- reworked completly the JNetwork, JSocket interface (had to ifdef out the PSP socket code)

- added 2 menus to wait for connection and wait for deck selection
- tested compilation on Qt Linux, Qt Windows and PSP
- deactivated everywhere (NETWORK_SUPPORT to activate).
This commit is contained in:
Xawotihs
2011-03-13 21:19:02 +00:00
parent 3220f94e00
commit f9be0a6341
23 changed files with 735 additions and 400 deletions

View File

@@ -1,230 +1,301 @@
#include "PrecompiledHeader.h"
#include <errno.h>
#ifdef WIN32
#pragma comment(lib,"WSOCK32.LIB")
#include <stdio.h>
#include <conio.h>
#include <winsock.h>
#include <errno.h>
#include <winsock.h>
#include <fcntl.h>
#elif LINUX
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <netdb.h>
#include <fcntl.h>
#endif //WINDOWS
#include "../../include/JSocket.h"
JSocket * JSocket::mInstance = NULL;
//JSocket * JSocket::mInstance = NULL;
#define SERVER_PORT 20666
//#define SERVER_PORT 20666
#define SERVER_PORT 5001
unsigned char ADRESSE_IP_SERVEUR [4] = {127,0,0,1};
int JSocket::connected = 0;
void JSocket::init(){
//TODO ?
}
JSocket::JSocket(){
init();
}
JSocket::~JSocket(){
//TODO ?
}
void JSocket::readWrite(int val){
char data[1024];
fd_set set;
FD_ZERO(&set);
FD_SET(val, &set);
struct timeval tv;
int result = select(0, &set, NULL, NULL, &tv);
if( result< 0)
{
printf("Socket %d closed\n", val);
closesocket(val);
connected= 0;
printf("select error\n");
return;
}
if (result > 0){
OutputDebugString("Receiving!\n");
int readbytes = recv(val, data, sizeof(data),0);
if(readbytes < 0)
{
int error = WSAGetLastError();
if (error != WSAEWOULDBLOCK){
printf("Socket %d closed\n", val);
closesocket(val);
connected= 0;
}
}
else
{
OutputDebugString("received Data!!!\n");
for (int i = 0; i < readbytes; i++){
received_data.push(data[i]);
OutputDebugString("getting byte\n");
}
}
}
//Write
int size = 0;
while(!tosend_data.empty()){
size++;
if (size > sizeof(data)){
send(val,data,sizeof(data),0);
size = 0;
}
data[size-1] = tosend_data.front();
tosend_data.pop();
}
if (size) {
send(val,data,size-1,0);
OutputDebugString("sending Data\n");
}
}
/* Start a client */
int JSocket::start_client(const char *szIpAddr){
JSocket::JSocket(string ipAddr)
: state(NOT_AVAILABLE),
mfd(-1)
{
int result = -1;
#ifdef WIN32
SOCKET Desc_Socket_Cliente;
SOCKADDR_IN Adresse_Socket_Serveur;
#elif LINUX
int Desc_Socket_Cliente;
#endif
struct hostent *hostentptr;
#ifdef WIN32
SOCKADDR_IN Adresse_Socket_Server;
WORD wVersionRequested;
WSADATA wsaData;
struct hostent *hostentptr;
wVersionRequested=MAKEWORD(1,1);
WSAStartup(wVersionRequested,&wsaData);
result = WSAStartup(wVersionRequested,&wsaData);
if(result!=0){
DebugTrace("WSAStartup\t");
return;
}
#elif LINUX
struct sockaddr_in Adresse_Socket_Server;
#endif
Desc_Socket_Cliente=socket(AF_INET,SOCK_STREAM,0);
unsigned int addr_dest = inet_addr(szIpAddr);
mfd=socket(AF_INET,SOCK_STREAM,0);
if(mfd < 0)
return;
DebugTrace("Connecting " << ipAddr);
#ifdef WIN32
unsigned int addr_dest = inet_addr(ipAddr.c_str());
hostentptr=gethostbyaddr((char*) &addr_dest,4,AF_INET);
#elif LINUX
hostentptr = gethostbyname(ipAddr.c_str());
#endif
if (hostentptr == NULL) {
DebugTrace("ERROR, no such host\n");
return;
}
ZeroMemory(&Adresse_Socket_Serveur,sizeof(Adresse_Socket_Serveur));
#ifdef WIN32
ZeroMemory( (char*)&Adresse_Socket_Server,sizeof(Adresse_Socket_Server));
#elif LINUX
bzero( (char*)&Adresse_Socket_Server,sizeof(Adresse_Socket_Server));
#endif //WINDOWS
Adresse_Socket_Serveur.sin_family=(*hostentptr).h_addrtype;
Adresse_Socket_Serveur.sin_port=htons(SERVER_PORT);
Adresse_Socket_Serveur.sin_addr=*((struct in_addr*)(*hostentptr).h_addr);
int result = connect(
Desc_Socket_Cliente,
(const struct sockaddr*)&Adresse_Socket_Serveur,
sizeof(Adresse_Socket_Serveur));
OutputDebugString("client state 0\n");
Adresse_Socket_Server.sin_family=(*hostentptr).h_addrtype;
Adresse_Socket_Server.sin_port=htons(SERVER_PORT);
Adresse_Socket_Server.sin_addr=*((struct in_addr*)(*hostentptr).h_addr);
result = connect(
mfd,
(const struct sockaddr*)&Adresse_Socket_Server,
sizeof(Adresse_Socket_Server));
if (result != 0){
connected = 0;
return 0;
DebugTrace("client connect failed :" << strerror(errno));
state = FATAL_ERROR;
return;
}
OutputDebugString("client state 1\n");
state = CONNECTED;
}
bool JSocket::SetNonBlocking(int sock)
{
int opts;
connected = 1;
while(1){
readWrite(Desc_Socket_Cliente);
/* Nb_Caracteres_Recus=recv(Desc_Socket_Cliente,Message_Recu,sizeof(Message_Recu),0);
if(Nb_Caracteres_Recus<=0){
//continuer=FALSE;
}else{
strcpy(message,Message_Recu);
len=strlen(message);
#ifdef WIN32
#elif LINUX
opts = fcntl(sock,F_GETFL);
if (opts < 0) {
perror("fcntl(F_GETFL)");
return false;
}
*/
}
#
closesocket(Desc_Socket_Cliente);
WSACleanup();
return 0;
opts = (opts | O_NONBLOCK);
if (fcntl(sock,F_SETFL,opts) < 0) {
perror("fcntl(F_SETFL)");
return false;
}
#endif //WINDOWS
return true;
}
/* Start a server */
int JSocket::start_server(const char *szIpAddr){
OutputDebugString("server state 0\n");
connected= 0;
int Code_Retour;
SOCKET Desc_Socket_Connection;
JSocket::JSocket()
: state(NOT_AVAILABLE),
mfd(-1)
{
int result;
#ifdef WIN32
SOCKADDR_IN Adresse_Socket_Connection;
WORD wVersionRequested;
WSADATA wsaData;
wVersionRequested=MAKEWORD(1,1);
result=WSAStartup(wVersionRequested,&wsaData);
Code_Retour=WSAStartup(wVersionRequested,&wsaData);
if(Code_Retour!=0){
perror("WSAStartup\t");
_getch();
WSACleanup();
return Code_Retour;
if(result!=0){
DebugTrace("WSAStartup\t");
return;
}
OutputDebugString("server state 1\n");
/* printf("la version supportee est : %d.%d\n",
LOBYTE(wsaData.wHighVersion),
HIBYTE(wsaData.wHighVersion)
);*/
#elif LINUX
struct sockaddr_in Adresse_Socket_Connection;
#endif //WINDOWS
Desc_Socket_Connection=socket( AF_INET, SOCK_STREAM,0);
mfd=socket( AF_INET, SOCK_STREAM,0);
//printf("valeur de la socket = %d\n",Desc_Socket_Connection);
#ifdef WIN32
#elif LINUX
int reuse_addr = 1; /* Used so we can re-bind to our port
while a previous connection is still
in TIME_WAIT state. */
/* So that we can re-bind to it without TIME_WAIT problems */
setsockopt(mfd, SOL_SOCKET, SO_REUSEADDR, &reuse_addr,
sizeof(reuse_addr));
#endif //WINDOWS
ZeroMemory(&Adresse_Socket_Connection,sizeof(Adresse_Socket_Connection));
SetNonBlocking(mfd);
#ifdef WIN32
ZeroMemory( &Adresse_Socket_Connection,sizeof(Adresse_Socket_Connection));
#elif LINUX
bzero( &Adresse_Socket_Connection,sizeof(Adresse_Socket_Connection));
#endif //WINDOWS
Adresse_Socket_Connection.sin_family=AF_INET;
Adresse_Socket_Connection.sin_port=htons(SERVER_PORT);
Code_Retour=bind(Desc_Socket_Connection,
result=bind(mfd,
(struct sockaddr*)&Adresse_Socket_Connection,
sizeof(Adresse_Socket_Connection));
if(Code_Retour!=0){
perror("bind\t");
_getch();
closesocket(Desc_Socket_Connection);
WSACleanup();
return Code_Retour;
if(result!=0){
state = FATAL_ERROR;
DebugTrace("bind error:" << strerror(errno));
return;
}
OutputDebugString("server state 3\n");
Code_Retour=listen(Desc_Socket_Connection,1);
if(Code_Retour!=0){
perror("listen\n");
WSACleanup();
return Code_Retour;
result=listen(mfd,1);
if(result!=0){
state = FATAL_ERROR;
DebugTrace("listen error:" << strerror(errno));
return;
}
OutputDebugString("server state 4\n");
printf("serveur en attente d'une connection\n\n");
printf("***************arret du serveur par<CTRL><C>**************\n\n");
connected = 1;
while(1){
SOCKET * pt_Nouveau_Socket_Serveur;
SOCKADDR_IN Adresse_Socket_Cliente;
int Longueur_Adresse;
pt_Nouveau_Socket_Serveur = new SOCKET;
state = DISCONNECTED;
}
Longueur_Adresse = sizeof(Adresse_Socket_Cliente);
JSocket::JSocket(int fd)
: state(CONNECTED),
mfd(fd)
{
}
int val=accept(
Desc_Socket_Connection,
(struct sockaddr*)&Adresse_Socket_Cliente,
&Longueur_Adresse);
printf("connection accepte depuis le port client %d\n", ntohs(Adresse_Socket_Cliente.sin_port));
OutputDebugString("connection accepte depuis le port client\n");
JSocket::~JSocket(){
Disconnect();
#ifdef WIN32
WSACleanup();
#endif
}
while(1)
{
readWrite(val);
}
closesocket(*pt_Nouveau_Socket_Serveur);
return 0;
void JSocket::Disconnect()
{
state = JSocket::DISCONNECTED;
if(mfd) {
#ifdef WIN32
closesocket(mfd);
#elif LINUX
close(mfd);
#endif
mfd = 0;
}
}
JSocket* JSocket::Accept()
{
#ifdef WIN32
SOCKADDR_IN Adresse_Socket_Cliente;
int Longueur_Adresse;
#elif LINUX
struct sockaddr_in Adresse_Socket_Cliente;
socklen_t Longueur_Adresse;
#endif //WINDOWS
while(mfd) {
fd_set set;
FD_ZERO(&set);
FD_SET(mfd, &set);
struct timeval tv;
tv.tv_sec = 0;
tv.tv_usec = 1000*100;
int result = select(mfd+1, &set, NULL, NULL, &tv);
if( result > 0 && FD_ISSET(mfd, &set) ) {
Longueur_Adresse = sizeof(Adresse_Socket_Cliente);
int val=accept(
mfd,
(struct sockaddr*)&Adresse_Socket_Cliente,
&Longueur_Adresse);
DebugTrace("connection on client port "<< ntohs(Adresse_Socket_Cliente.sin_port));
if(val >=0 ) {
state = CONNECTED;
return new JSocket(val);
} else {
return NULL;
}
}
}
}
int JSocket::Read(char* buff, int size)
{
if(state == CONNECTED)
{
fd_set set;
FD_ZERO(&set);
FD_SET(mfd, &set);
struct timeval tv;
tv.tv_sec = 0;
tv.tv_usec = 1000*100;
int result = select(mfd+1, &set, NULL, NULL, &tv);
if( result > 0 && FD_ISSET(mfd, &set) )
{
#ifdef WIN32
int readbytes = recv(mfd, buff, size,0);
#elif LINUX
int readbytes = read(mfd, buff, size);
#endif //WINDOWS
if(readbytes < 0)
{
DebugTrace("Error reading from socket\n");
return -1;
}
else
return readbytes;
}
else if( result < 0)
{
return -1;
}
}
return 0;
}
int JSocket::Write(char* buff, int size)
{
int size1 = size;
while (size > 0 && state == CONNECTED) {
fd_set set;
FD_ZERO(&set);
FD_SET(mfd, &set);
struct timeval tv;
tv.tv_sec = 0;
tv.tv_usec = 1000*100;
int result = select(mfd+1, NULL, &set, NULL, &tv);
if( result > 0 && FD_ISSET(mfd, &set))
{
int len = send(mfd, buff, size, 0);
if (len < 0) {
return -1;
}
size -= len;
buff += len;
} else if (result < 0) {
return -1;
}
}
return size1 - size;
}