added an ability keyword that resolves to do nothing.
"donothing"
this is to avoid using powerandtoughness 0/0 ability to mean "do nothing"
old code
[card]
name=Inquisition
target=player
auto=target(*|targetedpersonshand) 0/0
auto=foreach(*[white]|targetedpersonshand) damage:1 targetedplayer
text=Target player reveals his or her hand. Inquisition deals damage to that player equal to the number of white cards in his or her hand.
mana={2}{B}
type=Sorcery
[/card]
new code
[card]
name=Inquisition
target=player
auto=target(*|targetedpersonshand) donothing
auto=foreach(*[white]|targetedpersonshand) damage:1 targetedplayer
text=Target player reveals his or her hand. Inquisition deals damage to that player equal to the number of white cards in his or her hand.
mana={2}{B}
type=Sorcery
[/card]
This commit is contained in:
@@ -1028,6 +1028,15 @@ public:
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AAResetDamage * clone() const;
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};
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class AAFakeAbility: public ActivatedAbility
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{
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public:
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AAFakeAbility(GameObserver* observer, int id, MTGCardInstance * source, MTGCardInstance * target, ManaCost * cost = NULL);
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int resolve();
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const char* getMenuText();
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AAFakeAbility * clone() const;
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};
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class AAFizzler: public ActivatedAbility
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{
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