Implemented directional controls on Filters so that you can now navigate the Filters menu on Touch interfaces for the Deck Editor and Shop screens. It's not the best implementation but it at least works across all platforms. swipe will now move the highlighted cursor to the correct direction.
in release builds, test suite will now be disabled
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@@ -411,6 +411,7 @@ static NSString *_MY_AD_WHIRL_APPLICATION_KEY_IPAD = @"2e70e3f3da40408588b9a3170
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{
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CGPoint v2 = [panGesture velocityInView: self];
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g_engine->Scroll( static_cast<int>(v2.x), static_cast<int>(v2.y));
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[self performSelector: @selector(resetInput) withObject: nil afterDelay: 0.1];
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}
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}
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}
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@@ -1690,13 +1690,22 @@ void GameStateDeckViewer::ButtonPressed(int controllerId, int controlId)
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void GameStateDeckViewer::OnScroll(int inXVelocity, int inYVelocity)
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{
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if (abs(inYVelocity) > 300)
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{
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bool flickUpwards = (inYVelocity < 0);
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mEngine->HoldKey_NoRepeat(flickUpwards ? JGE_BTN_DOWN : JGE_BTN_UP);
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bool flickHorizontal = (abs(inXVelocity) > abs(inYVelocity));
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bool flickUp = inYVelocity < 0 ? true : false;
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bool flickRight = inXVelocity > 0 ? true : false;
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} else if (abs(inXVelocity) > 300)
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if (mStage == STAGE_FILTERS)
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{
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mEngine->HoldKey_NoRepeat(JGE_BTN_PRI);
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if (flickHorizontal)
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mEngine->HoldKey_NoRepeat( flickRight ? JGE_BTN_RIGHT : JGE_BTN_LEFT);
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else
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mEngine->HoldKey_NoRepeat(flickUp ? JGE_BTN_UP : JGE_BTN_DOWN);
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}
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else
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{
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if (flickHorizontal && (abs(inXVelocity) > 300))
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mEngine->HoldKey_NoRepeat(JGE_BTN_PRI);
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else if (!flickHorizontal && (abs(inYVelocity) > 300))
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mEngine->HoldKey_NoRepeat(flickUp ? JGE_BTN_UP : JGE_BTN_DOWN);
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}
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}
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@@ -810,7 +810,28 @@ void GameStateShop::ButtonPressed(int controllerId, int controlId)
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void GameStateShop::OnScroll(int inXVelocity, int inYVelocity)
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{
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if (abs(inXVelocity) > 200)
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if (mStage == STAGE_ASK_ABOUT)
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{
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bool flickHorizontal = (abs(inXVelocity) > abs(inYVelocity));
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if (flickHorizontal)
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{
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bool flickRight = inXVelocity > 0 ? true : false;
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if (flickRight)
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mEngine->HoldKey_NoRepeat(JGE_BTN_RIGHT);
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else
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mEngine->HoldKey_NoRepeat(JGE_BTN_LEFT);
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}
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else
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{
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bool flickUp = inYVelocity < 0 ? true : false;
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if (flickUp)
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mEngine->HoldKey_NoRepeat(JGE_BTN_UP);
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else
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mEngine->HoldKey_NoRepeat(JGE_BTN_DOWN);
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}
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}
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else if (abs(inXVelocity) > 200)
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{
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bool flickRight = (inXVelocity >= 0);
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if (flickRight)
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@@ -2568,7 +2568,6 @@
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GCC_PREPROCESSOR_DEFINITIONS = (
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FT2_BUILD_LIBRARY,
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IOS,
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TESTSUITE,
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);
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"GCC_THUMB_SUPPORT[arch=armv6]" = "";
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GCC_VERSION = com.apple.compilers.llvmgcc42;
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