Added:
Scuttlemutt Shieldmage Elder Shields of Velis Vel Show and Tell Borderline: Scapeshift Fix: Talara's Battalion - changed restrictions= to restriction=
This commit is contained in:
@@ -189,6 +189,13 @@ power=2
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toughness=2
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[/card]
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[card]
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name=Scapeshift
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auto=choice notatarget(<anyamount>land|mybattlefield) sacrifice && ability$!moveto(mybattlefield) notatarget(land|mylibrary) and!(tap)!!$ controller
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text=Sacrifice any number of lands. Search your library for that many land cards, put them onto the battlefield tapped, then shuffle your library.
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mana={2}{G}{G}
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type=Sorcery
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[/card]
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[card]
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name=Scent of Cinder
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target=creature
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auto=foreach(*[red]|myhand) damage:1
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@@ -73746,6 +73746,50 @@ power=1
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toughness=1
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[/card]
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[card]
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name=Scuttlemutt
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auto={T}:Add{G}
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auto={T}:Add{R}
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auto={T}:Add{U}
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auto={T}:Add{B}
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auto={T}:Add{W}
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auto={T}:name(white) target(creature) becomes(,white) ueot
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auto={T}:name(blue) target(creature) becomes(,blue) ueot
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auto={T}:name(black) target(creature) becomes(,black) ueot
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auto={T}:name(red) target(creature) becomes(,red) ueot
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auto={T}:name(green) target(creature) becomes(,green) ueot
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auto={T}:name(white & blue) target(creature) becomes(,white,blue) ueot
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auto={T}:name(blue & black) target(creature) becomes(,black,blue) ueot
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auto={T}:name(black & red) target(creature) becomes(,black,red) ueot
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auto={T}:name(red & green) target(creature) becomes(,red,green) ueot
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auto={T}:name(green & white) target(creature) becomes(,white,green) ueot
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auto={T}:name(white & black) target(creature) becomes(,white,black) ueot
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auto={T}:name(blue & red) target(creature) becomes(,red,blue) ueot
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auto={T}:name(black & green) target(creature) becomes(,black,green) ueot
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auto={T}:name(red & white) target(creature) becomes(,white,red) ueot
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auto={T}:name(green & blue) target(creature) becomes(,green,blue) ueot
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auto={T}:name(green & white & blue) target(creature) becomes(,green,white,blue) ueot
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auto={T}:name(white & blue & black) target(creature) becomes(,black,white,blue) ueot
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auto={T}:name(blue & black & red) target(creature) becomes(,black,red,blue) ueot
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auto={T}:name(black & red & green) target(creature) becomes(,green,black,red) ueot
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auto={T}:name(red & green & white) target(creature) becomes(,green,white,red) ueot
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auto={T}:name(white & black & green) target(creature) becomes(,green,white,black) ueot
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auto={T}:name(blue & red & white) target(creature) becomes(,red,white,blue) ueot
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auto={T}:name(black & green & blue) target(creature) becomes(,green,black,blue) ueot
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auto={T}:name(red & white & black) target(creature) becomes(,black,white,red) ueot
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auto={T}:name(green & blue & red) target(creature) becomes(,green,red,blue) ueot
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auto={T}:name(green & red & blue & black) target(creature) becomes(,green,red,blue,black) ueot
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auto={T}:name(green & red & blue & white) target(creature) becomes(,green,red,blue,white) ueot
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auto={T}:name(white & blue & black & red) target(creature) becomes(,white,red,blue,black) ueot
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auto={T}:name(white & blue & black & green) target(creature) becomes(,white,green,blue,black) ueot
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auto={T}:name(all colors) target(creature) becomes(,white,red,blue,black,green) ueot
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text={T}: Add one mana of any color to your mana pool. -- {T}: Target creature becomes the color or colors of your choice until end of turn.
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mana={3}
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type=Artifact Creature
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subtype=Scarecrow
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power=2
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toughness=2
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[/card]
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[card]
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name=Scuttling Death
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auto={S}:-1/-1 target(creature)
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auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(other spirit[manacost<=4]|mygraveyard)
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@@ -75945,6 +75989,17 @@ type=Enchantment
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subtype=Aura
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[/card]
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[card]
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name=Shieldmage Elder
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auto={T(cleric|myBattlefield)}{T(cleric|myBattlefield)}:name(prevent damage from creature) target(creature) transforms((,newability[preventalldamage from(this)])) ueot
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auto={T(wizard|myBattlefield)}{T(wizard|myBattlefield)}:name(prevent damage from spell) target(*|stack) transforms((,newability[preventalldamage from(this)])) ueot
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text=Tap two untapped Clerics you control: Prevent all damage target creature would deal this turn. -- Tap two untapped Wizards you control: Prevent all damage target spell would deal this turn.
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mana={5}{W}
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type=Creature
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subtype=Human Cleric Wizard
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power=2
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toughness=3
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[/card]
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[card]
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name=Shieldmate's Blessing
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target=creature,player
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auto=prevent:3
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@@ -75953,6 +76008,16 @@ mana={W}
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type=Instant
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[/card]
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[card]
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name=Shields of Velis Vel
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abilities=changeling
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target=player
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auto=all(creature|targetedpersonsbattlefield) 0/1 && all(creature|targetedpersonsbattlefield) transforms((allsubtypes)) ueot
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text=Changeling (This card is every creature type at all times.) -- Creatures target player controls get +0/+1 and gain all creature types until end of turn.
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mana={W}
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type=Tribal Instant
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subtype=Shapeshifter
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[/card]
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[card]
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name=Shifting Sliver
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auto=lord(sliver) cantbeblockedby(creature[-sliver])
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text=Slivers can't be blocked except by Slivers.
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@@ -76427,6 +76492,14 @@ mana={2}{U}
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type=Instant
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[/card]
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[card]
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name=Show and Tell
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auto=moveto(ownerbattlefield) notatarget(*[creature;artifact;enchantment;land]|myhand)
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auto=ability$! moveto(ownerbattlefield) notatarget(*[creature;artifact;enchantment;land]|myhand) !$ opponent
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text=Each player may put an artifact, creature, enchantment, or land card from his or her hand onto the battlefield.
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mana={2}{U}
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type=Sorcery
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[/card]
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[card]
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name=Show of Valor
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target=creature
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auto=2/4
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@@ -85684,7 +85757,7 @@ type=Sorcery
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[/card]
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[card]
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name=Talara's Battalion
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restrictions=casted(*[green]|mystack)
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restriction=casted(*[green]|mystack)
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abilities=trample
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text=Trample -- Cast Talara's Battalion only if you've cast another green spell this turn.
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mana={1}{G}
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@@ -14986,12 +14986,6 @@ power=3
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toughness=3
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[/card]
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[card]
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name=Scapeshift
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text=Sacrifice any number of lands. Search your library for that many land cards, put them onto the battlefield tapped, then shuffle your library.
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mana={2}{G}{G}
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type=Sorcery
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[/card]
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[card]
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name=Scarab of the Unseen
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text={T}, Sacrifice Scarab of the Unseen: Return all Auras attached to target permanent you own to their owners' hands. Draw a card at the beginning of the next turn's upkeep.
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mana={2}
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@@ -15099,15 +15093,6 @@ text={T}: Add {1} to your mana pool. -- {1}{S}i}, {T}: Look at the top card of y
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type=Snow Land
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[/card]
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[card]
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name=Scuttlemutt
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text={T}: Add one mana of any color to your mana pool. -- {T}: Target creature becomes the color or colors of your choice until end of turn.
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mana={3}
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type=Artifact Creature
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subtype=Scarecrow
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power=2
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toughness=2
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[/card]
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[card]
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name=Scythe Specter
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mana={4}{B}{B}
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type=Creature
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@@ -15148,6 +15133,7 @@ text=When Search the City enters the battlefield, exile the top five cards of yo
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mana={4}{U}
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type=Enchantment
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[/card]
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#must target player and target creature that player controls legally
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[card]
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name=Searing Blaze
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text=Searing Blaze deals 1 damage to target player and 1 damage to target creature that player controls. -- Landfall - If you had a land enter the battlefield under your control this turn, Searing Blaze deals 3 damage to that player and 3 damage to that creature instead.
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@@ -15242,6 +15228,10 @@ mana={1}{B}
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type=Enchantment
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subtype=Aura
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[/card]
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# 6/1/2005: Damage that can't be prevented still causes counters to be removed from Sekki and puts creature tokens onto the battlefield.
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# 6/1/2005: Creature tokens are put onto the battlefield even if there are no more +1/+1 counters to remove. For example, attempting to deal 9 damage to Sekki causes its replacement effect to 1) prevent the 9 damage, 2) remove all eight of the +1/+1 counters, and 3) put nine Spirit creature tokens onto the battlefield.
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# 6/1/2005: Increasing Sekki's toughness with a card like Indomitable Will allows Sekki to prevent damage and make tokens even it if has no +1/+1 counters to be removed.
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# 8/1/2005: You can sacrifice any eight Spirits to pay for Sekki's activated ability, not just the Spirit creature tokens.
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[card]
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name=Sekki, Seasons' Guide
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text=Sekki, Seasons' Guide enters the battlefield with eight +1/+1 counters on it. -- If damage would be dealt to Sekki, prevent that damage, remove that many +1/+1 counters from Sekki, and put that many 1/1 colorless Spirit creature tokens onto the battlefield. -- Sacrifice eight Spirits: Return Sekki from your graveyard to the battlefield.
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@@ -15529,22 +15519,6 @@ power=1
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toughness=3
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[/card]
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[card]
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name=Shieldmage Elder
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text=Tap two untapped Clerics you control: Prevent all damage target creature would deal this turn. -- Tap two untapped Wizards you control: Prevent all damage target spell would deal this turn.
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mana={5}{W}
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type=Creature
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subtype=Human Cleric Wizard
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power=2
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toughness=3
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[/card]
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[card]
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name=Shields of Velis Vel
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text=Changeling (This card is every creature type at all times.) -- Creatures target player controls get +0/+1 and gain all creature types until end of turn.
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mana={W}
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type=Tribal Instant
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subtype=Shapeshifter
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[/card]
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[card]
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name=Shifting Borders
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text=Exchange control of two target lands. -- Splice onto Arcane {3}{U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
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mana={3}{U}
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@@ -15630,12 +15604,6 @@ toughness=3
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text=Shoe Tree comes into play with up to two shoe counters on it. Use your shoes as counters. Shoe Tree gets +1/+1 for each shoe counter on it.
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[/card]
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[card]
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name=Show and Tell
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text=Each player may put an artifact, creature, enchantment, or land card from his or her hand onto the battlefield.
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mana={2}{U}
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type=Sorcery
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[/card]
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[card]
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name=Shred Memory
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text=Exile up to four target cards from a single graveyard. -- Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)
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mana={1}{B}
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