Commit Graph

235 Commits

Author SHA1 Message Date
Anthony Calosa 2869460a7f Fixed some card primitives, added support for "other" parsing power, toughness and converted cost, added Ingest
Ingest -> topcard of library to exile
Usage ingest:value
ingest:20 will send the top 20 cards of library to exile
2015-09-25 17:39:35 +08:00
Anthony Calosa 64578787a0 NULL check 2015-09-24 12:14:58 +08:00
Anthony Calosa d068388e7f added aura targets for castcard putinplay
the special putinplay keyword for castcard is used for aura so we can
"retarget" their intended targets but without casting them instead they
are put onto the battlefield and the ability is not targetted 👍

303.4c If an Aura is enchanting an illegal object or player as defined
by its enchant ability and other
applicable effects, the object it was attached to no longer exists, or
the player it was attached to
has left the game, the Aura is put into its owner’s graveyard. (This is
a state-based action. See
rule 704.)

303.4f If an Aura is entering the battlefield under a player’s control
by any means other than by
resolving as an Aura spell, and the effect putting it onto the
battlefield doesn’t specify the object
or player the Aura will enchant, that player chooses what it will
enchant as the Aura enters the
battlefield. The player must choose a legal object or player according
to the Aura’s enchant
ability and any other applicable effects.
2015-09-24 09:53:10 +08:00
Anthony Calosa 106bcec7cf bypass targetchooser 2015-09-24 06:02:46 +08:00
Anthony Calosa 2223cd4f30 modified castcard to support put into play
for reanimated aura
2015-09-23 21:36:05 +08:00
Anthony Calosa 4b9f94c9ae added auraward, added event for unattach, added statebased check for protection from quality
auraward -> an exception for protection from quality used for aura, like
flickering ward
added event for unattach
added state based check for protection from quality.
702.16c A permanent or player with protection can’t be enchanted by
Auras that have the stated
quality. Such Auras attached to the permanent or player with protection
will be put into their
owners’ graveyards as a state-based action.

702.16d A permanent with protection can’t be equipped by Equipment that
have the stated quality
or fortified by Fortifications that have the stated quality. Such
Equipment or Fortifications
become unattached from that permanent as a state-based action, but
remain on the battlefield.
2015-09-22 17:11:40 +08:00
Anthony Calosa 0e90426cff Support for Silumgar Assassin, Minor PT color and Token, Clone Indicators
When a creature is damaged and has critical life, PT turns to
red(critical life is 2 and below), if a card has a powered down status
like from -1/-1 counter, the PT turns to thistle, if powered up above 4,
the PT turns into yellow, default is white. legendary eldrazi pt is
violet. Token Indicator is T, and C for cards with copy abilities(so we
can differentiate them from originals), TC for both token and copy cat
cards.
2015-09-20 13:19:03 +08:00
Anthony Calosa c372ffa111 Switching PT, Token Indicator
Added Switching PT like Layer 7e, Token Indicator for cloned Cards
2015-09-19 23:25:33 +08:00
Anthony Calosa 11124205e5 basic color code on PT
if a creature was damaged or has a negative toughness bonus, the pt
changes to crimson red, if the creature was not damaged and has power
buff, the color changes to spring green, normal was default white.
2015-09-18 20:16:28 +08:00
Anthony Calosa 6cd0474eca Bug Fix on Cloning Tokens 2015-09-18 19:56:02 +08:00
Anthony Calosa 478dea6af4 Tidy up a little... 2015-09-17 21:30:55 +08:00
Anthony Calosa 425b51de08 Fix for token cloning
Some tokens when cloned produces miscalculated PT(Using foreach,
aslongas and others that needs CDA). This should fix the issue. TODO:
add tests and updated mtg.txt ...
2015-09-16 20:36:58 +08:00
Anthony Calosa db649ddc96 Added Update on CDA
This controls whether to update Power and Toughness if we are setting
base PT or not. If we are setting base PT update the CDA but it will not
be applied since we have an effect that sets PT to a default base. If
there are no effect that sets base PT, apply it on CDA using
current/updated PT. The buffs are not affected. Yeah...
2015-09-16 09:34:32 +08:00
Anthony Calosa 6aab17d0b3 CDA complete
This fixes the bug I introduced lst time. The damage was not taking into
account, but this time the damage reflects...
TODO/TOFOLLOW: update test and update all cards that uses CDA :)
2015-09-16 06:42:02 +08:00
Anthony Calosa 11d68c0e27 Separated PT Modifiers, Fixed Changeling, Modified Counter as a cost
CDA Todo
2015-09-12 12:03:52 +08:00
Anthony Calosa b33a999458 Finally PT Calculation is fixed :)
I didn't take into account that the new bonus must be calculated on the
event the effect was destroyed... silly me... 🉑
2015-09-11 10:53:36 +08:00
Anthony Calosa d3a7ff7e11 reinitialize counters on destroy 2015-09-10 06:04:43 +08:00
Anthony Calosa c1e9fad271 added basepower and basetoughness
added these two so if we want to access original power and toughness, we
can point to origpower and origtoughness respectively.
2015-09-10 05:26:09 +08:00
Anthony Calosa 9d668342be PT should work fine now... 2015-09-10 00:26:20 +08:00
Anthony Calosa 62dd54c886 Base Power/Toughness Template as of M15
208.4. Effects that set a creature’s power and/or toughness to specific
values may refer to that creature’s
“base power,” “base toughness,” or “base power and toughness.” Other
continuous effects may
further modify the creature’s power and toughness. See rule 613,
“Interaction of Continuous
Effects.”
2015-09-09 22:18:13 +08:00
Anthony Calosa 022a15a5e9 added epic cards, fixed maxcast bug
maxcast(*)0 - checks for the current action player of that turn, but
when you passes the turn to the opponent, you can cast instant or cards
with flash instead because you are not the current player, it mustcheck
the controller of the card with play restriction if he can play it or
not whether it your turn or the opponents turn.
2015-09-07 10:09:34 +08:00
Anthony Calosa 410f2d4e69 updated tests 2015-08-30 23:04:50 +08:00
Anthony Calosa 2998e95a3b tokenizer should work now for cloning ability
Populate(Put a token onto the battlefield that's a copy of a creature
token you control.)
2015-08-24 22:39:54 +08:00
Anthony Calosa f940f8e303 some corrections
added Induce Paranoia, Draining Whelk
2015-08-22 23:40:31 +08:00
Anthony Calosa 59c0cf467f serum powder code
serum powder second ability...
Any time you could mulligan and Serum Powder is in your hand, you may
exile all the cards from your hand, then draw that many cards.
2015-08-20 23:11:44 +08:00
xawotihs 30d92eb68c Should fix issue #497 with the broken freezing the game. 2014-01-18 22:50:16 +01:00
Dmitry Panin 8e327a27df Fixed formatting 2014-01-04 18:13:22 -08:00
xawotihs caec886e22 Fixed issues found by XCode. 2013-12-20 00:24:08 +01:00
Dmitry Panin f08ddac77b Fixed formatting 2013-12-02 04:16:25 +04:00
Dmitry Panin 9effa7c975 Slightly changed formatting while investigating src 2013-12-01 01:01:57 +04:00
xawotihs 4095676b6b Fixed memory leak introduced in #555 2013-11-29 22:07:45 +01:00
xawotihs bedd1e8da8 Merge branch 'valgrind' of https://github.com/ZobyTwo/wagic into ZobyTwo-valgrind 2013-11-29 19:41:46 +01:00
Tobias Loose 031f2dbffb Fix Valgrind warnings appearing during the test suit. 2013-11-29 18:21:53 +01:00
Tobias Loose 69c6745f53 Make getMenuText() return string. 2013-11-29 13:33:33 +01:00
Tobias Loose 3ca2f1c1ed Replace defines in Damage.h with enums. 2013-11-17 17:12:58 +01:00
Dmitry Panin 2835bdf767 Fixed issue with Cranial Plating.
Issue
	attach then equip: plating will give bonus to both creatures
Fix
	Changed "attach" to "retarget target(creature|mybattlefield)"
	as this doesnot admit this bug
	Attach should become deprecated in future
2013-11-17 01:49:51 +04:00
Dmitry Panin afc903e31b Added different names for attach and equip
+ moved implementation of AEquip to .cpp
2013-11-17 00:44:37 +04:00
Dmitry Panin 6bbe290762 Fixed bug with syncopate to consume all the mana available
Now pay[[{x}]] is not supported because of this.
use "pay[[{value:storedx}]]" instead
2013-10-30 12:39:08 +04:00
xawotihs a3a1bc2b79 Created a dedicate console Qt based wagic application and run it in the
travis file.
2013-10-29 22:38:37 +01:00
Dmitry Panin cf50b7d403 Fizzle unless pay x (thanks to excessum)
- saves source card in storedSourceCard for ATransform
- adds support for WParsedInt in pay as "pay[[{value:WParsedInt}]]":

name=Spell Rupture
target=*|stack
auto=if cantargetcard(*|opponentstack) then transforms((,newability[pay[[{value:power:highest:creature:opponentbattlefield}]] name(pay {value} mana) donothing?fizzle])) forever
text=Counter target spell unless its controller pays {X}, where X is the greatest power among creatures you control.
mana={1}{U}
type=Instant

- adds support for {x} in *some* “pay” abilities (Syncopate):

name=Syncopate
target=*|stack
auto=transforms((,newability[pay[[{x}]] name(pay {value} mana) donothing?fizzleto(exile)])) forever
text=Counter target spell unless its controller pays {X}. If that spell is countered this way, exile it instead of putting it into  its owner's graveyard.
mana={X}{U}
type=Instant

- support of "name(pay {value} mana)" in pay abilities to show actual number to pay (see example above)
2013-10-27 13:47:00 +04:00
Dmitry Panin b8b6153cc5 Reworked AVanishing (fixed bugs + more fair implementation) 2013-10-27 13:42:48 +04:00
Xawotihs@gmail.com 98861dd916 Fixed memory leaks and refactored a bit the ManaCost class while I was at it. 2013-10-19 14:29:17 +00:00
pankdm f7eded7417 Devotion mechanics (thanks to excessum for patch)
+ some refactoring:
extrManaCost --> ExtraManaCost
unattachCost --> UnattachCost
2013-10-18 06:37:09 +00:00
pankdm 8b16074647 Fixed memory leak in menuability (thanks to excessum) 2013-10-18 06:34:42 +00:00
pankdm 0c6d77daa0 Refactored FizzleToZone
Get rid of common code
Better naming of zone (where we put spell after countering)
More generic syntax: fizzleto(X) where X in [hand, exile, librarytop]
which will give more flexibility later
2013-10-08 23:18:42 +00:00
pankdm 17fdedb648 Draft of the "fizzle to zone"
(credit goes to excessum)
2013-10-08 23:17:43 +00:00
Xawotihs@gmail.com 490752e9da - Removed dependencies on Boost/string in mtg sources
- Removes dependencies on Boost/shared_ptr in mtg sources only for WP8 for the moment
- Various compilation fixes on WP8
2013-09-30 21:25:17 +00:00
pankdm 7894ca3ace Refactored ABlink: extracted common code as method "returnCardIntoPlay" 2013-09-27 19:25:28 +00:00
pankdm 3761684816 Fixed blinking (until EOT) of creature with X in cost 2013-09-26 14:17:39 +00:00
pankdm 00ebc8c8eb Fixed issue with blinking creature that has X in cost 2013-09-23 20:27:52 +00:00