J :
* Define floats in the .cpp instead of the .h (visual says I should, that's why)
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@@ -17,10 +17,10 @@ struct CardGui : public PlayGuiObject {
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JQuad* quad;
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JQuad* quad;
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public:
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public:
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static const float Width = 28.0;
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static const float Width;
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static const float Height = 40.0;
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static const float Height;
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static const float BigWidth = 200.0;
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static const float BigWidth;
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static const float BigHeight = 285.0;
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static const float BigHeight;
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MTGCardInstance* card;
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MTGCardInstance* card;
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CardGui(MTGCardInstance* card, float x, float y);
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CardGui(MTGCardInstance* card, float x, float y);
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@@ -7,6 +7,12 @@
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#include "../include/MTGDefinitions.h"
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#include "../include/MTGDefinitions.h"
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#include <Vector2D.h>
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#include <Vector2D.h>
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const float CardGui::Width = 28.0;
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const float CardGui::Height = 40.0;
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const float CardGui::BigWidth = 200.0;
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const float CardGui::BigHeight = 285.0;
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CardGui::CardGui(MTGCardInstance* card, float x, float y) : PlayGuiObject(Height, x, y, false), quad(cache.getQuad(card)), card(card) {}
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CardGui::CardGui(MTGCardInstance* card, float x, float y) : PlayGuiObject(Height, x, y, false), quad(cache.getQuad(card)), card(card) {}
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CardGui::CardGui(MTGCardInstance* card, const Pos& ref) : PlayGuiObject(Height, ref, false), quad(cache.getQuad(card)), card(card) {}
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CardGui::CardGui(MTGCardInstance* card, const Pos& ref) : PlayGuiObject(Height, ref, false), quad(cache.getQuad(card)), card(card) {}
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