* Define floats in the .cpp instead of the .h (visual says I should, that's why)
This commit is contained in:
jean.chalard
2009-08-22 06:16:04 +00:00
parent b2f75d45e7
commit f4ee432765
2 changed files with 10 additions and 4 deletions

View File

@@ -17,10 +17,10 @@ struct CardGui : public PlayGuiObject {
JQuad* quad;
public:
static const float Width = 28.0;
static const float Height = 40.0;
static const float BigWidth = 200.0;
static const float BigHeight = 285.0;
static const float Width;
static const float Height;
static const float BigWidth;
static const float BigHeight;
MTGCardInstance* card;
CardGui(MTGCardInstance* card, float x, float y);

View File

@@ -7,6 +7,12 @@
#include "../include/MTGDefinitions.h"
#include <Vector2D.h>
const float CardGui::Width = 28.0;
const float CardGui::Height = 40.0;
const float CardGui::BigWidth = 200.0;
const float CardGui::BigHeight = 285.0;
CardGui::CardGui(MTGCardInstance* card, float x, float y) : PlayGuiObject(Height, x, y, false), quad(cache.getQuad(card)), card(card) {}
CardGui::CardGui(MTGCardInstance* card, const Pos& ref) : PlayGuiObject(Height, ref, false), quad(cache.getQuad(card)), card(card) {}