- reworked completly the JNetwork, JSocket interface (had to ifdef out the PSP socket code)
- added 2 menus to wait for connection and wait for deck selection - tested compilation on Qt Linux, Qt Windows and PSP - deactivated everywhere (NETWORK_SUPPORT to activate).
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@@ -44,6 +44,9 @@ GameState::GameState(GameApp* parent) :
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GameApp::GameApp() :
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JApp()
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#ifdef NETWORK_SUPPORT
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,mpNetwork(NULL)
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#endif //NETWORK_SUPPORT
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{
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#ifdef DEBUG
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nbUpdates = 0;
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