- reworked completly the JNetwork, JSocket interface (had to ifdef out the PSP socket code)

- added 2 menus to wait for connection and wait for deck selection
- tested compilation on Qt Linux, Qt Windows and PSP
- deactivated everywhere (NETWORK_SUPPORT to activate).
This commit is contained in:
Xawotihs
2011-03-13 21:19:02 +00:00
parent 3220f94e00
commit f9be0a6341
23 changed files with 735 additions and 400 deletions

View File

@@ -0,0 +1,41 @@
#include "NetworkPlayer.h"
#include <sstream>
RemotePlayer* RemotePlayer::mInstance = NULL;
ProxyPlayer* ProxyPlayer::mInstance = NULL;
void RegisterNetworkPlayers()
{
// JNetwork::registerCommand("GetPlayer", ProxyPlayer::Serialize, RemotePlayer::Deserialize);
}
RemotePlayer::RemotePlayer(JNetwork* pxNetwork)
: Player("remote", "", NULL), mpNetwork(pxNetwork)
{
mInstance = this;
mpNetwork->sendCommand("GetPlayer");
}
void RemotePlayer::Deserialize(istream& in, ostream& out)
{
// istringstream ss(mInstance->mpNetwork->receiveString());
in >> *mInstance;
}
ProxyPlayer::ProxyPlayer(Player* pxPlayer, JNetwork* pxNetwork)
: mpPlayer(pxPlayer), mpNetwork(pxNetwork)
{
mInstance = this;
JNetwork::registerCommand("GetPlayer", ProxyPlayer::Serialize, RemotePlayer::Deserialize);
// ostringstream ss;
// ss << "Player : " << *mpPlayer;
// mpNetwork->send(ss.str());
}
void ProxyPlayer::Serialize(istream& in, ostream& out)
{
out << *(mInstance->mpPlayer);
}