Merge pull request #673 from kevlahnota/master
Fix Cant life change and Seperated Cascade from Depleter class.
This commit is contained in:
@@ -6076,16 +6076,27 @@ class AADepleter: public ActivatedAbilityTP
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public:
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string nbcardsStr;
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bool toexile;
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bool cascade;
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AADepleter(GameObserver* observer, int _id, MTGCardInstance * card, Targetable * _target,string nbcardsStr, ManaCost * _cost = NULL,
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int who = TargetChooser::UNSET, bool toexile = false, bool cascade = false);
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int who = TargetChooser::UNSET, bool toexile = false);
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int resolve();
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string Cascade;
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void toCastCard(MTGCardInstance * card);
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const string getMenuText();
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AADepleter * clone() const;
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};
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//AACascade
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class AACascade: public ActivatedAbilityTP
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{
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public:
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string nbcardsStr;
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AACascade(GameObserver* observer, int _id, MTGCardInstance * card, Targetable * _target,string nbcardsStr, ManaCost * _cost = NULL,
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int who = TargetChooser::UNSET);
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int resolve();
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void toCastCard(MTGCardInstance * card);
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const string getMenuText();
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AACascade * clone() const;
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};
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//Generic skip turn/extra turn
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class AAModTurn: public ActivatedAbilityTP
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{
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@@ -261,12 +261,49 @@ AADamager * AADamager::clone() const
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//AADepleter
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AADepleter::AADepleter(GameObserver* observer, int _id, MTGCardInstance * card, Targetable * _target,string nbcardsStr, ManaCost * _cost, int who, bool toexile, bool cascade) :
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ActivatedAbilityTP(observer, _id, card, _target, _cost, who),nbcardsStr(nbcardsStr),toexile(toexile),cascade(cascade)
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AADepleter::AADepleter(GameObserver* observer, int _id, MTGCardInstance * card, Targetable * _target,string nbcardsStr, ManaCost * _cost, int who, bool toexile) :
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ActivatedAbilityTP(observer, _id, card, _target, _cost, who),nbcardsStr(nbcardsStr),toexile(toexile)
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{
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Cascade = "Cascade";
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}
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int AADepleter::resolve()
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{
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Player * player = getPlayerFromTarget(getTarget());
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if (player)
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{
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WParsedInt numCards(nbcardsStr, NULL, source);
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MTGLibrary * library = player->game->library;
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for (int i = 0; i < numCards.getValue(); i++)
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{
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if (library->nb_cards)
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{
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if(toexile)
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player->game->putInZone(library->cards[library->nb_cards - 1], library, player->game->exile);
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else
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player->game->putInZone(library->cards[library->nb_cards - 1], library, player->game->graveyard);
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}
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}
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}
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return 1;
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}
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const string AADepleter::getMenuText()
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{
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if(toexile)
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return "Ingest";
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return "Deplete";
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}
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AADepleter * AADepleter::clone() const
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{
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return NEW AADepleter(*this);
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}
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//AACascade
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AACascade::AACascade(GameObserver* observer, int _id, MTGCardInstance * card, Targetable * _target,string nbcardsStr, ManaCost * _cost, int who) :
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ActivatedAbilityTP(observer, _id, card, _target, _cost, who),nbcardsStr(nbcardsStr)
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{
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}
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int AACascade::resolve()
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{
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Player * player = getPlayerFromTarget(getTarget());
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if (player)
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@@ -280,85 +317,72 @@ AADepleter::AADepleter(GameObserver* observer, int _id, MTGCardInstance * card,
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{
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if (library->nb_cards)
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{
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if(cascade)
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for(int z = library->nb_cards; z >= 0; z--)
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{
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for(int z = library->nb_cards; z >= 0; z--)
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if(!library->cards[z]->isLand() && (library->cards[z]->getManaCost()->getConvertedCost() < source->getManaCost()->getConvertedCost()))
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{
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if(!library->cards[z]->isLand() && (library->cards[z]->getManaCost()->getConvertedCost() < source->getManaCost()->getConvertedCost()))
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viable = library->cards[z];
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player->game->putInZone(viable, library, exile);
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{
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viable = library->cards[z];
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player->game->putInZone(viable, library, exile);
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vector<MTGCardInstance*>selectedCards;
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for(int j=0; j < library->nb_cards; j++)
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{
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vector<MTGCardInstance*>selectedCards;
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for(int j=0; j < library->nb_cards; j++)
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if(library->cards[j]->isCascaded)
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{
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library->cards[j]->isCascaded = false;
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selectedCards.push_back(library->cards[j]);
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}
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}
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if(selectedCards.size())
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{
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std::random_shuffle ( selectedCards.begin(), selectedCards.end() );
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for(unsigned int i = 0; i < selectedCards.size();++i)
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{
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if(library->cards[j]->isCascaded)
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{
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library->cards[j]->isCascaded = false;
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selectedCards.push_back(library->cards[j]);
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}
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}
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if(selectedCards.size())
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{
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std::random_shuffle ( selectedCards.begin(), selectedCards.end() );
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for(unsigned int i = 0; i < selectedCards.size();++i)
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vector<MTGCardInstance *>oldOrder = library->cards;
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vector<MTGCardInstance *>newOrder;
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newOrder.push_back(selectedCards[i]);
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for(unsigned int k = 0;k < oldOrder.size();++k)
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{
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vector<MTGCardInstance *>oldOrder = library->cards;
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vector<MTGCardInstance *>newOrder;
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newOrder.push_back(selectedCards[i]);
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for(unsigned int k = 0;k < oldOrder.size();++k)
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{
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MTGCardInstance * rearranged = oldOrder[k];
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if(rearranged != selectedCards[i])
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newOrder.push_back(rearranged);
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}
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library->cards = newOrder;
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MTGCardInstance * rearranged = oldOrder[k];
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if(rearranged != selectedCards[i])
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newOrder.push_back(rearranged);
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}
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library->cards = newOrder;
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}
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}
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toCastCard(viable->next);
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return 1;
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}
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else
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{
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library->cards[library->nb_cards - 1]->isCascaded=true;
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counter++;
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}
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toCastCard(viable->next);
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return 1;
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}
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else
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{
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library->cards[library->nb_cards - 1]->isCascaded=true;
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counter++;
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}
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}
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else if(toexile)
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player->game->putInZone(library->cards[library->nb_cards - 1], library, player->game->exile);
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else
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player->game->putInZone(library->cards[library->nb_cards - 1], library, player->game->graveyard);
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}
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}
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}
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return 1;
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}
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void AADepleter::toCastCard(MTGCardInstance * thisCard)
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void AACascade::toCastCard(MTGCardInstance * thisCard)
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{
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MTGAbility *ac = NEW AACastCard(game, game->mLayers->actionLayer()->getMaxId(), thisCard, thisCard,false,false,true,"","",false,false);
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//ac->oneShot=true;
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//ac->addToGame();
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MayAbility *ma1 = NEW MayAbility(game, game->mLayers->actionLayer()->getMaxId(), ac, thisCard,true);
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MayAbility *ma1 = NEW MayAbility(game, game->mLayers->actionLayer()->getMaxId(), ac, thisCard->clone(),true);
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MTGAbility *ga1 = NEW GenericAddToGame(game, game->mLayers->actionLayer()->getMaxId(), thisCard,NULL,ma1);
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ga1->resolve();
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return;
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}
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const string AADepleter::getMenuText()
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const string AACascade::getMenuText()
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{
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if(cascade)
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return Cascade;
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else if(toexile)
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return "Ingest";
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return "Deplete";
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return "Cascade";
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}
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AADepleter * AADepleter::clone() const
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AACascade * AACascade::clone() const
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{
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return NEW AADepleter(*this);
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return NEW AACascade(*this);
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}
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//take extra turns or skip turns, values in the negitive will make you skip.
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@@ -229,8 +229,8 @@ int Damage::resolve()
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{
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// "Normal" case,
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//return the left over amount after effects have been applied to them.
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if (target->type_as_damageable == Damageable::DAMAGEABLE_PLAYER && !((Player *)target)->inPlay()->hasAbility(Constants::CANTCHANGELIFE))
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a = target->dealDamage(damage);
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if (target->type_as_damageable == Damageable::DAMAGEABLE_PLAYER && ((Player *)target)->inPlay()->hasAbility(Constants::CANTCHANGELIFE))
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;//do nothing
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else
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a = target->dealDamage(damage);
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target->damageCount += damage;//the amount must be the actual damage so i changed this from 1 to damage, this fixes pdcount and odcount
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@@ -1666,7 +1666,7 @@ ostream& operator<<(ostream& out, const GameObserver& g)
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out << g.mSeed;
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out << endl;
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out << "rvalues:";
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g.randomGenerator.saveUsedRandValues(out);
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out << g.randomGenerator.saveUsedRandValues(out);
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out << endl;
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out << g.startupGameSerialized;
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}
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@@ -2689,7 +2689,7 @@ MTGAbility * AbilityFactory::parseMagicLine(string s, int id, Spell * spell, MTG
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if (splitCascade.size())
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{
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Targetable * t = spell ? spell->getNextTarget() : NULL;
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MTGAbility * a = NEW AADepleter(observer, id, card, t , splitCascade[1], NULL, who, false,true);
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MTGAbility * a = NEW AACascade(observer, id, card, t , splitCascade[1], NULL, who);
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a->oneShot = 1;
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return a;
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}
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