-replace "includeself" with "other" for lord and foreach keywords
-added aslongas keyword (kird ape...)
This commit is contained in:
wagic.the.homebrew
2009-03-15 05:00:06 +00:00
parent 61463d047b
commit ef53771843
17 changed files with 123 additions and 109 deletions
+26 -16
View File
@@ -114,8 +114,8 @@ type=Land
[card]
text=Flying (This creature can't be blocked except by creatures with flying or reach.) Other black creatures get +1/+1. Nonblack creatures get -1/-1.
abilities=Legendary, flying
auto=lord(creature[black]) 1/1
auto=lord(creature[-black]) -1/-1 includeself
auto=lord(creature[black]) 1/1 other
auto=lord(creature[-black]) -1/-1
id=106525
name=Ascendant Evincar
rarity=R
@@ -474,8 +474,8 @@ toughness=5
[card]
text=Other Elf creatures get +1/+1 and have forestwalk. (They're unblockable as long as defending player controls a Forest.)
id=129534
auto=lord(elf) 1/1
auto=lord(elf) forestwalk
auto=lord(elf) 1/1 other
auto=lord(elf) forestwalk other
name=Elvish Champion
rarity=R
color=Green
@@ -537,8 +537,8 @@ toughness=2
[card]
text=Other Soldier creatures get +1/+1 and have first strike. (They deal combat damage before creatures without first strike.)
id=135258
auto=lord(soldier) 1/1
auto=lord(soldier) first strike
auto=lord(soldier) 1/1 other
auto=lord(soldier) first strike other
name=Field Marshal
rarity=R
color=White
@@ -689,7 +689,7 @@ toughness=4
[/card]
[card]
text=Creatures you control get +1/+1.
auto=lord(creature|myinplay) 1/1 includeself
auto=lord(creature|myinplay) 1/1
id=129572
name=Glorious Anthem
rarity=R
@@ -700,8 +700,8 @@ mana={1}{W}{W}
[card]
text=Other Goblin creatures get +1/+1 and have mountainwalk. (They're unblockable as long as defending player controls a Mountain.)
id=129578
auto=lord(goblin) 1/1
auto=lord(goblin) mountainwalk
auto=lord(goblin) 1/1 other
auto=lord(goblin) mountainwalk other
name=Goblin King
rarity=R
color=Red
@@ -1030,7 +1030,7 @@ toughness=7
[/card]
[card]
text=Other Zombie creatures get +1/+1. {1}{B}, {T}: Return target Zombie card from your graveyard to your hand.
auto=lord(zombie) 1/1
auto=lord(zombie) 1/1 other
auto={1}{B}{T}:moveTo(myhand) target(zombie|mygraveyard)
id=129629
name=Lord of the Undead
@@ -1167,7 +1167,7 @@ toughness=3
[card]
text=Soldier creatures have vigilance. (Attacking doesn't cause them to tap.) {2}{W}: Put a 1/1 white Soldier creature token into play.
auto={2}{W}:token(Soldier,creature soldier, 1/1,white)
auto=lord(soldier) vigilance includeself
auto=lord(soldier) vigilance
id=129716
name=Mobilization
rarity=R
@@ -1191,7 +1191,7 @@ toughness=1
[card]
text=Trample (If this creature would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.) Molimo, Maro-Sorcerer's power and toughness are equal to the number of lands you control.
abilities=trample, legendary
auto=foreach(land|myinplay) 1/1 includeself
auto=foreach(land|myinplay) 1/1
id=106368
name=Molimo, Maro-Sorcerer
rarity=R
@@ -1460,7 +1460,7 @@ subtype=Plains
[/card]
[card]
text=Creatures you control have trample. (If a creature you control would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.)
auto=lord(creature|myinplay) trample includeself
auto=lord(creature|myinplay) trample
id=136288
name=Primal Rage
rarity=U
@@ -1556,7 +1556,7 @@ subtype=Aura
[card]
text=Relentless Rats gets +1/+1 for each other creature in play named Relentless Rats. A deck can have any number of cards named Relentless Rats.
id=135236
auto=foreach(relentless rats) 1/1
auto=foreach(relentless rats) 1/1 other
name=Relentless Rats
rarity=U
color=Black
@@ -1690,7 +1690,7 @@ toughness=2
[card]
text=Scion of the Wild's power and toughness are each equal to the number of creatures you control.
id=130504
auto=foreach(creature|myinplay) 1/1 includeself
auto=foreach(creature|myinplay) 1/1
name=Scion of the Wild
rarity=R
color=Green
@@ -1701,6 +1701,16 @@ subtype=Avatar
toughness=*
[/card]
[card]
text=Discard a land card: Seismic Assault deals 2 damage to target creature or player.
auto={S(land|myhand)}:damage 2 target(creature,player)
id=129884
name=Seismic Assault
rarity=R
color=Red
type=Enchantment
mana={R}{R}{R}
[/card]
[card]
text=Flying, vigilance (This creature can't be blocked except by creatures with flying or reach, and attacking doesn't cause this creature to tap.)
abilities=flying,vigilance
id=129726
@@ -2275,7 +2285,7 @@ type=Land
[/card]
[card]
text=Yavimaya Enchantress gets +1/+1 for each enchantment in play.
auto=foreach(enchantment) 1/1 includeself
auto=foreach(enchantment) 1/1
id=130515
name=Yavimaya Enchantress
rarity=U