- reworked completly the JNetwork, JSocket interface (had to ifdef out the PSP socket code)
- added 2 menus to wait for connection and wait for deck selection - tested compilation on Qt Linux, Qt Windows and PSP - deactivated everywhere (NETWORK_SUPPORT to activate).
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@@ -35,7 +35,7 @@ public:
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string deckName;
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string phaseRing;
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Player(MTGDeck * deck, string deckFile, string deckFileSmall);
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Player(string deckFile, string deckFileSmall, MTGDeck * deck = NULL);
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virtual ~Player();
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virtual void End();
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@@ -98,7 +98,7 @@ public:
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class HumanPlayer: public Player
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{
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public:
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HumanPlayer(MTGDeck * deck, string deckFile, string deckFileSmall);
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HumanPlayer(string deckFile, string deckFileSmall, MTGDeck * deck = NULL);
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HumanPlayer(string deckFile);
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};
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