Erwan
- Test suite "fixed". Tests involving combat (almost all of them) fail. Also 4 tests generate segfaults
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@@ -74,16 +74,20 @@ void GameStateOptions::Render()
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JRenderer::GetInstance()->ClearScreen(ARGB(0,0,0,0));
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const char * const CreditsText[] = {
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"Wagic, The Homebrew?! by WilLoW",
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"Wagic, The Homebrew?! by wololo",
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"",
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"updates, new cards, and more on http://wololo.net/wagic",
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"Many thanks to the devs and card creators who help this project",
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"",
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"Developped with the JGE++ Library (http://jge.khors.com)",
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"",
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"==Design & Art==",
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"Shop, phase icons: Jhotun, http://www.jhotun.com/",
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"Card back: Jeck",
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"UI and some art by J",
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"Player's avatar from http://mathieuchoinet.blogspot.com, under CC License",
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"Background picture and some art from the KDE project, www.kde.org",
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"SFX From www.soundsnap.com",
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"",
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"Music by Celestial Aeon Project, http://www.jamendo.com",
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"",
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"",
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@@ -98,9 +98,9 @@ int TestSuiteAI::Act(float dt){
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OutputDebugString("End of combat damage!\n");
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drl->nextPlayer();
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g->userRequestNextGamePhase();
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}else{
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}else{ */
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g->userRequestNextGamePhase();
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}
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/*}
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*/
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}else if (action.compare("yes")==0){
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g->mLayers->stackLayer()->setIsInterrupting(this);
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@@ -149,9 +149,9 @@ int TestSuiteAI::Act(float dt){
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OutputDebugString(" Damaging Card\n");
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drl->clickDamage(card);
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}
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}else{
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}else{*/
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g->cardClick(card,card);
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}
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/* }
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*/
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}
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}
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