- Test suite "fixed". Tests involving combat (almost all of them) fail. Also 4 tests generate segfaults
This commit is contained in:
wagic.the.homebrew@gmail.com
2009-08-22 23:57:14 +00:00
parent 61ebbbe497
commit f988ff04cb
2 changed files with 10 additions and 6 deletions
+6 -2
View File
@@ -74,16 +74,20 @@ void GameStateOptions::Render()
JRenderer::GetInstance()->ClearScreen(ARGB(0,0,0,0));
const char * const CreditsText[] = {
"Wagic, The Homebrew?! by WilLoW",
"Wagic, The Homebrew?! by wololo",
"",
"updates, new cards, and more on http://wololo.net/wagic",
"Many thanks to the devs and card creators who help this project",
"",
"Developped with the JGE++ Library (http://jge.khors.com)",
"",
"==Design & Art==",
"Shop, phase icons: Jhotun, http://www.jhotun.com/",
"Card back: Jeck",
"UI and some art by J",
"Player's avatar from http://mathieuchoinet.blogspot.com, under CC License",
"Background picture and some art from the KDE project, www.kde.org",
"SFX From www.soundsnap.com",
"",
"Music by Celestial Aeon Project, http://www.jamendo.com",
"",
"",
+4 -4
View File
@@ -98,9 +98,9 @@ int TestSuiteAI::Act(float dt){
OutputDebugString("End of combat damage!\n");
drl->nextPlayer();
g->userRequestNextGamePhase();
}else{
}else{ */
g->userRequestNextGamePhase();
}
/*}
*/
}else if (action.compare("yes")==0){
g->mLayers->stackLayer()->setIsInterrupting(this);
@@ -149,9 +149,9 @@ int TestSuiteAI::Act(float dt){
OutputDebugString(" Damaging Card\n");
drl->clickDamage(card);
}
}else{
}else{*/
g->cardClick(card,card);
}
/* }
*/
}
}