Erwan
- fix issue 228 (cockatrice VS regenerate)
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@@ -142,6 +142,7 @@ clone.txt
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clone2.txt
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clone3.txt
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cockatrice.txt
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cockatrice_i228.txt
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colossus_of_sardia1.txt
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colossus_of_sardia2.txt
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composite_golem.txt
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28
projects/mtg/bin/Res/test/cockatrice_i228.txt
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28
projects/mtg/bin/Res/test/cockatrice_i228.txt
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@@ -0,0 +1,28 @@
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#Bug: Regenerate should prevent cokcatrice's effect
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#see http://code.google.com/p/wagic/issues/detail?id=228
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[INIT]
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COMBATATTACKERS
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[PLAYER1]
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inplay:Charging Troll,forest
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[PLAYER2]
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inplay:cockatrice
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[DO]
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Charging Troll
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next
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#blockers
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cockatrice
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next
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yes
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forest
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Charging Troll
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endinterruption
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#damage
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next
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#end combat
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[ASSERT]
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COMBATEND
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[PLAYER1]
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inplay:Charging Troll,forest
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[PLAYER2]
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inplay:cockatrice
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[END]
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@@ -2134,7 +2134,7 @@ class AOldSchoolDeathtouch:public MTGAbility{
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}
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}else if (newPhase == Constants::MTG_PHASE_COMBATEND){
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for (int i = 0; i < nbOpponents ; i++){
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game->mLayers->stackLayer()->addPutInGraveyard(opponents[i]);
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opponents[i]->destroy();
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}
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}
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}
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