Belltower Sphinx
	Spellstutter Sprite

Thanks to Tacoghandi and dber for providing the code
This commit is contained in:
pankdm
2013-09-24 16:44:19 +00:00
parent 00ebc8c8eb
commit f10eb609d7

View File

@@ -7414,6 +7414,20 @@ power=1
toughness=1
[/card]
[card]
name=Belltower Sphinx
abilities=flying
auto=@damaged(this) from(*|opponentbattlefield):deplete:thatmuch opponent
auto=@damaged(this) from(*|opponentstack):deplete:thatmuch opponent
auto=@damaged(this) from(*|mybattlefield):deplete:thatmuch controller
auto=@damaged(this) from(*|mystack):deplete:thatmuch controller
text=Flying -- Whenever a source deals damage to Belltower Sphinx, that source's controller puts that many cards from the top of his or her library into his or her graveyard.
mana={4}{U}
type=Creature
subtype=Sphinx
power=2
toughness=5
[/card]
[card]
name=Beloved Chaplain
auto=protection from(creature)
text=Protection from creatures
@@ -83698,6 +83712,17 @@ mana={2}{R}
type=Enchantment
[/card]
[card]
name=Spellstutter Sprite
auto=fizzle target(*[manacost<=type:faerie:mybattlefield]|stack)
abilities=flash,flying
text=Flash -- Flying -- When Spellstutter Sprite enters the battlefield, counter target spell with converted mana cost X or less, where X is the number of Faeries you control.
mana={1}{U}
type=Creature
subtype=Faerie Wizard
power=1
toughness=1
[/card]
[card]
name=Spelltithe Enforcer
auto=@movedto(*|opponentstack):name(pay or sacrifice) ability$!name(pay or sacrifice) pay[[{1}]] name(pay 1 mana) donothing?activate sacrifice notatarget(*|mybattlefield)!$ opponent
text=Whenever an opponent casts a spell, that player sacrifices a permanent unless he or she pays {1}.