Merge remote-tracking branch 'refs/remotes/WagicProject/master'
This commit is contained in:
@@ -6208,6 +6208,7 @@ class AACascade: public ActivatedAbility
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{
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public:
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string nbcardsStr;
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MTGCardInstance * castingThis;
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vector<MTGCardInstance*>selectedCards;
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vector<MTGCardInstance *>oldOrder;
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vector<MTGCardInstance *>newOrder;
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@@ -133,6 +133,7 @@ class GameObserver{
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int isInPlay(MTGCardInstance * card);
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int isInGrave(MTGCardInstance * card);
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int isInExile(MTGCardInstance * card);
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int isInHand(MTGCardInstance * card);
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virtual void Update(float dt);
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void Render();
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void ButtonPressed(PlayGuiObject*);
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@@ -92,6 +92,7 @@ public:
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bool isPhased;
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bool isCascaded;
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int phasedTurn;
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bool handEffects;
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bool graveEffects;
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bool exileEffects;
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bool suspended;
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@@ -104,6 +104,10 @@ int OrderedAIAction::getEfficiency()
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{
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target = a->source;
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}
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AACastCard * CC = dynamic_cast<AACastCard*> (a);
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if (CC)
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return 99;
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switch (a->aType)
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{
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@@ -1143,76 +1143,97 @@ AACascade::AACascade(GameObserver* observer, int _id, MTGCardInstance * _source,
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selectedCards.clear();
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oldOrder.clear();
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newOrder.clear();
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castingThis = NULL;
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}
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int AACascade::resolve()
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int AACascade::resolve()
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{
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Player * player = source->controller();
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if (!player)
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return 0;
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WParsedInt numCards(nbcardsStr, NULL, source);
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MTGLibrary * library = player->game->library;
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MTGRemovedFromGame * exile = player->game->exile;
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MTGCardInstance * viable = NULL;
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int counter = 0;
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bool found = false;
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for (int i = 0; i < numCards.getValue(); i++)
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{
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Player * player = source->controller();
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if (player)
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//*//*//*//
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if (found)
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continue;
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//////////////////////////////////////////////
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if (!library->nb_cards)
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continue;
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//////////////////////////////////////////////
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while (library->nb_cards && !found)
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{
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WParsedInt numCards(nbcardsStr, NULL, source);
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MTGLibrary * library = player->game->library;
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MTGRemovedFromGame * exile = player->game->exile;
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MTGCardInstance * viable = NULL;
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int counter = 0;
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for (int i = 0; i < numCards.getValue(); i++)
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viable = library->cards[library->nb_cards -1];
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if (!found)
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{
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if (library->nb_cards)
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if (!viable->isLand() && (viable->getManaCost()->getConvertedCost() < source->getManaCost()->getConvertedCost()))
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{
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for(int z = library->nb_cards-1; z >= 0; z--)
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{
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if(!library->cards[z]->isLand() && (library->cards[z]->getManaCost()->getConvertedCost() < source->getManaCost()->getConvertedCost()))
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{
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viable = library->cards[z];
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player->game->putInZone(viable, library, exile);
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{
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for(int j=0; j < library->nb_cards; j++)
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{
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if(library->cards[j]->isCascaded)
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{
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library->cards[j]->isCascaded = false;
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selectedCards.push_back(library->cards[j]);
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}
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}
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if(selectedCards.size())
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{
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std::random_shuffle ( selectedCards.begin(), selectedCards.end() );
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for(unsigned int i = 0; i < selectedCards.size();++i)
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{
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oldOrder = library->cards;
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newOrder.push_back(selectedCards[i]);
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for(unsigned int k = 0;k < oldOrder.size();++k)
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{
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MTGCardInstance * rearranged = oldOrder[k];
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if(rearranged != selectedCards[i])
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newOrder.push_back(rearranged);
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}
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library->cards = newOrder;
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}
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}
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}
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toCastCard(viable->next);
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return 1;
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}
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else
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{
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library->cards[library->nb_cards - 1]->isCascaded=true;
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counter++;
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}
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}
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viable = player->game->putInZone(viable, library, exile);
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viable->isCascaded = true;
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castingThis = viable;
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found = true;
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}
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else
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{
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viable = player->game->putInZone(viable, library, exile);
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viable->isCascaded = true;
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counter++;
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}
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}
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}
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return 1;
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//*//*//*//*
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}
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////////////////////////////////////////////
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for (int j = 0; j < exile->nb_cards; j++)
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{
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if (exile->cards[j]->isCascaded)
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{
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MTGCardInstance * CardToPutBack = exile->cards[j];;
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CardToPutBack->isCascaded = false;
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selectedCards.push_back(CardToPutBack);
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}
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}
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//////////////////////////////////////////
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if (selectedCards.size())
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{
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do
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{
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MTGCardInstance * toMove = selectedCards.back();
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if (toMove)
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{
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MTGAbility * a = NEW AALibraryBottom(game, game->mLayers->actionLayer()->getMaxId(), source, toMove);
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a->oneShot = 1;
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a->resolve();
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SAFE_DELETE(a);
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selectedCards.pop_back();
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}
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} while (selectedCards.size());
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if (castingThis)
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{
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while (castingThis->next)
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castingThis = castingThis->next;
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toCastCard(castingThis);
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}
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}
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//////////////////////////////////////
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return 1;
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}
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void AACascade::toCastCard(MTGCardInstance * thisCard)
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{
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MTGAbility *ac = NEW AACastCard(game, game->mLayers->actionLayer()->getMaxId(), thisCard, thisCard,false,false,true,"","",false,false);
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MayAbility *ma1 = NEW MayAbility(game, game->mLayers->actionLayer()->getMaxId(), ac->clone(), thisCard,true);
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MayAbility *ma1 = NEW MayAbility(game, game->mLayers->actionLayer()->getMaxId(), ac->clone(), thisCard,false);
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MTGAbility *ga1 = NEW GenericAddToGame(game, game->mLayers->actionLayer()->getMaxId(), thisCard,NULL,ma1->clone());
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SAFE_DELETE(ac);
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SAFE_DELETE(ma1);
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ga1->resolve();
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SAFE_DELETE(ga1);
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return;
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}
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@@ -7291,6 +7312,7 @@ MTGCardInstance * AACastCard::makeCard()
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MTGCardInstance * card = NULL;
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MTGCard * cardData = MTGCollection()->getCardByName(cardNamed);
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card = NEW MTGCardInstance(cardData, source->controller()->game);
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card->owner = source->controller();
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source->controller()->game->temp->addCard(card);
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return card;
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}
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@@ -7311,6 +7333,7 @@ int AACastCard::resolveSpell()
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MTGCard * cardToCopy = MTGCollection()->getCardById(_target->getId());
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MTGCardInstance * myDummy = NULL;
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myDummy = NEW MTGCardInstance(cardToCopy, source->controller()->game);
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myDummy->setObserver(source->controller()->getObserver());
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source->controller()->game->garbage->addCard(myDummy);
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_target = myDummy;
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_target->isToken = 1;
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@@ -2,6 +2,7 @@
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#include "Counters.h"
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#include "MTGCardInstance.h"
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#include "AllAbilities.h"
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Counter::Counter(MTGCardInstance * _target, int _power, int _toughness)
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{
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@@ -187,10 +188,13 @@ int Counters::removeCounter(const char * _name, int _power, int _toughness)
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if (target->suspended && !target->counters->hasCounter("time",0,0))
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{
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GameObserver * game = target->getObserver();
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MTGCardInstance * copy = target->controller()->game->putInZone(target, target->currentZone, target->controller()->game->stack);
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game->mLayers->stackLayer()->addSpell(copy, game->targetChooser, NULL,1, 0);
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game->targetChooser = NULL;
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MTGAbility *ac = NEW AACastCard(game, game->mLayers->actionLayer()->getMaxId(), target, target, false, false, true, "", "", false, false);
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MayAbility *ma1 = NEW MayAbility(game, game->mLayers->actionLayer()->getMaxId(), ac->clone(), target, true);
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MTGAbility *ga1 = NEW GenericAddToGame(game, game->mLayers->actionLayer()->getMaxId(), target, NULL, ma1->clone());
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SAFE_DELETE(ac);
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SAFE_DELETE(ma1);
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ga1->resolve();
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SAFE_DELETE(ga1);
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}
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return mCount;
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}
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@@ -249,6 +249,8 @@ LifeCost::LifeCost(TargetChooser *_tc)
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int LifeCost::canPay()
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{
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MTGCardInstance * _target = (MTGCardInstance *) target;
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if (!_target)
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return 0;
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if (_target->controller()->life <= 0 || _target->controller()->inPlay()->hasAbility(Constants::CANTCHANGELIFE) ||
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_target->controller()->opponent()->game->battlefield->hasAbility(Constants::CANTPAYLIFE) ||
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_target->controller()->game->battlefield->hasAbility(Constants::CANTPAYLIFE))
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@@ -1568,7 +1568,17 @@ int GameObserver::isInExile(MTGCardInstance * card)
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}
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return 0;
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}
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int GameObserver::isInHand(MTGCardInstance * card)
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{
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for (int i = 0; i < 2; i++)
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{
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MTGGameZone * hand = players[i]->game->hand;
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if (players[i]->game->isInZone(card, hand))
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return 1;
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}
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return 0;
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}
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void GameObserver::cleanupPhase()
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{
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currentPlayer->cleanupPhase();
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@@ -3982,13 +3982,14 @@ int AbilityFactory::getAbilities(vector<MTGAbility *> * v, Spell * spell, MTGCar
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{
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card->graveEffects = false;
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card->exileEffects = false;
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card->handEffects = false;
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for (int i = 0; i < 2; ++i)
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{
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MTGPlayerCards * zones = observer->players[i]->game;
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if (dest == zones->hand)
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{
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magicText = card->magicTexts["hand"];
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card->handEffects = true;
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break;
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}
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if (dest == zones->graveyard)
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@@ -4891,6 +4892,8 @@ int MTGAbility::testDestroy()
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return 1;
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if (forceDestroy == -1)
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return 0;
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if (source->handEffects && game->isInHand(source))
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return 0;
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if(source->graveEffects && game->isInGrave(source))
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return 0;
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if(source->exileEffects && game->isInExile(source))
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@@ -5934,13 +5937,23 @@ int AManaProducer::isReactingToClick(MTGCardInstance * _card, ManaCost * mana)
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int result = 0;
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if (!mana)
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mana = game->currentlyActing()->getManaPool();
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if (_card == source && (!tap || !source->isTapped()) && game->currentlyActing()->game->inPlay->hasCard(source)
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&& (source->hasType(Subtypes::TYPE_LAND) || !tap || !source->hasSummoningSickness()) && !source->isPhased)
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//please do not condense the following, I broke it apart for readability, it was far to difficult to tell what exactly happened before with it all in a single line.
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//and far to prone to bugs.
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if (_card == source)
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{
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ManaCost * cost = getCost();
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if (!cost || (mana->canAfford(cost) && (!cost->extraCosts || cost->extraCosts->canPay())))/*counter cost bypass react to click*/
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if (!tap || (tap && (!source->isTapped() && !source->hasSummoningSickness())))
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{
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result = 1;
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if (game->currentlyActing()->game->inPlay->hasCard(source) && (source->hasType(Subtypes::TYPE_LAND) || !tap || !source->hasSummoningSickness()))
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{
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if (!source->isPhased)
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{
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ManaCost * cost = getCost();
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if (!cost || (mana->canAfford(cost) && (!cost->extraCosts || cost->extraCosts->canPay())))/*counter cost bypass react to click*/
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{
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result = 1;
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}
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}
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}
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}
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}
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return result;
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@@ -76,10 +76,22 @@ MTGCardInstance::MTGCardInstance(MTGCard * card, MTGPlayerCards * arg_belongs_to
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MTGCardInstance * MTGCardInstance::createSnapShot()
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{
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MTGCardInstance * snapShot = NEW MTGCardInstance(*this);
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snapShot->previous = NULL;
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snapShot->counters = NEW Counters(snapShot);
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controller()->game->garbage->addCard(snapShot);
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//the below section of code was changed without all possible side effects checked
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//the reason was becuase while NEW MTGCardInstance(*this); does indeed return an exact copy
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//the lower layer cardprimitive data is pointed to from the original source.
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//this would cause cards like lotus bloom, which contain a restriction, to already has deleted the restriction
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//which belonged to the original card before getting to the safe_delete,
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//it was leaving a dangling pointer which leads to
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//a total crash on "cleanup()" calls from garbage zone.
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//snapshots are created for extra cost, they are used for abilities contained after the cost through storecard variable.
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//TODO:fix this correctly. I want this to use an exact copy of the card in its current state for stored.
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//making it safe_delete these "copies" leads to the same crash, as they are still pointing to the original data.
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MTGCardInstance * snapShot = this;
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//below is how we used to handle this.
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// MTGCardInstance * snapShot = NEW MTGCardInstance(*this);
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//snapShot->previous = NULL;
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// snapShot->counters = NEW Counters(snapShot);
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//controller()->game->garbage->addCard(snapShot);
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return snapShot;
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}
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@@ -577,7 +577,7 @@ MTGCardInstance * MTGGameZone::removeCard(MTGCardInstance * card, int createCopy
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copy->storedSourceCard = card->storedSourceCard;
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copy->lastController = card->controller();
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copy->previousController = card->controller();
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for (int i = 0; i < ManaCost::MANA_PAID_WITH_OVERLOAD +1; i++)
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for (int i = 0; i < ManaCost::MANA_PAID_WITH_BESTOW +1; i++)
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copy->alternateCostPaid[i] = card->alternateCostPaid[i];
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//stupid bug with tokens...
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