Blitz Hellion
Deathcoil Wurm
Laccolith Grunt
Laccolith Titan
Laccolith Warrior
Laccolith Whelp
Line Wolf
Pride of Lions
Righteous Fury
Rhox
Thorn Elemental
Tornado Elemental
Wolf Pack
Removed Foosteps of the Goryo. It cannot work right now for the same reason as Miraculous Recovery cannot work.
* Add multilingual support for utf-8.
* Use japanese as a test case (removing the old tentative support).
* A number of shortcomings affect this code.
+ Bugs :
- This splits algorithms used to determine the length of a string
and to render it in two: either the string starts with an ascii
char and the monobyte, variable-space algorithm is used, or it
does not and a multibyte but fixed-space algorithm is used.
This shortcoming also exists in the code to support chinese.
- From the above comes the biggest limitation: any string that
starts with an ascii character but include non-ascii characters
will not be rendered correctly.
- This does not and cannot support chars outside the BMP. This
probably won't matter, ever.
+ Todos, fixmes, wishlist :
- Single-width characters with diacritics are reported as
double-space chars. It doesn't matter too much at the moment, but
should be fixed in the future.
- Font support currently only includes japanese.
+ Performance and compatibility notes :
- Chinese code has not been switched to utf-8, to maintain backward
compatibility. We should switch it at some point in the future,
but ponder the right way to do it first.
- Retaining the support for chinese with a non-international
charset hurts performance (by making some methods uselessly
virtual).
* Still, this generally works and is extensible (it can be used to
implement korean, traditional chinese, etc, without any more code).
Implementing languages with diacritics needs an improvement of the
bool doubleWidthChar() method.
Maybe 30 of those cards have been found during a scan of every Magic set, they could have been in for quiet some time... .
Card list -->> First comment
- fixed memory leak in AEquip/ATeach
- Test suite now trims strings correctly (allows to have space between comma-separated card names)
- Added Paradise Mantle (for ATeach test)
- removed a missing wallpaper from wallpapers list
** Sun Titan: missing exclusion of instants and sorceries for special ability
** Primeval titan: fixed token placement so that tokens went into exile and not the graveyard
please copy "DeckEditorMenuBackdrop.png" into your PSP folder. Otherwise you will have a crash when you start up!
ChangesLog:
minor refactoring of DeckMenu
added a new DeckEditorMenu which is derived from DeckMenu. This customizes the deck editor menus with the exception of the confirmation screens (yes/no)
Still more work to be done to round out some font issues.
TODO:
put more information text in bottom row of menu.
reorganize statistical data to allow more info to be shown.
TODO:
change literals to use constants,
refactor the rendering code for the menu to have be leaner.
add text scroller to list all the tasks.
* 1st implementation will list all the tasks.dat
* 2nd round will try to get the scroller to only display relevant tasks to ai
Special thanks to wololo and MootPoint for helping me hammer this out. To abrasax, for the initial design of the layout.
Chainer, Dementia Master, Corpsehatch, Golem Artisan, Imps' Taunt, Samurai of the Pale Curtain, Summoning Station
Add missing text of following duel land:
Blackcleave Cliffs, Copperline Gorge, Darkslick Shores, Razorverge Thicket, Seachrome Coast