Xawotihs
29e9ea62c3
Fixed the build problem with VS2008 and actived multithreaded build while I was at it ... you guys liked to wait ? =)
2011-03-19 08:35:57 +00:00
guzhenjie1@gmail.com
58c556741e
Fixed following cards reported in forum:
...
AEthertow
Balduvian Dead
Barkshell Blessing
Disturbed Burial
Disturbing Plot
Giantbaiting
Gleeful Sabotage
Hornet
Hunted Dragon
Hunted Horror
Hunted Lammasu
Hunted Phantasm
Hunted Troll
Memory Sluice
Pyrohemia
Tetsuo Umezawa
Urborg Emissary
Vampire Hexmage
Updated following cards:
Bazaar of Baghdad
Brood Birthing
Dark Depths
Gemstone Mine
Hickory Woodlot
Icatian Crier
Kulrath Knight
Oblivion Stone
Peat Bog
Plague Boiler
Remote Farm
Sandstone Needle
Saprazzan Skerry
Changed the code of Tidal Wave:
Tidal Wave
auto=token(-3371)
==>
auto=token(Wall,Creature Wall,5/5,defender,treason,blue)
Removed the token card of it in mtg and card.dat:
[card]
name=Wave
power=5
toughness=5
abilities=defender
auto=@next end:moveTo(mygraveyard)
text=Defender
type=Creature
suptype=Wall
color=blue
[/card]
MIR
[card]
primitive=Wave
id=-3371
rarity=T
[/card]
2011-03-17 11:12:53 +00:00
guzhenjie1@gmail.com
2d8a1d0aa0
Fixed following cards:
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Archon of Redemption
Avenger en-Dal
Death Watch
Gristleback
Heal the Scars
Rashida Scalebane
Stalking Vengeance
Wave of Reckoning
Corrected text of Chronozoa.
2011-03-15 11:17:34 +00:00
guzhenjie1@gmail.com
0eaaac1500
Fixed Venerated Teacher.
2011-03-14 13:26:24 +00:00
guzhenjie1@gmail.com
a20e0a41c8
Corrected Shaper Parasite and Sword of Vengeance was reported in forum.
2011-03-14 11:05:37 +00:00
Xawotihs
f9be0a6341
- reworked completly the JNetwork, JSocket interface (had to ifdef out the PSP socket code)
...
- added 2 menus to wait for connection and wait for deck selection
- tested compilation on Qt Linux, Qt Windows and PSP
- deactivated everywhere (NETWORK_SUPPORT to activate).
2011-03-13 21:19:02 +00:00
guzhenjie1@gmail.com
3220f94e00
Corrected code of Unscythe, Killer of Kings.
2011-03-13 08:35:57 +00:00
guzhenjie1@gmail.com
573004dccd
Updated Helldozer.
2011-03-12 13:32:40 +00:00
guzhenjie1@gmail.com
4272fe83e9
Updated Mine Layer.
2011-03-12 12:59:17 +00:00
guzhenjie1@gmail.com
d153403b37
Fixed Day of the Dragons.
2011-03-10 11:44:34 +00:00
guzhenjie1@gmail.com
f13a2c8555
Updated Slagstorm.
2011-03-09 15:16:19 +00:00
guzhenjie1@gmail.com
871ef2ba9e
Fixed Boros Fury-Shield, Fend Off and Murderous Redcap.
2011-03-09 11:14:21 +00:00
guzhenjie1@gmail.com
7794f01b94
Corrected typo in Dragonskull Summit, Drowned Catacomb and Glacial Fortress.
2011-03-08 11:30:20 +00:00
guzhenjie1@gmail.com
477422a34e
Corrected a typo in Lightmine Field's text.
2011-03-07 11:29:49 +00:00
omegablast2002@yahoo.com
f771ceb459
Gempalm Incinerator was allowing the targetting of players with its cycling ability....
2011-03-06 17:26:26 +00:00
omegablast2002@yahoo.com
e8bbbb45de
fixed a reported issue, find it a bit strange tho, as everything else can be adressed in this method without being so specific ie: using hasColor(blah) as in the way "fear" was added in here without addressing "this"....just to be on the safe side im going to specify "this->" becuase doing it without it was returning as tho it could not block even tho the creature did not have "weak"
...
i suspect this could be true with the intemidate and fear...
2011-03-06 16:23:23 +00:00
guzhenjie1@gmail.com
86dedaa48a
Fixed Beastmaster's Magemark, Heart of Bogardan and Shield of the Righteous.
2011-03-06 10:52:26 +00:00
guzhenjie1@gmail.com
956093dab3
Fixed Hoofprints of the Stag, Wall of Resistance and Wall of Reverence.
2011-03-06 07:58:25 +00:00
guzhenjie1@gmail.com
e346a545fd
Fixed Dead-Iron Sledge, Defiant Vanguard and Wall of Nets.
2011-03-06 04:13:20 +00:00
guzhenjie1@gmail.com
ab4a0d0657
Added missing text of Mox Opal.
2011-03-05 05:24:00 +00:00
guzhenjie1@gmail.com
cfa1bd21c4
Fixed Boon Reflection, Pious Warrior and Victory's Herald.
2011-03-04 14:29:28 +00:00
guzhenjie1@gmail.com
a2b7aac8c3
Added missing code of Lightning Coils, corrected text of Angelheart Vial and fixed Crazed Armodon.
...
Changed the code of Tomb of Urami:
Tomb of Urami
auto={2}{B}{B}{T}:moveTo(mygraveyard) all(land|myBattlefield) && token(-74492)
==>
auto={2}{B}{B}{T}:moveTo(mygraveyard) all(land|myBattlefield) && token(Urami,Legendary Creature Demon Spirit, 5/5,flying,black)
Removed the token card of it in mtg and card.dat:
[card]
name=Urami
abilities=flying
text=Flying
type=Legendary Creature
subtype=Demon Spirit
power=5
toughness=5
color=black
[/card]
SOK
[card]
primitive=Urami
id=-74492
rarity=T
[/card]
2011-03-04 11:08:37 +00:00
guzhenjie1@gmail.com
0cce9c27b7
Fixed Angelheart Vial, Rapacious One.
...
Changed following tokens' name in mtg and card.dat:
Bestial Menace (WWK)
name=Snake
name=Wolf
name=Elephant
Decree of Justice (SCG)
name=Angel
name=Soldier
Elephant Resurgence
name=Elephant T1
Fable of Wolf and Owl (EVE)
name=Wolf
name=Bird
Mitotic Slime (M11)
name=Ooze T1
name=Ooze T2
One Dozen Eyes (MRD)
name=Beast
name=Insect
Sarpadian Empires, Vol. VII (TSP)
name=Citizen
name=Camarid
name=Thrull
name=Goblin
name=Saproling
Sound the Call (CSP)
name=Wolf T1
Wand of the Elements (DST)
name=Elemental T1
name=Elemental T2
Waylay (USG)
name=Knight
Wurmcoil Engine (SOM)
name=Wurm T1
name=Wurm T2
Changed the code of Feral Lightning and Zektar Shrine Expedition:
Feral Lightning
auto=token(-84373)*3
==>
auto=token(Elemental,Creature Elemental,3/1,red,haste,unearth)*3
Zektar Shrine Expedition
auto={C(0/0,-3,Quest)}{S}:token(-183403)
==>
auto={C(0/0,-3,Quest)}{S}:token(Elemental,Creature Elemental,7/1,red,trample,haste,unearth)
Removed two token cards of them:
[card]
name=Elemental Token from Feral Lightning
type=Creature
subtype=Elemental
auto=@next end:moveTo(exile)
abilities=haste
text=Haste
power=3
toughness=1
color=red
[/card]
[card]
name=Elemental Token from Zendikar Shrine
type=Creature
subtype=Elemental
auto=@next end:moveTo(exile)
abilities=trample,haste
text=Trample,haste
power=7
toughness=1
color=red
[/card]
2011-03-03 13:23:39 +00:00
omegablast2002@yahoo.com
ba4c83faa9
of the of "wormfang" cycle had an extra "b" in mybattlefield...
2011-03-03 13:07:19 +00:00
omegablast2002@yahoo.com
a8142350fd
added suture priest and pristine Talisman, theyre part of MBS and official cards.
2011-03-03 09:07:44 +00:00
omegablast2002@yahoo.com
eb8a22223b
omitted a unneeded include.
2011-03-02 21:35:31 +00:00
omegablast2002@yahoo.com
64a234ef44
added support for customphasering construction in rules txt...
...
exsample
[INIT]
mode=mtg
[PLAYERS]
life:2000
poisoncount:4
customphasering:untap,firstmain,firstmain,draw,firstmain,upkeep,draw
auto=shuffle
auto=draw:7
auto=@each my draw:draw:1
auto=maxPlay(land)1
by default every turn will have normal order we've always been use to
however
before begins --required added automatically
anything you want in any order
anything you want in any order
anything you want in any order
anything you want in any order
anything you want in any order
anything you want in any order
anything you want in any order
anything you want in any order
cleanup---required added automatically
after end of turn---required added automatically
svntax
customphasering:blah,blah,blah
listed in the order you want it to go. you can repeat a phase as often as you want, you can omit phases.
please note, this was not designed with MTG in mind..some of the rules require certain phases to work...this is for CUSTOM game building...i repeat NOT DESIGNED FOR MTG...tho it can be used with most(almost all, with the exception of those which require certain phases to work, exsample, ninjitsu will only work in a phasering which contains blockers and attackers)
enjoy.....
2011-03-02 21:33:42 +00:00
omegablast2002@yahoo.com
70236f344e
fixed a massive bug report
...
Issue: 605
2011-03-02 13:48:09 +00:00
wagic.the.homebrew@gmail.com
b021417324
Erwan
...
-fix for issue 604 (Land play limitation should not apply in all cases)
-- this adds a "castMehod" variable to MTGCardInstance. IF this variable is 0, the card was not "cast" (or for lands, "put into play" as part of the lands rule), but "added" to the battlefield with some other effect. On the other hand, if this variable is set, it means the card was cast
-- as we discussed, I did not touch the "alternateCostPaid" variable, as I'm still not really sure these two concepts are actually the same
2011-03-02 13:41:24 +00:00
guzhenjie1@gmail.com
8f9b1d5b8d
Reverted changes in r3219
2011-03-02 12:03:33 +00:00
wrenczes@gmail.com
9901329caf
Moved Threading.h into JGE so that it can be used at that level.
2011-03-02 08:14:47 +00:00
guzhenjie1@gmail.com
75e53cd672
Changed Elephant Resurgence, Tombstone Stairwell and tokens of them in mtg to make tokens' image shows up.
...
Added the following cards in _cards.dat:
MIR:
Added following card:
[card]
primitive=Tombspawn
id=-3318
rarity=T
[/card]
PCY:
Added following card:
[card]
primitive=Elephant Token from Elephant Resurgence
id=-21382
rarity=T
[/card]
You also need to add two tokens pictures in All Image Set:
MIR.zip
Tombspawn (Tombstone Stairwell):
Name to 3318t
PCY.zip
Elephant Token from Elephant Resurgence (Elephant Resurgence):
Name to 21382t
2011-03-02 05:42:39 +00:00
guzhenjie1@gmail.com
a27a1fddc2
Fixed Ohran Viper and Sosuke, Son of Seshiro.
2011-03-02 05:02:09 +00:00
omegablast2002@yahoo.com
ae169048c7
updated tap target as cost to remove a bunch of redundent [-tapped] checks...i recently added this check in the canpay...so it is not needed to reinstate a descriptor targetchooser stating -tapped...
2011-03-02 02:02:13 +00:00
omegablast2002@yahoo.com
fb2621047b
fixed Sosuke, Son of Seshiro
2011-03-02 01:00:19 +00:00
guzhenjie1@gmail.com
b2ebf451f4
Fixed Isleback Spawn.
2011-03-01 11:19:51 +00:00
guzhenjie1@gmail.com
47e12985d8
Fixed Remote Farm.
2011-03-01 11:10:16 +00:00
wrenczes@gmail.com
be4a7ce412
VS2010 file inclusions.
2011-03-01 10:59:39 +00:00
wrenczes@gmail.com
7b53f30519
Removed an unneeded include.
2011-03-01 09:30:23 +00:00
wrenczes@gmail.com
9308c743a5
This adds a true 'boost::thread' equivalent for the psp, which in turn allows me to eliminate the need for #ifdef PSP vs #ifdef Win/Linux/iOS in my threaded cache implementation code.
2011-03-01 08:51:42 +00:00
solo81@web.de
4290dc12bc
Fixed Necroskitter and Darksteel Plate.
...
Removed Island Sanctuary (hardcoded). It seems that this card never worked.
2011-03-01 08:12:08 +00:00
techdragon.nguyen@gmail.com
b7fb561705
patch to address issue 601, this is a work around to get the game shop from crashing due to card definitions that are apparently not 100% compatible with the system.
...
http://code.google.com/p/wagic/issues/detail?id=601
2011-03-01 00:58:48 +00:00
guzhenjie1@gmail.com
f68b0ff63e
Fixed Hidden Horror.
2011-02-28 12:24:28 +00:00
omegablast2002@yahoo.com
2153a8d308
added menutext returns for "protection from("
2011-02-27 16:09:26 +00:00
omegablast2002@yahoo.com
d8450548c7
suspend changes, suspended cards which would have a counter removed are checked for time counters and cast if no time counters are present as a statebased effect, as per MTG rules..
...
case changes, "Time" != "time" aparently our parser now strings all counters as lower case...so "Charge" is no longer string "Charge" and can not be compared to "Charge"..not sure if that makes any sense :) anyways removel of time counters on exiled cards by triggers or effects now happen correctly.
2011-02-27 15:19:02 +00:00
guzhenjie1@gmail.com
f9c38bee8e
Fixed Jeweled Spirit, Shelter and typo in Tel-Jilad Defiance.
2011-02-27 14:50:59 +00:00
omegablast2002@yahoo.com
d255f25130
fixed a reported issue where sometimes a card was ignored...originally i was incrementing up and resetting the value...found that it is far easier to increment down, as i remains the same even when cards become shifted from exile to play card.map...incrementing down guarantees that the positions of the remaining cards to check are going to be the same even if a few have been "unsuspended"...
2011-02-27 14:42:54 +00:00
guzhenjie1@gmail.com
1dddb54627
Fixed Aysen Crusader.
2011-02-27 11:53:12 +00:00
guzhenjie1@gmail.com
23692204bd
Fixed Rest for the Weary.
2011-02-26 09:19:21 +00:00
omegablast2002@yahoo.com
5719801154
aether membrane changed
2011-02-26 08:32:45 +00:00