- fix for ACounterTracker (this fixes the ability - it wasn't working before - as well as the memory leak)
- fix "release" build in VC++ - Let AI play creatures with ACounterTracker by making that ability a "positive" one (used for MotD)
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@@ -432,7 +432,7 @@ int ACounterTracker::addToGame()
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}
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}
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SAFE_DELETE(counter);
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return 1;
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return MTGAbility::addToGame();
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}
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SAFE_DELETE(counter);
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return 0;
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@@ -2437,6 +2437,11 @@ int AbilityFactory::abilityEfficiency(MTGAbility * a, Player * p, int mode, Targ
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return BAKA_EFFECT_BAD;
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if (dynamic_cast<AManaProducer *> (a))
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return BAKA_EFFECT_GOOD;
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// For now, ACounterTracker is only used for Creatures that "belong" to one of our domains, need to target one of our own lands, so we return a "positive" value
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if (ACounterTracker * act = dynamic_cast<ACounterTracker *>(a))
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return BAKA_EFFECT_GOOD;
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if (AACounter * ac = dynamic_cast<AACounter *>(a))
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{
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bool negative_effect = ac->power < 0 || ac->toughness < 0;
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@@ -2444,6 +2449,7 @@ int AbilityFactory::abilityEfficiency(MTGAbility * a, Player * p, int mode, Targ
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return BAKA_EFFECT_BAD;
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return BAKA_EFFECT_GOOD;
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}
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if (dynamic_cast<ATokenCreator *> (a))
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return BAKA_EFFECT_GOOD;
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@@ -107,7 +107,7 @@
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<ClCompile>
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<Optimization>MaxSpeed</Optimization>
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<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
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<AdditionalIncludeDirectories>./include;$(MTGEXTRAS);../../JGE/include;../../JGE/Dependencies/include;../../Boost;../../JGE/Dependencies/SDL/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>./include;$(MTGEXTRAS);../../JGE/include;../../JGE/Dependencies/include;../../Boost;../../JGE/Dependencies/SDL/include;../../JGE/src/zipFS;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>SDL_CONFIG;WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<StringPooling>true</StringPooling>
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<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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@@ -209,7 +209,7 @@
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<ClCompile>
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<Optimization>Full</Optimization>
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<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
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<AdditionalIncludeDirectories>./include;$(MTGEXTRAS);../../JGE/include;../../JGE/Dependencies/include;../../Boost;../../JGE/Dependencies/SDL/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>./include;$(MTGEXTRAS);../../JGE/include;../../JGE/Dependencies/include;../../Boost;../../JGE/Dependencies/SDL/include;../../JGE/src/zipFS;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>SDL_CONFIG;WIN32;NDEBUG;_WINDOWS;_SECURE_SCL=0;_HAS_ITERATOR_DEBBUGING=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<StringPooling>true</StringPooling>
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<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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@@ -261,7 +261,7 @@
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</Midl>
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<ClCompile>
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<Optimization>Disabled</Optimization>
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<AdditionalIncludeDirectories>./include;$(MTGEXTRAS);../../JGE/include;../../JGE/Dependencies/include;../../Boost;../../JGE/Dependencies/SDL/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>./include;$(MTGEXTRAS);../../JGE/include;../../JGE/Dependencies/include;../../Boost;../../JGE/Dependencies/SDL/include;../../JGE/src/zipFS;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>SDL_CONFIG;WIN32;_DEBUG;_WINDOWS;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<MinimalRebuild>true</MinimalRebuild>
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<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
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