More type conversion warning cleanup; some minor refactoring in the phase bar while I was cleaning up the warnings.
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@@ -54,14 +54,14 @@ ManaIcon::ManaIcon(int color, float x, float y, float destx, float desty) : Pos(
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//Really, we should just be loading that and then changing colors...
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psi->nEmission = 114;
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psi->fLifetime = -1;
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psi->fParticleLifeMin = 1.1507937;
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psi->fParticleLifeMax = 1.4682540;
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psi->fSpeedMin = 0.0099999998;
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psi->fSizeStart = 0.5;
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psi->fSizeEnd = 0.69999999;
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psi->fSizeVar = 0.25396827;
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psi->fSpinStart = -5.5555553;
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psi->fAlphaVar = 0.77777779;
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psi->fParticleLifeMin = 1.1507937f;
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psi->fParticleLifeMax = 1.4682540f;
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psi->fSpeedMin = 0.0099999998f;
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psi->fSizeStart = 0.5f;
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psi->fSizeEnd = 0.69999999f;
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psi->fSizeVar = 0.25396827f;
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psi->fSpinStart = -5.5555553f;
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psi->fAlphaVar = 0.77777779f;
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psi->sprite = mq;
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}
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@@ -103,19 +103,19 @@ ManaIcon::ManaIcon(int color, float x, float y, float destx, float desty) : Pos(
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particleSys->FireAt(x, y);
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zoomP1 = 0.2 + 0.1 * ((float)rand() / (float)RAND_MAX);
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zoomP2 = 0.2 + 0.1 * ((float)rand() / (float)RAND_MAX);
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zoomP1 = 0.2f + 0.1f * ((float)rand() / (float)RAND_MAX);
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zoomP2 = 0.2f + 0.1f * ((float)rand() / (float)RAND_MAX);
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zoomP3 = 2 * M_PI * ((float)rand() / (float)RAND_MAX);
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zoomP4 = 2 * M_PI * ((float)rand() / (float)RAND_MAX);
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zoomP5 = 0.5 + ((float)rand() / (float)RAND_MAX);
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zoomP6 = 0.5 + ((float)rand() / (float)RAND_MAX);
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zoomP5 = 0.5f + ((float)rand() / (float)RAND_MAX);
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zoomP6 = 0.5f + ((float)rand() / (float)RAND_MAX);
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xP1 = 2 * M_PI * ((float)rand() / (float)RAND_MAX);
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xP2 = 5 + 30 * ((float)rand() / (float)RAND_MAX);
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xP3 = 0.5 + ((float)rand() / (float)RAND_MAX);
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xP3 = 0.5f + ((float)rand() / (float)RAND_MAX);
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yP1 = 2 * M_PI * ((float)rand() / (float)RAND_MAX);
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yP2 = 5 + 10 * ((float)rand() / (float)RAND_MAX);
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yP3 = 0.5 + ((float)rand() / (float)RAND_MAX);
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yP3 = 0.5f + ((float)rand() / (float)RAND_MAX);
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actT = 0;
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tP1 = 0;
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@@ -228,16 +228,16 @@ void GuiMana::RenderStatic(){
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float x0 = x - 20*totalColors;
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if (x0 < 10) x0 = 10;
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float xEnd = x0 + 20*totalColors;
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r->FillRoundRect(x0,y - 5 ,20*totalColors + 5,20,2,ARGB(128,0,0,0));
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r->FillRoundRect(x0, y - 5, static_cast<float>(20 * totalColors + 5), 20, 2, ARGB(128,0,0,0));
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int offset = 0;
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for (int i = 0; i < Constants::MTG_NB_COLORS; ++i){
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if (values[i]){
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offset-=20;
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r->RenderQuad(manaIcons[i],xEnd + 15 + offset, y + 5,0,0.7,0.7);
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r->RenderQuad(manaIcons[i],xEnd + 15 + offset, y + 5, 0, 0.7f, 0.7f);
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}
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}
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r->FillRoundRect(x0,y ,20*totalColors + 5,8,2,ARGB(100,0,0,0));
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r->FillRoundRect(x0, y, static_cast<float>(20 * totalColors + 5), 8, 2, ARGB(100,0,0,0));
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offset = 0;
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for (int i = 0; i < Constants::MTG_NB_COLORS; ++i){
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if (values[i]){
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