- reworked completly the JNetwork, JSocket interface (had to ifdef out the PSP socket code)
- added 2 menus to wait for connection and wait for deck selection - tested compilation on Qt Linux, Qt Windows and PSP - deactivated everywhere (NETWORK_SUPPORT to activate).
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@@ -81,7 +81,7 @@ void DuelLayers::CheckUserInput(int isAI)
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break;
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}
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}
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if (JGE::GetInstance()->GetLeftClickCoordinates(x, y))
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if ((!isAI) && JGE::GetInstance()->GetLeftClickCoordinates(x, y))
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{
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if (avatars->CheckUserInput(x, y))
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{
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