More type conversion warning cleanup; some minor refactoring in the phase bar while I was cleaning up the warnings.
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@@ -23,12 +23,30 @@ static int colors[] =
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};
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*/
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namespace
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{
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const float kWidth = 28;
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const float kHeight = kWidth;
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const unsigned kPhases = 12;
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const float ICONSCALE = 1.5;
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const float CENTER = SCREEN_HEIGHT_F / 2 + 10;
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void DrawGlyph(JQuad* inQuad, int inGlyph, float inY, float inAngle, unsigned int inP, float inScale)
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{
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float xPos = static_cast<float>((inP + inGlyph * (int)(kWidth+1)) % (kPhases * (int)(kWidth+1)));
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inQuad->SetTextureRect(xPos, 0, kWidth, kHeight);
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JRenderer::GetInstance()->RenderQuad(inQuad, 0, inY, 0.0, inScale, inScale);
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}
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}
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GuiPhaseBar::GuiPhaseBar() : phase(NULL), angle(0.0f)
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{
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JQuad * quad = NULL;
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if ((quad = resources.GetQuad("phasebar")) != NULL){
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quad->mHeight = Height;
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quad->mWidth = Width;
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quad->mHeight = kHeight;
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quad->mWidth = kWidth;
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}
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else GameApp::systemError = "Error loading phasebar texture : " __FILE__;
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}
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@@ -44,51 +62,38 @@ void GuiPhaseBar::Update(float dt)
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void GuiPhaseBar::Render()
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{
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static const float ICONSCALE = 1.5;
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static const float CENTER = SCREEN_HEIGHT_F / 2 + 10;
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JRenderer* renderer = JRenderer::GetInstance();
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GameObserver * g = GameObserver::GetInstance();
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JQuad * quad = resources.GetQuad("phasebar");
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unsigned p = (phase->id + Phases - 4) * (Width+1);
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float scale;
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float start = CENTER + (Width / 2) * angle * ICONSCALE / (M_PI / 6) - ICONSCALE * Width / 4;
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JRenderer::GetInstance()->DrawLine(0, CENTER, SCREEN_WIDTH, CENTER, ARGB(255, 255, 255, 255));
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renderer->DrawLine(0, CENTER, SCREEN_WIDTH, CENTER, ARGB(255, 255, 255, 255));
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unsigned int p = (phase->id + kPhases - 4) * (int)(kWidth+1);
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float centerYPosition = CENTER + (kWidth / 2) * angle * ICONSCALE / (M_PI / 6) - ICONSCALE * kWidth / 4;
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float yPos = centerYPosition;
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float scale = 0;
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for (int glyph = 3; glyph < 6; ++glyph)
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{
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scale = ICONSCALE * sinf(angle + glyph * M_PI / 6) / 2;
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DrawGlyph(quad, glyph, yPos, angle, p, scale);
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yPos += kWidth * scale;
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}
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scale = ICONSCALE * sinf(angle + 3 * M_PI / 6) / 2;
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quad->SetTextureRect((p + 3 * (Width+1)) % (Phases * (Width+1)), 0, Width, Height);
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renderer->RenderQuad(quad, 0, start, 0.0, scale, scale);
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start += Width * scale;
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scale = ICONSCALE * sinf(angle + 4 * M_PI / 6) / 2;
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quad->SetTextureRect((p + 4 * (Width+1)) % (Phases * (Width+1)), Height, Width, Height);
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renderer->RenderQuad(quad, 0, start, 0.0, scale, scale);
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start += Width * scale;
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scale = ICONSCALE * sinf(angle + 5 * M_PI / 6) / 2;
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quad->SetTextureRect((p + 5 * (Width+1)) % (Phases * (Width+1)), Height, Width, Height);
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renderer->RenderQuad(quad, 0, start, 0.0, scale, scale);
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start += Width * scale;
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start = CENTER + (Width / 2) * angle * ICONSCALE / (M_PI / 6) - ICONSCALE * Width / 4;
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scale = ICONSCALE * sinf(angle + 2 * M_PI / 6) / 2;
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start -= Width * scale;
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quad->SetTextureRect((p + 2 * (Width+1)) % (Phases * (Width+1)), Height, Width, Height);
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renderer->RenderQuad(quad, 0, start, 0.0, scale, scale);
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scale = ICONSCALE * sinf(angle + 1 * M_PI / 6) / 2;
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start -= Width * scale;
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quad->SetTextureRect((p + 1 * (Width+1)) % (Phases * (Width+1)), Height, Width, Height);
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renderer->RenderQuad(quad, 0, start, 0.0, scale, scale);
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yPos = centerYPosition;
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for (int glyph = 2; glyph > 0; --glyph)
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{
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scale = ICONSCALE * sinf(angle + glyph * M_PI / 6) / 2;
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yPos -= kWidth * scale;
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DrawGlyph(quad, glyph, yPos, angle, p, scale);
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}
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if (angle > 0)
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{
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scale = ICONSCALE * sinf(angle)/2;
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start -= Width * scale;
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quad->SetTextureRect(p % (Phases * (Width+1)), Height, Width, Height);
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renderer->RenderQuad(quad, 0, start, 0.0, scale, scale);
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}
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{
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scale = ICONSCALE * sinf(angle)/2;
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yPos -= kWidth * scale;
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float xPos = static_cast<float>(p % (kPhases * (int)(kWidth+1)));
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quad->SetTextureRect(xPos, kHeight, kWidth, kHeight);
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JRenderer::GetInstance()->RenderQuad(quad, 0, yPos, 0.0, scale, scale);
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}
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//print phase name
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WFont * font = resources.GetWFont(Fonts::MAIN_FONT);
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