- Chinese patch by linshier
This commit is contained in:
wagic.the.homebrew@gmail.com
2010-07-31 14:41:04 +00:00
parent 1704a20d09
commit f40af0b1cb
65 changed files with 21364 additions and 175 deletions
+4 -4
View File
@@ -17,7 +17,7 @@
}
void CreditBonus::Render(float x, float y, JLBFont * font){
void CreditBonus::Render(float x, float y, WFont * font){
char buffer[512];
sprintf(buffer, "%s: %i", text.c_str(), value);
font->DrawString(buffer,x,y);
@@ -170,9 +170,9 @@ void Credits::compute(Player * _p1, Player * _p2, GameApp * _app){
void Credits::Render(){
GameObserver * g = GameObserver::GetInstance();
JRenderer * r = JRenderer::GetInstance();
JLBFont * f = resources.GetJLBFont(Constants::MAIN_FONT);
JLBFont * f2 = resources.GetJLBFont(Constants::MENU_FONT);
JLBFont * f3 = resources.GetJLBFont(Constants::MAGIC_FONT);
WFont * f = resources.GetWFont(Constants::MAIN_FONT);
WFont * f2 = resources.GetWFont(Constants::MENU_FONT);
WFont * f3 = resources.GetWFont(Constants::MAGIC_FONT);
f->SetScale(1);
f->SetColor(ARGB(255,255,255,255));
f2->SetScale(1);