Commit Graph

115 Commits

Author SHA1 Message Date
valfieri
ba918b27ee merged the graphics dir with PSP one, modified code with ifdef PSP in order to load different resolution images for different devices. 2019-09-11 17:22:28 +02:00
valfieri
1dc5c48ff6 Separated graphics of PSP from PC/Android version 2019-08-18 17:48:06 +02:00
valfieri
7328c45013 Added PSP res file, fixed bug for PSP version and added M20, MH1 and UST sets and primitives. 2019-08-10 01:10:26 +02:00
Anthony Calosa
3b58790c96 Add files via upload 2017-03-04 02:34:33 +08:00
Anthony Calosa
d4989d7576 replaced alphabeta 2017-02-17 21:31:41 +08:00
Anthony Calosa
1d2abeb20b Minor Border changes
Also added copier values if it has copied a token or not...
2016-07-29 18:37:03 +08:00
Anthony Calosa
b99f9ae752 alpha beta small border 2016-07-27 17:10:26 +08:00
Anthony Calosa
0c0031455b Add files via upload 2016-07-21 15:49:32 -05:00
Anthony Calosa
88a42b25cc Add files via upload 2016-07-21 02:39:51 -05:00
Anthony Calosa
58fd119636 Add files via upload 2016-07-21 02:36:16 -05:00
Anthony Calosa
c89961ebf0 Add files via upload 2016-07-20 17:35:03 -05:00
Anthony Calosa
144c78fa4b Add files via upload 2016-07-20 19:12:06 +08:00
Anthony Calosa
b6eea6fe2e Some Changes to Deck Editor and Others
Some Deck Editor changes
2016-07-19 04:33:23 +08:00
Anthony Calosa
dc84c50ea8 add deck editor graphics 2016-07-19 03:32:22 +08:00
Anthony Calosa
d37aac0c71 added fakebar.png 2016-07-18 10:15:22 +08:00
Anthony Calosa
8314d4c9ae update GameStateMenu
as Zeth suggested
2016-07-18 09:24:28 +08:00
Anthony Calosa
208b4f68b5 added statsholder 2016-07-17 19:05:00 +08:00
Anthony Calosa
6d8ece6822 change avatar holder bg color 2016-07-17 19:02:45 +08:00
Anthony Calosa
774b79f07e seperated backdrop and backdropframe 2016-07-17 14:44:37 +08:00
Anthony Calosa
002172281b added backdrop frame 2016-07-17 14:42:16 +08:00
Anthony Calosa
894e9f244f added phaseinfo graphic 2016-07-17 14:13:57 +08:00
Anthony Calosa
189b45ab9b new backdrop 2016-07-17 14:12:47 +08:00
Anthony Calosa
06740564f8 centered unlock awards and double res shop
400x100 base scale for the xxx_unlocked.png
2016-07-17 07:42:46 +08:00
Anthony Calosa
c8369ce316 replaced backdrop and taskboard 2016-07-16 21:30:09 +08:00
Anthony Calosa
f0fa6986d7 support double res award
the 203.f height and 268.f is reserved for small award images, if you
want double res, make the award in scale of 171x192 (example 342x384)
2016-07-16 14:49:57 +08:00
Anthony Calosa
0d7600d62c revert wallpapers 2016-07-16 09:08:38 +08:00
Anthony Calosa
7a0ef10f9f add new graphics 2016-07-16 09:06:38 +08:00
Anthony Calosa
d88db28da8 menubar graphic 2016-07-13 14:27:33 +08:00
Anthony Calosa
6c9d2e5db7 tooltip graphic 2016-07-13 13:09:34 +08:00
Anthony Calosa
4c86cae7fe disabled wood & gold texture, backdrop size 480x272
blending of wood and/or gold texture on some resolutions(mobile,
tablets, etc) draws line which can be distracting. The backdrop is now
full size of PSP resolution (480x272, 2x res can be loaded like 960x544)
2015-10-11 14:29:36 +08:00
Anthony Calosa
03f5ba430c resized
doubled res... you need to replace this with a higher detailed icons...
2015-10-09 21:46:25 +08:00
Anthony Calosa
91e317a497 added placeholder for large icons 2015-10-09 21:17:46 +08:00
omegablast2002@yahoo.com
8c80efbe2a replaced simon again with a medium thickness version of the same thing. 2013-04-10 22:50:03 +00:00
omegablast2002@yahoo.com
1bea0736a5 replaced backdrops pieces, task board, deck menu and deck editor with graphics from kevlahnota's mtg theme. to get the mtg look you will still have to download his theme, however these pieces i felt were so polished that they made the original wagic default theme look slapped together. 2013-04-07 14:41:44 +00:00
omegablast2002@yahoo.com
ce656adeba new simon font. they are a little fatter then i would personally like but they look great on full screen. thanks Atriel for the new simon! 2013-04-07 00:33:27 +00:00
omegablast2002@yahoo.com
bfb88f1bb5 increased the res of f3 font to 1024 x 1024. renamed old to pspf3 these will be the new f3 fonts using much higher res on everything but psp. 2013-03-27 23:31:38 +00:00
wagic.the.homebrew
c9fd53808f - fix compilation issue on psp
- attempt at reducing loading times on the PSP: I merged a few graphics files together, removed some unused calls from the initialization functions, and moved some other ones to have a more lazy approach. The PSP version remains fairly slow in some parts (especially loading, but also entering the shop, or starting a new game), so I will try to reduce file access as much as possible in the days to come. Not a release blocker IMO though, but I4d sure love if it were faster.
- uppercased "Track1.mp3" to be in line with the actual filename. Most likely this had been broken forever on case-sensitive OSes
- I removed costly calls from the textscroller. I believe it wasn't very useful in its previous state. Now it's only "advertising" for unlockable stuff, which I think is ok (and allows to refresh it every time the menu is loaded)
- As a counterpart, added a "% complete" progress bar in the menu, something I wanted to add a while ago.
2011-12-11 13:48:24 +00:00
wagic.the.homebrew
c633dc805f - Adding "connected cards" color rendering
- Made "booster" check mod-dependent in test suite
2011-09-23 07:24:24 +00:00
wagic.the.homebrew
794be140ce - graphical representation of counters. see graphics/counters/quest.jpg for an example
- rewrote some code dealing with text formatting for a card when rendering in text mode. I could swear my code has been reverted. If somebody has good reason to believe we should re-process the string formatting on every frame, please let me now. I believe my change can help rendering speed of text mode a lot.
- counters change to vector instead of array
2011-07-29 17:43:45 +00:00
wagic.the.homebrew
a44cd87ca3 Adding Kaio's latest wallpaper 2011-07-13 13:12:54 +00:00
wagic.the.homebrew
9d9db7198e Additional tweak for issue 693: reduce the size of some background images. I think the visual result is still ok. The images go from 480x272 to 450x255, and end up taking twice as less space in ram (512x256 instead of 512x512).
This helps a lot in the deck selection menus (duel and deck editor).
That, added to my previous fix, fixes issue 693 for me.
In general, we should try to avoid 512x512 32bits textures on the PSP. That happens with a 480x272 png image. One solution is to convert the file to a jpeg, and load it in 551 mode whenever possible. Another solution is what I did: use a 450x255 image instead. The best is of course to cumulate both, which divides the size in Ram by 4 on the PSP.
I'm ok with distributing lower res graphics on the psp, and higher res on other platforms, if that helps. Main culprits are 480x272 images (when there's too many of them)
2011-07-11 14:34:12 +00:00
omegablast2002@yahoo.com
4c127f1a59 flipped the default avatar so evil twins stare at each other instead of away from :D 2011-04-22 19:11:47 +00:00
omegablast2002@yahoo.com
15e8a91ba8 removed the premade evil twin avatar. 2011-04-20 20:26:28 +00:00
omegablast2002@yahoo.com
a02a09444b back thumb scaled for avatar slot 2011-04-20 20:25:52 +00:00
techdragon.nguyen@gmail.com
2fdc80aee1 Synchronized avatar images to be loaded correctly on first display of the opponent selection.
* changed how the avatar images are assigned since how they were before was incorrect.  They are now assigned upon instantiation of the meta file.  Not when the stats are calculated.  
* Added new image for "Evil Twin".  This is a horizontally flipped image of the original player avatar with a red background.  Please feel free to edit the image.
* removed display of avatar image on menu items in deck selection that are not deck related. (ie "Cancel", "Back to Main Menu", etc)  "New Deck" also does not have an image since no deck really exists yet so no avatar.  

Issue: 622
2011-04-20 17:51:40 +00:00
wagic.the.homebrew@gmail.com
2bb0fe996d Adding Kaioshin's new wallpaper 2011-04-03 03:26:54 +00:00
wagic.the.homebrew@gmail.com
8f4f884edb Adding Kaioshin's new Wallpapers 2011-03-26 02:20:15 +00:00
wrenczes@gmail.com
e5edf779f5 Reworked a patch sent to us (http://wololo.net/forum/viewtopic.php?f=15&t=2464) that replaces the text symbols for the psp buttons with the actual icons. While at it, I found a bunch of issues with the ActionStack's render code (ie when you get the popup menu to interrupt a spell being played & the like) - the bounding rect actually went above the screen's region, clipping problems (the interrupt text was previously drawing over the interrupt effect), alignment problems when the avatar was being drawn, vertical text alignment, fudged alignment numbers for the quads that didn't make any sense, etc.
I also tweaked slightly the psp icons to center the symbols, as they were too much to the right.  (Be sure to copy the updated graphics/iconspsp.png to your Res folder.)
2011-01-13 09:56:55 +00:00
omegablast2002@yahoo.com
bd529c3618 this is the base shadow for a fix to multitargetted extracost which i will be commiting as soon as the cards are coded.
doc was having issues getting this image in its correct format so i figure i would commit this ahead of time and it would do no harm
2011-01-12 20:01:25 +00:00
wagic.the.homebrew@gmail.com
70a1a03fee Erwan - reverting r2779 per my comment in that revision 2010-12-08 14:18:41 +00:00