updated test to adjust for new legendary rules
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@@ -131,8 +131,6 @@ animate_dead.txt
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animate_dead2.txt
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animate_dead3.txt
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animated_legendaries1_i221.txt
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animated_legendaries2_i221.txt
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animated_legendaries3_i221.txt
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ankh_of_mishra.txt
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Apex_Hawks_MULTIKICKER.txt
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arcanis_the_omnipotent.txt
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@@ -30,8 +30,7 @@ next
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[ASSERT]
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firstmain
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[PLAYER1]
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graveyard:Animate Dead
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inplay:106426,Animate Dead
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[PLAYER2]
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inplay:2743,2744,2745,1392,1393,1394
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graveyard:39932,106426
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inplay:2743,2744,2745,1392,1393,1394,39932
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[END]
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@@ -1,23 +0,0 @@
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#NAME: Animated Legendaries 2
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#DESC: Legendary creatures with "Animate Dead" cast
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#DESC: on them don't get buried ny the Legendary rule.
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#DESC: The script animates a legend, afterwards the
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#DESC: *same* player plays the same legend.
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#DESC: See http://code.google.com/p/wagic/issues/detail?id=221
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[INIT]
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firstmain
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[PLAYER1]
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graveyard:106426
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hand:39932,Animate Dead
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manapool:{B}{B}{U}{U}{U}{U}{U}{U}
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[PLAYER2]
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[DO]
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Animate Dead
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106426
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39932
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[ASSERT]
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firstmain
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[PLAYER1]
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graveyard:Animate Dead,39932,106426
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[PLAYER2]
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[END]
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@@ -1,22 +0,0 @@
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#NAME: Animated Legendaries 3
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#DESC: Legendary creatures with "Animate Dead" cast
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#DESC: on them don't get buried ny the Legendary rule.
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#DESC: This script just tests whether the same legendary
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#DESC: (with different IDs) is correctly affected by
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#DESC: the Legendary rule if no Animate Dead is involved.
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#DESC: See http://code.google.com/p/wagic/issues/detail?id=221
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[INIT]
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firstmain
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[PLAYER1]
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inplay:106426
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hand:39932
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manapool:{U}{U}{U}{U}{U}{U}
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[PLAYER2]
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[DO]
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39932
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[ASSERT]
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firstmain
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[PLAYER1]
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graveyard:39932,106426
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[PLAYER2]
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[END]
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@@ -1,4 +1,4 @@
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#TestingLegendary with Ascendant Evincar
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#TestingLegendary with Ascendant Evincar testing that both players can have 1 out.
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[INIT]
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FIRSTMAIN
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[PLAYER1]
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@@ -6,13 +6,17 @@ hand:106525
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inplay:106525
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manapool:{4}{B}{B}
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[PLAYER2]
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inplay:22897
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[DO]
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106525
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choice 0
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[ASSERT]
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FIRSTMAIN
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[PLAYER1]
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graveyard:106525,106525
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inplay:106525
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graveyard:*
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manapool:{0}
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[PLAYER2]
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inplay:22897
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life:20
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[END]
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