f220d2e9b9
This is pretty major, so there'll probably be something wrong with it... even though I did spend a few hours looking.
NOTES:
* If you've Retrieved it, don't delete it--- Use resources.Release(Whatever).
Textures automatically release subordinate quads.
* Most of the time, use resources.RetrieveQuad to grab a quad. Should handle everything for you.
RetrieveQuad will load the required texture, if needed.
Only managed resources have a resource name ("back", "simon", etc).
Managed resources can be retrieved with GetTexture/GetQuad/GetWhatever.
Non managed quads lookup by position/dimensions, defaulting to the whole texture.
* Use resources.RetrieveTexture only when you need to do something special to it.
Calling retrieve texture with RETRIEVE_MANAGE will permanently add a texture to the manager
RETRIEVE_LOCK and RETRIEVE_VRAM will lock a texture. It will not leave the cache until
Release(JTexture*) is called, or as a last resort during cache overflow.
* Try to only store (as a class member) pointers to textures retrieved with RETRIEVE_MANAGE.
All others may become invalid, although locked textures do have a high degree of stability. It's
pretty safe to store a locked texture if you're not going to load much between uses.
There's a lot going on here, so I might have missed something... but it runs through the test suite alright.
TODO:
* When called without any arguments, RetrieveQuad sometimes leaves a thin border around the image.
This can be bypassed by specifying a quad one or two pixels less than the image size. Why?
* I've had a crash while runing the Demo mode, something to do with receiveEventMinus?
This hasn't exactly reproduced on a clean SVN copy, (being a hang, rather than a crash) so
I've probably done something to worsen the problem somehow? I'll look into it tomorrow.
* Clean up lock/unlock system, memory usage. Streamline interface, consider phasing out calls using GetWhatever() format.
190 lines
6.6 KiB
C++
190 lines
6.6 KiB
C++
#include "../include/config.h"
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#include "../include/SimpleMenu.h"
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#include "../include/SimpleMenuItem.h"
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#include "JTypes.h"
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#include "../include/GameApp.h"
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#include "../include/Translate.h"
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const unsigned SimpleMenu::SIDE_SIZE = 7;
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const unsigned SimpleMenu::VMARGIN = 16;
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const unsigned SimpleMenu::HMARGIN = 30;
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const signed SimpleMenu::LINE_HEIGHT = 20;
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JQuad* SimpleMenu::spadeR = NULL;
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JQuad* SimpleMenu::spadeL = NULL;
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JQuad* SimpleMenu::jewel = NULL;
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JQuad* SimpleMenu::side = NULL;
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JTexture* SimpleMenu::spadeRTex = NULL;
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JTexture* SimpleMenu::spadeLTex = NULL;
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JTexture* SimpleMenu::jewelTex = NULL;
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JTexture* SimpleMenu::sideTex = NULL;
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JLBFont* SimpleMenu::titleFont = NULL;
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hgeParticleSystem* SimpleMenu::stars = NULL;
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unsigned int SimpleMenu::refCount = 0;
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// Here comes the magic of jewel graphics
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PIXEL_TYPE SimpleMenu::jewelGraphics[9] = {0x3FFFFFFF,0x63645AEA,0x610D0D98,
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0x63645AEA,0xFF635AD5,0xFF110F67,
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0x610D0D98,0xFF110F67,0xFD030330};
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SimpleMenu::SimpleMenu(int id, JGuiListener* listener, JLBFont* font, int x, int y, const char * _title, int _maxItems): JGuiController(id, listener){
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mHeight = 2 * VMARGIN;
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mWidth = 0;
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mX = x;
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mY = y;
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mFont = font;
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title = _(_title);
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startId = 0;
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maxItems = _maxItems;
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selectionT = 0;
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timeOpen = 0;
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closed = false;
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++refCount;
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JRenderer* renderer = JRenderer::GetInstance();
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if (!spadeLTex) spadeLTex= resources.RetrieveTexture("spade_ul.png", RETRIEVE_MANAGE);
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if (!spadeRTex) spadeRTex = resources.RetrieveTexture("spade_ur.png", RETRIEVE_MANAGE);
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if (!jewelTex) jewelTex= renderer->CreateTexture(5, 5, TEX_TYPE_USE_VRAM);
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if (!sideTex) sideTex = resources.RetrieveTexture("menuside.png", RETRIEVE_MANAGE);
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if (NULL == spadeL) spadeL = resources.RetrieveQuad("spade_ul.png", 2, 1, 16, 13, "spade_ul", RETRIEVE_MANAGE);
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if (NULL == spadeR) spadeR = resources.RetrieveQuad("spade_ur.png", 2, 1, 16, 13, "spade_ur", RETRIEVE_MANAGE);
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if (NULL == jewel) jewel = NEW JQuad(jewelTex, 1, 1, 3, 3);
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if (NULL == side) side = resources.RetrieveQuad("menuside.png", 1, 1, 1, 7,"menuside", RETRIEVE_MANAGE);
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if (NULL == titleFont)
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{
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resources.LoadJLBFont("smallface", 7);
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titleFont = resources.GetJLBFont("smallface");
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}
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if (NULL == stars) stars = NEW hgeParticleSystem("graphics/stars.psi", resources.GetQuad("stars"));
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stars->MoveTo(mX, mY);
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}
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void SimpleMenu::drawHorzPole(int x, int y, int width)
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{
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JRenderer* renderer = JRenderer::GetInstance();
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renderer->RenderQuad(side, x + 5 , y - SIDE_SIZE / 2, 0, width - 10);
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spadeR->SetHFlip(true);
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spadeL->SetHFlip(false);
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renderer->RenderQuad(spadeR, x - 9, y - 6);
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renderer->RenderQuad(spadeL, x + width - 5, y - 6);
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renderer->RenderQuad(jewel, x, y - 1);
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renderer->RenderQuad(jewel, x + width - 1, y - 1);
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}
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void SimpleMenu::drawVertPole(int x, int y, int height)
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{
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JRenderer* renderer = JRenderer::GetInstance();
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renderer->RenderQuad(side, x - SIDE_SIZE / 2, y + height - 5, -M_PI/2, height - 10);
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spadeR->SetHFlip(false);
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spadeL->SetHFlip(true);
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renderer->RenderQuad(spadeR, x - 6, y + 7, -M_PI/2);
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renderer->RenderQuad(spadeL, x - 6, y + height + 11, -M_PI/2);
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renderer->RenderQuad(jewel, x - 1, y - 1);
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renderer->RenderQuad(jewel, x - 1, y + height - 1);
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}
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void SimpleMenu::Render(){
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if (0 == mWidth)
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{
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for (int i = startId; i < startId + mCount; ++i)
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{
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int width = (static_cast<SimpleMenuItem*>(mObjects[i]))->GetWidth();
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if (mWidth < width) mWidth = width;
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}
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if ((!title.empty()) && (mWidth < titleFont->GetStringWidth(title.c_str()))) mWidth = titleFont->GetStringWidth(title.c_str());
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mWidth += 2*HMARGIN;
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for (int i = startId; i < startId + mCount; ++i)
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static_cast<SimpleMenuItem*>(mObjects[i])->Relocate(mX + mWidth / 2, mY + VMARGIN + i * LINE_HEIGHT);
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stars->Fire();
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selectionTargetY = selectionY = mY + VMARGIN;
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timeOpen = 0;
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}
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JRenderer * renderer = JRenderer::GetInstance();
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float height = mHeight;
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if (timeOpen < 1)
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height *= timeOpen > 0 ? timeOpen : -timeOpen;
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renderer->FillRect(mX, mY, mWidth, height, options[Metrics::POPUP_MENU_FC].asColor(ARGB(180,0,0,0)));
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drawVertPole(mX, mY - 16, height + 32);
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drawVertPole(mX + mWidth, mY - 16, height + 32);
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drawHorzPole(mX - 16, mY, mWidth + 32);
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renderer->SetTexBlend(BLEND_SRC_ALPHA, BLEND_ONE);
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stars->Render();
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renderer->SetTexBlend(BLEND_SRC_ALPHA, BLEND_ONE_MINUS_SRC_ALPHA);
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mFont->SetScale(1.0f);
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if (!title.empty())
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titleFont->DrawString(title.c_str(), mX+mWidth/2, mY - 3, JGETEXT_CENTER);
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for (int i = startId; i < startId + maxItems ; i++){
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if (i > mCount-1) break;
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if ((static_cast<SimpleMenuItem*>(mObjects[i]))->mY - LINE_HEIGHT * startId < mY + height - LINE_HEIGHT + 7)
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{
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if (static_cast<SimpleMenuItem*>(mObjects[i])->hasFocus()){
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resources.GetJLBFont(Constants::MAIN_FONT)->DrawString(static_cast<SimpleMenuItem*>(mObjects[i])->desc.c_str(),mX+mWidth+10,mY+15);
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mFont->SetColor(options[Metrics::POPUP_MENU_TCH].asColor(ARGB(255,255,255,0)));
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}
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else
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mFont->SetColor(options[Metrics::POPUP_MENU_TC].asColor(ARGB(150,255,255,255)));
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(static_cast<SimpleMenuItem*>(mObjects[i]))->RenderWithOffset(-LINE_HEIGHT*startId);
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}
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}
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drawHorzPole(mX - 25, mY + height, mWidth + 50);
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}
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void SimpleMenu::Update(float dt){
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JGuiController::Update(dt);
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if (mCurr > startId + maxItems-1){
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startId = mCurr - maxItems +1;
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}else if (mCurr < startId){
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startId = mCurr;
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}
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stars->Update(dt);
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selectionT += 3*dt;
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selectionY += (selectionTargetY - selectionY) * 8 * dt;
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stars->MoveTo(mX + HMARGIN + ((mWidth-2*HMARGIN)*(1+cos(selectionT))/2), selectionY + 5 * cos(selectionT*2.35) + LINE_HEIGHT / 2 - LINE_HEIGHT * startId);
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if (timeOpen < 0)
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{
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timeOpen += dt * 10;
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if (timeOpen >= 0) { timeOpen = 0; closed = true; }
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}
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else
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{
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closed = false;
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timeOpen += dt * 10;
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}
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}
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void SimpleMenu::Add(int id, const char * text,string desc){
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SimpleMenuItem * smi = NEW SimpleMenuItem(this, id, mFont, text, 0, mY + VMARGIN + mCount*LINE_HEIGHT, (mCount == 0));
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smi->desc = desc;
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JGuiController::Add(smi);
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if (mCount <= maxItems) mHeight += LINE_HEIGHT;
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}
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void SimpleMenu::Close()
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{
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timeOpen = -1.0;
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stars->Stop(true);
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}
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void SimpleMenu::destroy(){
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resources.Release(SimpleMenu::spadeR);
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resources.Release(SimpleMenu::spadeL);
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resources.Release(SimpleMenu::side);
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resources.Release(SimpleMenu::spadeRTex);
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resources.Release(SimpleMenu::spadeLTex);
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resources.Release(SimpleMenu::sideTex);
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SAFE_DELETE(SimpleMenu::jewel);
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SAFE_DELETE(SimpleMenu::stars);
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SAFE_DELETE(SimpleMenu::jewelTex);
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} |