Commit Graph

7 Commits

Author SHA1 Message Date
wagic.the.homebrew@gmail.com 7ce2c563e1 Erwan
- Fixed empty ActionStack "interrupt" messages
- If no attackers are declared, go straight to Combat end phase
- Once First strike damage is declared, attacking player needs to "actively" request a next phase event to go to the next damage step
- Second Damage step is called "Combat Damage (2)"
- UserRequestNextPhase is to be used knowing that it might not succeed
- Step change for GuiCombat is now computed at GameObserver::nextGamePhase

Note: Combat damage to creatures is not assigned when AI attacks. As this seems to be a problem with the previous SVN version, I4m still committing this change
2009-09-13 12:42:18 +00:00
jean.chalard 5b473a1505 J :
* Fix almost all tests.
* This version "nearly" works.
2009-09-07 14:37:32 +00:00
jean.chalard 336412f006 J :
* Fix PSP compilation errors
* This does not magically make it work
2009-08-31 16:55:03 +00:00
jean.chalard f407fa31ef J :
* Display the avatar in the damaged list if the attacker has trample.
2009-08-31 12:35:16 +00:00
jean.chalard 6dab048a9e J :
* Interface for damage assignment.
2009-08-31 02:00:33 +00:00
jean.chalard 2ff279fad8 J :
* Order blocker interface.
2009-08-28 13:57:12 +00:00
jean.chalard b2f75d45e7 J :
* Add missing files.
2009-08-22 06:01:52 +00:00