- had some problems compiling for the PSP. I assume I was the only one, please let me know if the "include JLogger" lines are not needed (they were needed for me)
- Fix a memory leak when playing in "random deck" mode
- Prevent the AI from playing cards with a cost it cannot understand (ExtraCosts with a target).
This commit is contained in:
wagic.the.homebrew@gmail.com
2010-11-18 14:04:24 +00:00
parent 09afcea7da
commit f7bcbb42dc
7 changed files with 68 additions and 51 deletions
+22 -14
View File
@@ -159,22 +159,28 @@ int AIPlayer::getEfficiency(AIAction * action)
return action->getEfficiency();
}
//Can't yet handle extraCost objects (ex: sacrifice) if they require a target :(
int AIPlayer::CanHandleCost(ManaCost * cost)
{
if (!cost) return 1;
ExtraCosts * ec = cost->extraCosts;
if (!ec) return 1;
for (size_t i = 0; i < ec->costs.size(); ++i)
{
if (ec->costs[i]->tc)
return 0;
}
return 1;
}
int AIPlayer::canHandleCost(MTGAbility * ability)
{
//Can't handle sacrifice costs that require a target yet :(
if (ability->cost)
{
ExtraCosts * ec = ability->cost->extraCosts;
if (ec)
{
for (size_t i = 0; i < ec->costs.size(); i++)
{
if (ec->costs[i]->tc)
return 0;
}
}
}
return 1;
return CanHandleCost(ability->cost);
}
int AIAction::getEfficiency()
@@ -871,6 +877,8 @@ MTGCardInstance * AIPlayerBaka::FindCardToPlay(ManaCost * pMana, const char * ty
card = NULL;
while ((card = cd.nextmatch(game->hand, card)))
{
if (!CanHandleCost(card->getManaCost()))
continue;
if (card->hasType(Subtypes::TYPE_CREATURE) && this->castrestrictedcreature < 0 && this->castrestrictedspell < 0)
continue;
if (card->hasType(Subtypes::TYPE_ENCHANTMENT) && this->castrestrictedspell < 0)
+1
View File
@@ -1,6 +1,7 @@
#include "PrecompiledHeader.h"
#include <JGE.h>
#include <JLogger.h>
#include <JRenderer.h>
#if defined (WIN32) || defined (LINUX)
#include <time.h>
+1 -1
View File
@@ -6,7 +6,7 @@
#include "Damage.h"
#include "Rules.h"
#include "ExtraCost.h"
#include <JLogger.h>
#include <JRenderer.h>
GameObserver * GameObserver::mInstance = NULL;
+1
View File
@@ -17,6 +17,7 @@
#include "PlayerData.h"
#include "utils.h"
#include "WFont.h"
#include <JLogger.h>
static const char* GAME_VERSION = "WTH?! 0.13.1 - by wololo";
+2
View File
@@ -10,6 +10,7 @@
#include "MTGAbility.h"
#include "DeckManager.h"
#include "AIPlayer.h"
#include <JLogger.h>
int Rules::getMTGId(string cardName)
{
@@ -297,6 +298,7 @@ Player * Rules::loadPlayerRandom(int isAI, int mode)
else
player = NEW AIPlayerBaka(tempDeck, deckFile, deckFileSmall, "");
delete tempDeck;
return player;
}
+1
View File
@@ -12,6 +12,7 @@
#include <sys/stat.h>
#endif
#include "WFont.h"
#include <JLogger.h>
//#define FORCE_LOW_CACHE_MEMORY
const unsigned int kConstrainedCacheLimit = 8 * 1024 * 1024;