- reworked completly the JNetwork, JSocket interface (had to ifdef out the PSP socket code)

- added 2 menus to wait for connection and wait for deck selection
- tested compilation on Qt Linux, Qt Windows and PSP
- deactivated everywhere (NETWORK_SUPPORT to activate).
This commit is contained in:
Xawotihs
2011-03-13 21:19:02 +00:00
parent 3220f94e00
commit f9be0a6341
23 changed files with 735 additions and 400 deletions

View File

@@ -4,7 +4,7 @@
*/
#include "../include/DebugRoutines.h"
#include "../include/JNetwork.h"
#if defined (WIN32) || defined (LINUX)
@@ -30,144 +30,154 @@
#endif
#include <sstream>
#include "../include/JSocket.h"
JNetwork* JNetwork::mInstance = NULL;
string JNetwork::serverIP = "";
string JNetwork::error = "";
map<string, processCmd> JNetwork::sCommandMap;
JNetwork * JNetwork::GetInstance(){
if (!mInstance) mInstance = new JNetwork();
return mInstance;
bool JNetwork::isConnected(){
if (connected_to_ap !=1) return false;
return socket->isConnected();
}
void JNetwork::EndInstance(){
SAFE_DELETE(mInstance);
}
#if defined (WIN32)
DWORD JNetwork::netthread = 0;
int JNetwork::connected_to_ap = 1;
#elif defined (LINUX)
pthread_t JNetwork::netthread = NULL;
int JNetwork::connected_to_ap = 1;
JNetwork::JNetwork()
: mpWorkerThread(NULL)
{
#if (defined WIN32) || (defined LINUX)
connected_to_ap = 1;
#else
int JNetwork::connected_to_ap = 0;
int JNetwork::netthread = 0;
connected_to_ap = 0;
#endif
int JNetwork::isConnected(){
if (connected_to_ap !=1) return 0;
return JSocket::connected;
}
JNetwork::JNetwork(){
}
int JNetwork::receive(char * buffer, int length){
JSocket * socket = JSocket::mInstance;
if (!socket) return 0;
int size = 0;
while(!socket->received_data.empty() && size < length){
buffer[size] = socket->received_data.front();
socket->received_data.pop();
size++;
}
return size;
}
int JNetwork::send(char * buffer, int length){
JSocket * socket = JSocket::mInstance;
if (!socket) return 0;
for (int i = 0; i < length; i++){
socket->tosend_data.push(buffer[i]);
}
return length;
}
#if defined (WIN32)
int JNetwork::net_thread(void* param)
JNetwork::~JNetwork()
{
do
if(mpWorkerThread) {
socket->Disconnect();
mpWorkerThread->join();
delete mpWorkerThread;
}
if(socket)
delete socket;
}
bool JNetwork::sendCommand(string xString)
{
string aString = xString;
boost::mutex::scoped_lock l(sendMutex);
if(!socket) {
DebugTrace("sendCommand failed: no sockeet");
return false;
}
aString = aString + "Command";
if(sCommandMap.find(aString) == sCommandMap.end()) {
DebugTrace("sendCommand failed: command not registered");
return false;
}
aString = aString + "\n";
toSend << aString;
return true;
}
void JNetwork::registerCommand(string command, processCmd processCommand, processCmd processResponse)
{
sCommandMap[command + "Command"] = processCommand;
sCommandMap[command + "Response"] = processResponse;
}
void JNetwork::ThreadProc(void* param)
{
JNetwork* pThis = reinterpret_cast<JNetwork*>(param);
JSocket* pSocket = NULL;
if (pThis->serverIP.size()) {
DebugTrace("Starting Client Thread");
pThis->socket = new JSocket(pThis->serverIP);
if(pThis->socket->isConnected())
pSocket = pThis->socket;
} else {
DebugTrace("Starting Server Thread");
pThis->socket = new JSocket();
// Wait for some client
pSocket = pThis->socket->Accept();
}
while(pSocket && pSocket->isConnected()) {
char buff[1024];
{
JSocket::mInstance = new JSocket();
JSocket * s = JSocket::mInstance;
if (JNetwork::serverIP.size()){
OutputDebugString(JNetwork::serverIP.c_str());
s->start_client(JNetwork::serverIP.c_str());
}else{
s->start_server(""); //IP address useless for server ?
boost::mutex::scoped_lock l(pThis->receiveMutex);
int len = pSocket->Read(buff, sizeof(buff));
if(len) {
DebugTrace("receiving " << len << " bytes : " << buff);
pThis->received << buff;
}
// Checking for some command to execute
size_t found = pThis->received.str().find("Command");
if(found != string::npos)
{
map<string, processCmd>::iterator ite = sCommandMap.find((pThis->received.str()).substr(0, found) + "Command");
if(ite != sCommandMap.end())
{
DebugTrace("begin of command received : "<< pThis->received.str() );
DebugTrace("begin of command toSend : "<< pThis->toSend.str() );
boost::mutex::scoped_lock l(pThis->sendMutex);
pThis->toSend << pThis->received.str().substr(0, found) + "Response ";
pThis->received.str("");
processCmd theMethod = (ite)->second;
theMethod(pThis->received, pThis->toSend);
DebugTrace("end of command received : "<< pThis->received.str() );
DebugTrace("end of command toSend : "<< pThis->toSend.str() );
}
}
// Checking for some response to execute
found = pThis->received.str().find("Response");
if(found != string::npos)
{
map<string, processCmd>::iterator ite = sCommandMap.find((pThis->received.str()).substr(0, found) + "Response");
if(ite != sCommandMap.end())
{
DebugTrace("begin of response received : "<< pThis->received.str() );
DebugTrace("begin of response toSend : "<< pThis->toSend.str() );
boost::mutex::scoped_lock l(pThis->sendMutex);
string aString;
pThis->received >> aString;
processCmd theMethod = (ite)->second;
theMethod(pThis->received, pThis->toSend);
pThis->received.str("");
DebugTrace("end of response received : "<< pThis->received.str() );
DebugTrace("end of response toSend : "<< pThis->toSend.str() );
}
}
}
while(0);
return 0;
}
int JNetwork::connect(string serverIP){
if(netthread) return 0;
JNetwork::serverIP = serverIP;
/* Create a user thread to do the real work */
HANDLE hthread;
hthread=CreateThread(NULL,0,(LPTHREAD_START_ROUTINE)net_thread,0,0,&netthread);
return netthread;
}
#elif defined (LINUX)
void* JNetwork::net_thread(void* param __attribute__((unused)))
{
do
boost::mutex::scoped_lock l(pThis->sendMutex);
if(!pThis->toSend.str().empty())
{
JSocket::mInstance = new JSocket();
JSocket * s = JSocket::mInstance;
if (JNetwork::serverIP.size())
s->start_client(JNetwork::serverIP.c_str());
else
s->start_server(""); //IP address useless for server ?
DebugTrace("sending " << pThis->toSend.str().size() << " bytes : " << pThis->toSend.str());
pSocket->Write((char*)pThis->toSend.str().c_str(), pThis->toSend.str().size()+1);
pThis->toSend.str("");
}
while (0);
return NULL;
}
DebugTrace("Quitting Thread");
}
int JNetwork::connect(string serverIP)
#if defined (WIN32) || defined (LINUX)
int JNetwork::connect(string ip)
{
if (netthread) return 0;
JNetwork::serverIP = serverIP;
return pthread_create(&netthread, NULL, net_thread, NULL);
if (mpWorkerThread) return 0;
serverIP = ip;
mpWorkerThread = new boost::thread(JNetwork::ThreadProc, this);
return 42;
}
#else
int net_thread(SceSize args, void *argp)
{
#ifdef NETWORK_SUPPORT
do
{
JSocket::mInstance = new JSocket();
JSocket * s = JSocket::mInstance;
if (JNetwork::serverIP.size()){
s->start_client(JNetwork::serverIP.c_str());
}else{
// connected, get my IPADDR and run test
SceNetApctlInfo szMyIPAddr;
if (sceNetApctlGetInfo(8, &szMyIPAddr) != 0){
}else{
s->start_server(szMyIPAddr.ip);
}
}
}
while(0);
#endif
return 0;
}
int JNetwork::connect(string serverIP){
#ifdef NETWORK_SUPPORT