added in missing tests for primeval titan and sun titan. ( these were not added on initial change )
fixed definitions for sun titan and primeval titan. ( these were clobbered with the latest changes. )
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## Test Primeval Titan's "Entering the battlefield" ability
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## Should result in bringing in two lands from player's library tapped onto the battlefield
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[init]
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firstmain
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[player1]
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library:forest,plains,swamp
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hand:primeval titan
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manapool:{G}{G}{4}
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[player2]
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[do]
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primeval titan
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choice 0
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choice 0
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swamp
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choice 0
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plains
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[assert]
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firstmain
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[player1]
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inplay:primeval titan,swamp,plains
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library:forest
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[player2]
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[end]
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@@ -0,0 +1,26 @@
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## Test Primeval Titan's "On attacking" ability
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## Should result in bringing in two lands into play tapped
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[init]
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combatbegin
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[player1]
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library:forest,plains,swamp
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inplay:primeval titan
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manapool:{G}{G}{4}
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[player2]
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[do]
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next
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primeval titan
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choice 0
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next
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choice 0
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swamp
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choice 0
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plains
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eot
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[assert]
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untap
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[player1]
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inplay:primeval titan,swamp,plains
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library:forest
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[player2]
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[end]
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@@ -0,0 +1,19 @@
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## Test Sun Titan's "Entering the battlefield" ability
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## Should result in bringing in a permanent with <= 3 CMC onto the battlefield
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[init]
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firstmain
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[player1]
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graveyard:trinket mage
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hand:sun titan
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manapool:{W}{W}{4}
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[player2]
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[do]
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sun titan
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choice 0
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trinket mage
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[assert]
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firstmain
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[player1]
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inplay:sun titan,trinket mage
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[player2]
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[end]
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@@ -0,0 +1,24 @@
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## Test Sun Titan's "On attacking" ability
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## Should result in bringing in a permanent with <= 3 CMC onto the battlefield
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[init]
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firstmain
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[player1]
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graveyard:forest,trinket mage
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inplay:sun titan
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manapool:{W}{W}{4}
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[player2]
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[do]
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next
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next
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sun titan
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next
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choice 0
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trinket mage
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eot
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[assert]
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untap
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[player1]
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inplay:sun titan,trinket mage
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graveyard:forest
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[player2]
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[end]
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