Commit Graph

26 Commits

Author SHA1 Message Date
wrenczes@gmail.com 0b821c9b4f Fixed the window rescaling to do letter/pillar boxing per the email thread. 2011-04-13 04:55:17 +00:00
wrenczes@gmail.com 4e2cc08bb1 Better solution for a (real) fullscreen mode. (Last tweak, promise!) 2011-04-11 04:48:21 +00:00
wrenczes@gmail.com 98220afb46 Something that's been bugging me for a while, and I finally decided to do something about it: fullscreen toggle never worked on Windows. I've now made the F key do a three-way toggle between lo-res (ie standard psp resolution), hi-res (psp resolution doubled, so 960 * 544), and fullscreen (well, not exactly fullscreen, it's a window sized to your desktop's work area; if you have a weird sized desktop, you might get clipping). 2011-04-11 00:30:50 +00:00
wrenczes 858950fb9d Incremental fix on my Navigator work - switched out global to JGE vars actualWidth/Height to be real accessible members of the JRenderer instance, so that we can actually access what the real display width is from within the MTG project. This makes the fix for enchantment zone targetting work when the window is resized on Win32. 2010-11-02 04:07:25 +00:00
wrenczes@gmail.com 7e780e18c1 For the windows version, if running with fullscreen disabled, center the main window instead of creating it top-left all the time.
Also renamed WindowRect to windowRect & PixelFormat to pixelFormat for consistency with other locally declared variables.  (Uppercase should be reserved for class names, ie WindowRect is the class/struct, windowRect is an local object in your code.)
2010-10-16 15:28:41 +00:00
jean.chalard c2549af81d J :
* Make the FULLSCREEN function bindable on platforms that support it.
* Linux has F as default binding.
* Windows support is not implemented, but is there ; applications will
  just not suggest it under windows for the moment.
2010-02-28 12:31:51 +00:00
jean.chalard f0dae9e87e J :
* Bugfix
2010-02-14 14:04:45 +00:00
jean.chalard a42e726b4a J :
* Some bugfixes
2010-02-14 13:55:57 +00:00
jean.chalard 56ce4a14ae J :
* Create the subsystem for keybindings.
2010-02-14 13:21:12 +00:00
wagic.the.homebrew@gmail.com ed27514f73 Erwan
- Finally upgraded the project to VC2008. People who are still on VC2005 need to download VC2008 (it's free)
2009-10-24 01:42:37 +00:00
wagic.the.homebrew 8378042a79 Erwan - put back standard left,up,right,down keys for windows control 2009-01-18 12:38:45 +00:00
jean.chalard 41c45766ad J :
* Fix an inversion.
* Switch an initialization at the beginning rather than at each message >.>
2008-11-26 13:06:08 +00:00
jean.chalard a9e70c0bdc J :
* Use iterators on vectors instead of indexes.
2008-11-24 08:00:02 +00:00
jean.chalard efff231ac3 J :
* Reserve some RAM for the vector before using it.
2008-11-24 07:52:16 +00:00
jean.chalard ffb20c2ef6 J :
* New input system, cleaning, and preparation of next API update.
* Have the thing compile under non-WIN32 systems (as a dud binary obviously)
2008-11-24 07:47:47 +00:00
jean.chalard e4f531639b J :
* Next try
2008-11-21 15:42:35 +00:00
jean.chalard 9a530ad6e4 J :
* Next try
2008-11-21 15:37:54 +00:00
jean.chalard 0b4139167f J :
* New try for input
2008-11-21 15:35:36 +00:00
jean.chalard 8068e8e599 J :
* Little bugfix
2008-11-21 15:23:40 +00:00
jean.chalard 15f74fbc5a J :
* Some adjustments, code fixes, cleaning
2008-11-21 15:22:21 +00:00
jean.chalard 176e551f2f J :
* Make it so that only 1 keypress for each key may be accepted for
  a single frame.
2008-11-21 14:34:55 +00:00
jean.chalard b992815f5e J :
* Fuxbig.
2008-11-21 14:03:25 +00:00
jean.chalard 4450d559c7 J :
* Bugfix
2008-11-21 14:01:56 +00:00
jean.chalard 03e8d636fc J :
* Add support for the input buffer
2008-11-21 13:20:16 +00:00
wagic.the.homebrew 349de34106 Erwan
- Fixed MP3 play bug on the psp. MP3 files need to have NO Id3v2 tag, or they won't play. Also, volume control is broken
- added dt to moving W's easter egg movement.
- Added fullscreen for windows version
- other stuff ?
2008-11-19 12:21:23 +00:00
wagic.the.homebrew d45e3b101b 2008-11-02 09:50:16 +00:00