modified to create a Manifest file before game loads. This is for iOS only as the file handling will be difficult, I am doing this as a way to identify what is already loaded onto the device.
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@@ -40,21 +40,20 @@ static NSString *kDownloadFileName = @"core_017_iOS.zip";
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}
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// No longer needed.
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- (void) unpackageResources
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- (void) unpackageResources: (NSString *) folderName
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{
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[self.downloadMessageStatus setText: @"Installing Game Resource Files"];
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[self.downloadMessageStatus setText: [NSString stringWithFormat: @"Updating User Game Resource Files: %@", folderName]];
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NSError *error = nil;
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NSFileManager *fm = [NSFileManager defaultManager];
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NSArray *paths = NSSearchPathForDirectoriesInDomains( NSDocumentDirectory,
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NSUserDomainMask, YES);
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NSArray *paths = NSSearchPathForDirectoriesInDomains( NSDocumentDirectory, NSUserDomainMask, YES);
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NSString *userDocumentsDirectory = [paths objectAtIndex:0];
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NSString *downloadFilePath = [[paths objectAtIndex: 0] stringByAppendingString: [NSString stringWithFormat: @"/%@", kDownloadFileName]];
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NSString *downloadFilePath = [userDocumentsDirectory stringByAppendingString: [NSString stringWithFormat: @"/%@.zip", folderName]];
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ZipArchive *za = [[ZipArchive alloc] init];
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if ([za UnzipOpenFile: downloadFilePath])
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{
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BOOL ret = [za UnzipFileTo: [NSString stringWithFormat: @"%@/Res/",userDocumentsDirectory] overWrite: YES];
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BOOL ret = [za UnzipFileTo: [NSString stringWithFormat: @"%@/User/",userDocumentsDirectory] overWrite: YES];
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if (ret == NO)
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{
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// some error occurred
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@@ -127,7 +126,6 @@ static NSString *kDownloadFileName = @"core_017_iOS.zip";
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[request setAllowCompressedResponse: YES];
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[request setCompletionBlock:^{
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// [self unpackageResources];
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wagicAppDelegate *appDelegate = (wagicAppDelegate *)[[UIApplication sharedApplication] delegate];
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NSNotificationCenter *dnc = [NSNotificationCenter defaultCenter];
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[dnc postNotificationName:@"readyToStartGame" object: appDelegate];
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