Added:
Belltower Sphinx Spellstutter Sprite Thanks to Tacoghandi and dber for providing the code
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@@ -7414,6 +7414,20 @@ power=1
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toughness=1
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[/card]
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[card]
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name=Belltower Sphinx
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abilities=flying
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auto=@damaged(this) from(*|opponentbattlefield):deplete:thatmuch opponent
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auto=@damaged(this) from(*|opponentstack):deplete:thatmuch opponent
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auto=@damaged(this) from(*|mybattlefield):deplete:thatmuch controller
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auto=@damaged(this) from(*|mystack):deplete:thatmuch controller
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text=Flying -- Whenever a source deals damage to Belltower Sphinx, that source's controller puts that many cards from the top of his or her library into his or her graveyard.
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mana={4}{U}
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type=Creature
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subtype=Sphinx
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power=2
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toughness=5
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[/card]
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[card]
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name=Beloved Chaplain
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auto=protection from(creature)
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text=Protection from creatures
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@@ -83698,6 +83712,17 @@ mana={2}{R}
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type=Enchantment
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[/card]
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[card]
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name=Spellstutter Sprite
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auto=fizzle target(*[manacost<=type:faerie:mybattlefield]|stack)
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abilities=flash,flying
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text=Flash -- Flying -- When Spellstutter Sprite enters the battlefield, counter target spell with converted mana cost X or less, where X is the number of Faeries you control.
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mana={1}{U}
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type=Creature
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subtype=Faerie Wizard
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power=1
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toughness=1
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[/card]
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[card]
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name=Spelltithe Enforcer
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auto=@movedto(*|opponentstack):name(pay or sacrifice) ability$!name(pay or sacrifice) pay[[{1}]] name(pay 1 mana) donothing?activate sacrifice notatarget(*|mybattlefield)!$ opponent
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text=Whenever an opponent casts a spell, that player sacrifices a permanent unless he or she pays {1}.
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