Scuttlemutt
Shieldmage Elder
Shields of Velis Vel
Show and Tell

Borderline:
Scapeshift

Fix:
Talara's Battalion - changed restrictions= to restriction=
This commit is contained in:
anthonycalosa@gmail.com
2013-02-22 13:22:00 +00:00
parent e8f8aae43f
commit f9bd6e1c44
3 changed files with 86 additions and 38 deletions

View File

@@ -73746,6 +73746,50 @@ power=1
toughness=1
[/card]
[card]
name=Scuttlemutt
auto={T}:Add{G}
auto={T}:Add{R}
auto={T}:Add{U}
auto={T}:Add{B}
auto={T}:Add{W}
auto={T}:name(white) target(creature) becomes(,white) ueot
auto={T}:name(blue) target(creature) becomes(,blue) ueot
auto={T}:name(black) target(creature) becomes(,black) ueot
auto={T}:name(red) target(creature) becomes(,red) ueot
auto={T}:name(green) target(creature) becomes(,green) ueot
auto={T}:name(white & blue) target(creature) becomes(,white,blue) ueot
auto={T}:name(blue & black) target(creature) becomes(,black,blue) ueot
auto={T}:name(black & red) target(creature) becomes(,black,red) ueot
auto={T}:name(red & green) target(creature) becomes(,red,green) ueot
auto={T}:name(green & white) target(creature) becomes(,white,green) ueot
auto={T}:name(white & black) target(creature) becomes(,white,black) ueot
auto={T}:name(blue & red) target(creature) becomes(,red,blue) ueot
auto={T}:name(black & green) target(creature) becomes(,black,green) ueot
auto={T}:name(red & white) target(creature) becomes(,white,red) ueot
auto={T}:name(green & blue) target(creature) becomes(,green,blue) ueot
auto={T}:name(green & white & blue) target(creature) becomes(,green,white,blue) ueot
auto={T}:name(white & blue & black) target(creature) becomes(,black,white,blue) ueot
auto={T}:name(blue & black & red) target(creature) becomes(,black,red,blue) ueot
auto={T}:name(black & red & green) target(creature) becomes(,green,black,red) ueot
auto={T}:name(red & green & white) target(creature) becomes(,green,white,red) ueot
auto={T}:name(white & black & green) target(creature) becomes(,green,white,black) ueot
auto={T}:name(blue & red & white) target(creature) becomes(,red,white,blue) ueot
auto={T}:name(black & green & blue) target(creature) becomes(,green,black,blue) ueot
auto={T}:name(red & white & black) target(creature) becomes(,black,white,red) ueot
auto={T}:name(green & blue & red) target(creature) becomes(,green,red,blue) ueot
auto={T}:name(green & red & blue & black) target(creature) becomes(,green,red,blue,black) ueot
auto={T}:name(green & red & blue & white) target(creature) becomes(,green,red,blue,white) ueot
auto={T}:name(white & blue & black & red) target(creature) becomes(,white,red,blue,black) ueot
auto={T}:name(white & blue & black & green) target(creature) becomes(,white,green,blue,black) ueot
auto={T}:name(all colors) target(creature) becomes(,white,red,blue,black,green) ueot
text={T}: Add one mana of any color to your mana pool. -- {T}: Target creature becomes the color or colors of your choice until end of turn.
mana={3}
type=Artifact Creature
subtype=Scarecrow
power=2
toughness=2
[/card]
[card]
name=Scuttling Death
auto={S}:-1/-1 target(creature)
auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(other spirit[manacost<=4]|mygraveyard)
@@ -75945,6 +75989,17 @@ type=Enchantment
subtype=Aura
[/card]
[card]
name=Shieldmage Elder
auto={T(cleric|myBattlefield)}{T(cleric|myBattlefield)}:name(prevent damage from creature) target(creature) transforms((,newability[preventalldamage from(this)])) ueot
auto={T(wizard|myBattlefield)}{T(wizard|myBattlefield)}:name(prevent damage from spell) target(*|stack) transforms((,newability[preventalldamage from(this)])) ueot
text=Tap two untapped Clerics you control: Prevent all damage target creature would deal this turn. -- Tap two untapped Wizards you control: Prevent all damage target spell would deal this turn.
mana={5}{W}
type=Creature
subtype=Human Cleric Wizard
power=2
toughness=3
[/card]
[card]
name=Shieldmate's Blessing
target=creature,player
auto=prevent:3
@@ -75953,6 +76008,16 @@ mana={W}
type=Instant
[/card]
[card]
name=Shields of Velis Vel
abilities=changeling
target=player
auto=all(creature|targetedpersonsbattlefield) 0/1 && all(creature|targetedpersonsbattlefield) transforms((allsubtypes)) ueot
text=Changeling (This card is every creature type at all times.) -- Creatures target player controls get +0/+1 and gain all creature types until end of turn.
mana={W}
type=Tribal Instant
subtype=Shapeshifter
[/card]
[card]
name=Shifting Sliver
auto=lord(sliver) cantbeblockedby(creature[-sliver])
text=Slivers can't be blocked except by Slivers.
@@ -76427,6 +76492,14 @@ mana={2}{U}
type=Instant
[/card]
[card]
name=Show and Tell
auto=moveto(ownerbattlefield) notatarget(*[creature;artifact;enchantment;land]|myhand)
auto=ability$! moveto(ownerbattlefield) notatarget(*[creature;artifact;enchantment;land]|myhand) !$ opponent
text=Each player may put an artifact, creature, enchantment, or land card from his or her hand onto the battlefield.
mana={2}{U}
type=Sorcery
[/card]
[card]
name=Show of Valor
target=creature
auto=2/4
@@ -85684,7 +85757,7 @@ type=Sorcery
[/card]
[card]
name=Talara's Battalion
restrictions=casted(*[green]|mystack)
restriction=casted(*[green]|mystack)
abilities=trample
text=Trample -- Cast Talara's Battalion only if you've cast another green spell this turn.
mana={1}{G}