- reworked completly the JNetwork, JSocket interface (had to ifdef out the PSP socket code)
- added 2 menus to wait for connection and wait for deck selection - tested compilation on Qt Linux, Qt Windows and PSP - deactivated everywhere (NETWORK_SUPPORT to activate).
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@@ -16,7 +16,7 @@ using std::string;
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// NULL is sent in place of a MTGDeck since there is no way to create a MTGDeck without a proper deck file.
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// TestSuiteAI will be responsible for managing its own deck state.
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TestSuiteAI::TestSuiteAI(TestSuite * _suite, int playerId) :
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AIPlayerBaka(NULL, "testsuite", "testsuite", "baka.jpg")
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AIPlayerBaka("testsuite", "testsuite", "baka.jpg", NULL)
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{
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this->game = _suite->buildDeck(playerId);
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game->setOwner(this);
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