Added Slavering Nulls, Slum Reaper, Smallpox, Snakeform
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@@ -78609,6 +78609,16 @@ mana={3}{UR}{B}
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type=Sorcery
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[/card]
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[card]
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name=Slavering Nulls
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auto=@combatdamaged(opponent) from(this) restriction{type(swamp|mybattlefield)~morethan~0}:may name(opponent discard) ability$!name(discard) target(*|myhand) reject!$ opponent
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text=Whenever Slavering Nulls deals combat damage to a player, if you control a Swamp, you may have that player discard a card.
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mana={1}{R}
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type=Creature
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subtype=Goblin Zombie
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power=2
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toughness=1
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[/card]
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[card]
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name=Slay
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target=creature[green]
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auto=bury
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@@ -78996,6 +79006,17 @@ power=2
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toughness=2
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[/card]
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[card]
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name=Slum Reaper
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auto=sacrifice notatarget(creature|mybattlefield)
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auto=ability$! sacrifice notatarget(creature|mybattlefield) !$ opponent
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text=When Slum Reaper enters the battlefield, each player sacrifices a creature.
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mana={3}{B}
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type=Creature
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subtype=Horror
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power=4
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toughness=2
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[/card]
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[card]
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name=Slumbering Dragon
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abilities=flying
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auto=this(counter{1/1.1}<5) cantattack
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@@ -79017,6 +79038,19 @@ mana={3}
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type=Artifact
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[/card]
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[card]
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name=Smallpox
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auto=ability$!life:-1 all(player)!$ controller
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auto=ability$!reject notatarget(*|myhand)!$ controller
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auto=ability$!reject notatarget(*|myhand)!$ opponent
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auto=ability$!sacrifice notatarget(creature|mybattlefield)!$ controller
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auto=ability$!sacrifice notatarget(creature|mybattlefield)!$ opponent
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auto=ability$!sacrifice notatarget(land|mybattlefield)!$ controller
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auto=ability$!sacrifice notatarget(land|mybattlefield)!$ opponent
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text=Each player loses 1 life, discards a card, sacrifices a creature, then sacrifices a land.
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mana={B}{B}
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type=Sorcery
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[/card]
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[card]
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name=Smash
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target=artifact
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auto=destroy
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@@ -79155,6 +79189,17 @@ mana={3}{G}
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type=Enchantment
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[/card]
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[card]
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name=Snakeform
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target=creature
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auto=ueot loseabilities
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auto=ueot transforms((,setpower=1,settoughness=1))
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auto=ueot transforms((Snake,green))
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auto=draw:1 controller
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text=Target creature loses all abilities and becomes a 1/1 green Snake until end of turn. -- Draw a card.
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mana={2}{GU}
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type=Instant
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[/card]
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[card]
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name=Snap
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target=creature
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auto=moveTo(ownerhand)
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@@ -16112,15 +16112,6 @@ mana={2}{B}{R}
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type=Sorcery
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[/card]
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[card]
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name=Slavering Nulls
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text=Whenever Slavering Nulls deals combat damage to a player, if you control a Swamp, you may have that player discard a card.
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mana={1}{R}
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type=Creature
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subtype=Goblin Zombie
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power=2
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toughness=1
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[/card]
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[card]
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name=Sleight of Hand
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text=Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
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mana={U}
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@@ -16151,21 +16142,6 @@ power=3
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toughness=3
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[/card]
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[card]
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name=Slum Reaper
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text=When Slum Reaper enters the battlefield, each player sacrifices a creature.
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mana={3}{B}
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type=Creature
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subtype=Horror
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power=4
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toughness=2
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[/card]
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[card]
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name=Smallpox
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text=Each player loses 1 life, discards a card, sacrifices a creature, then sacrifices a land.
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mana={B}{B}
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type=Sorcery
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[/card]
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[card]
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name=Smart Ass
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mana={2}{U}
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type=Creature — Donkey Wizard
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@@ -16202,9 +16178,12 @@ type=Creature
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subtype=Elemental Shaman
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power=1
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toughness=1
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[/card]
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[/card]
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#not tested
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[card]
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name=Snag
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name=Snag
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other={discard(forest|myhand)} name(Discard a Forest)
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auto=all(creature[-blocked]) transforms((,newability[preventAllCombatDamage from(this)])) ueot
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text=You may discard a Forest card rather than pay Snag's mana cost. -- Prevent all combat damage that would be dealt by unblocked creatures this turn.
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mana={3}{G}
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type=Instant
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@@ -16217,13 +16196,6 @@ subtype=Aura
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text=Enchant creature Enchanted creature gets +1/+1 and has "Whenever this creature deals damage to an opponent, you may draw a card." Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
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[/card]
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[card]
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name=Snakeform
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target=creature
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text=Target creature loses all abilities and becomes a 1/1 green Snake until end of turn. -- Draw a card.
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mana={2}{GU}
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type=Instant
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[/card]
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[card]
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name=Snowblind
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text=Enchant creature -- Enchanted creature gets -X/-Y. If that creature is attacking, X is the number of snow lands defending player controls. Otherwise, X is the number of snow lands its controller controls. Y is equal to X or to enchanted creature's toughness minus 1, whichever is smaller.
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mana={3}{G}
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