played with madness.

added restriction "geared" for checking if a card has equipment on it.

added abilities words
skulk

menace <--cant be blocked except by 2 or more, if you dont block it with 2 or more we automatically unassign the single blocker and the creature is considered not blocked.

nosolo <--cant attack alone

mustblock <---if you dont assign as a blocker, we assign automatically the first thing it can block legally.

changed iscolorless back to "colorless"

enjoy, cards coming soon, theyre coded but im debating on not alpha sorting, cards being added this patch 965 uniques.

there is a section of the commit which was just VS2016 normalizing line ends, sorry if it makes it a cluster mess.
2016-06-28 18:40:55 -04:00
Anthony Calosa
0f74558892 Refactor & Fix Devotion
Fix Devotion Count example you have Mogis, God of Slaughter(2 B R),
Ashenmoor  Liege(1 B/R B/R B/R), and Rakdos Cackler (B/R) - will be 6
Devotion to Red and Black, since you count the symbol, B/R (hybrid mana)
should return as 1.
2016-06-11 20:39:56 +08:00
Anthony Calosa
873db7ef27 Revised Kicker 2016-06-06 11:16:32 +08:00
Anthony Calosa
cccc21c035 changed alias 2015-11-13 05:45:17 +08:00
Anthony Calosa
cd1b629191 Fix Segmentation Fault & Formatting 2015-11-10 11:58:36 +08:00
Anthony Calosa
406f68ac5b Overload Cards
the alias is for the Overload Check and Alternate Cost Restriction...
???Bestow???
2015-11-09 19:04:31 +08:00
Anthony Calosa
4853c8d314 Exile Corrections
Todo: Update tests to include exile card count...
2015-10-27 01:03:24 +08:00
Anthony Calosa
0d8b2f4a01 persist/undying fix
persist/undying wont trigger when there is a replacement effect for
cards that goes to graveyard like leyline of the void. support  for
anafenza the foremost.
2015-10-19 19:43:07 +08:00
Anthony Calosa
61881ad656 Fix issue #473 and #784
It seems when a zonechange event from inplay to inplay (player or
opponent), the card->view item values is recalculated... so it destroys
the GUI like missing card image, or moving it far off the screen... To
reproduce, cast Splinter Twin to Conquering Manticore and gain control
the same creature about 2 or 3 times...
2015-10-17 19:44:21 +08:00
Anthony Calosa
94620504da fix urza lands
the alias is used for checking of "urzatron". revised this because when
using if then else in the activation makes the mana ability goes to the
stack
2015-10-12 13:00:05 +08:00
Anthony Calosa
021343ca02 fix for recover cards, preliminary support for madness 2015-09-28 21:27:27 +08:00
Anthony Calosa
7878252692 support for Rest in Peace
tokens are not cards...
a little dirty...
2015-09-04 23:45:16 +08:00