Jeck - Cache and resource manager merged, streamlined.
This is pretty major, so there'll probably be something wrong with it... even though I did spend a few hours looking.
NOTES:
* If you've Retrieved it, don't delete it--- Use resources.Release(Whatever).
Textures automatically release subordinate quads.
* Most of the time, use resources.RetrieveQuad to grab a quad. Should handle everything for you.
RetrieveQuad will load the required texture, if needed.
Only managed resources have a resource name ("back", "simon", etc).
Managed resources can be retrieved with GetTexture/GetQuad/GetWhatever.
Non managed quads lookup by position/dimensions, defaulting to the whole texture.
* Use resources.RetrieveTexture only when you need to do something special to it.
Calling retrieve texture with RETRIEVE_MANAGE will permanently add a texture to the manager
RETRIEVE_LOCK and RETRIEVE_VRAM will lock a texture. It will not leave the cache until
Release(JTexture*) is called, or as a last resort during cache overflow.
* Try to only store (as a class member) pointers to textures retrieved with RETRIEVE_MANAGE.
All others may become invalid, although locked textures do have a high degree of stability. It's
pretty safe to store a locked texture if you're not going to load much between uses.
There's a lot going on here, so I might have missed something... but it runs through the test suite alright.
TODO:
* When called without any arguments, RetrieveQuad sometimes leaves a thin border around the image.
This can be bypassed by specifying a quad one or two pixels less than the image size. Why?
* I've had a crash while runing the Demo mode, something to do with receiveEventMinus?
This hasn't exactly reproduced on a clean SVN copy, (being a hang, rather than a crash) so
I've probably done something to worsen the problem somehow? I'll look into it tomorrow.
* Clean up lock/unlock system, memory usage. Streamline interface, consider phasing out calls using GetWhatever() format.
This commit is contained in:
@@ -43,21 +43,21 @@ SimpleMenu::SimpleMenu(int id, JGuiListener* listener, JLBFont* font, int x, int
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JRenderer* renderer = JRenderer::GetInstance();
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if (!spadeLTex) spadeLTex= GameApp::CommonRes->LoadTexture("spade_ul.png", TEX_TYPE_USE_VRAM);
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if (!spadeRTex) spadeRTex = GameApp::CommonRes->LoadTexture("spade_ur.png", TEX_TYPE_USE_VRAM);
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if (!spadeLTex) spadeLTex= resources.RetrieveTexture("spade_ul.png", RETRIEVE_MANAGE);
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if (!spadeRTex) spadeRTex = resources.RetrieveTexture("spade_ur.png", RETRIEVE_MANAGE);
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if (!jewelTex) jewelTex= renderer->CreateTexture(5, 5, TEX_TYPE_USE_VRAM);
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if (!sideTex) sideTex = GameApp::CommonRes->LoadTexture("menuside.png", TEX_TYPE_USE_VRAM);
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if (NULL == spadeL) spadeL = NEW JQuad(spadeLTex, 2, 1, 16, 13);
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if (NULL == spadeR) spadeR = NEW JQuad(spadeRTex, 2, 1, 16, 13);
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if (!sideTex) sideTex = resources.RetrieveTexture("menuside.png", RETRIEVE_MANAGE);
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if (NULL == spadeL) spadeL = resources.RetrieveQuad("spade_ul.png", 2, 1, 16, 13, "spade_ul", RETRIEVE_MANAGE);
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if (NULL == spadeR) spadeR = resources.RetrieveQuad("spade_ur.png", 2, 1, 16, 13, "spade_ur", RETRIEVE_MANAGE);
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if (NULL == jewel) jewel = NEW JQuad(jewelTex, 1, 1, 3, 3);
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if (NULL == side) side = NEW JQuad(sideTex, 1, 1, 1, 7);
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if (NULL == side) side = resources.RetrieveQuad("menuside.png", 1, 1, 1, 7,"menuside", RETRIEVE_MANAGE);
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if (NULL == titleFont)
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{
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GameApp::CommonRes->LoadJLBFont("smallface", 7);
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titleFont = GameApp::CommonRes->GetJLBFont("smallface");
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resources.LoadJLBFont("smallface", 7);
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titleFont = resources.GetJLBFont("smallface");
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}
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if (NULL == stars) stars = NEW hgeParticleSystem("graphics/stars.psi", GameApp::CommonRes->GetQuad("stars"));
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if (NULL == stars) stars = NEW hgeParticleSystem("graphics/stars.psi", resources.GetQuad("stars"));
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stars->MoveTo(mX, mY);
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}
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@@ -129,7 +129,7 @@ void SimpleMenu::Render(){
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if ((static_cast<SimpleMenuItem*>(mObjects[i]))->mY - LINE_HEIGHT * startId < mY + height - LINE_HEIGHT + 7)
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{
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if (static_cast<SimpleMenuItem*>(mObjects[i])->hasFocus()){
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GameApp::CommonRes->GetJLBFont(Constants::MAIN_FONT)->DrawString(static_cast<SimpleMenuItem*>(mObjects[i])->desc.c_str(),mX+mWidth+10,mY+15);
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resources.GetJLBFont(Constants::MAIN_FONT)->DrawString(static_cast<SimpleMenuItem*>(mObjects[i])->desc.c_str(),mX+mWidth+10,mY+15);
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mFont->SetColor(options[Metrics::POPUP_MENU_TCH].asColor(ARGB(255,255,255,0)));
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}
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else
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@@ -178,13 +178,13 @@ void SimpleMenu::Close()
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}
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void SimpleMenu::destroy(){
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SAFE_DELETE(SimpleMenu::spadeR);
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SAFE_DELETE(SimpleMenu::spadeL);
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resources.Release(SimpleMenu::spadeR);
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resources.Release(SimpleMenu::spadeL);
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resources.Release(SimpleMenu::side);
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resources.Release(SimpleMenu::spadeRTex);
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resources.Release(SimpleMenu::spadeLTex);
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resources.Release(SimpleMenu::sideTex);
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SAFE_DELETE(SimpleMenu::jewel);
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SAFE_DELETE(SimpleMenu::side);
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SAFE_DELETE(SimpleMenu::spadeRTex);
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SAFE_DELETE(SimpleMenu::spadeLTex);
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SAFE_DELETE(SimpleMenu::jewelTex);
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SAFE_DELETE(SimpleMenu::sideTex);
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SAFE_DELETE(SimpleMenu::stars);
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SAFE_DELETE(SimpleMenu::jewelTex);
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}
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