Erwan
-replace "includeself" with "other" for lord and foreach keywords -added aslongas keyword (kird ape...)
This commit is contained in:
@@ -114,8 +114,8 @@ type=Land
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[card]
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text=Flying (This creature can't be blocked except by creatures with flying or reach.) Other black creatures get +1/+1. Nonblack creatures get -1/-1.
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abilities=Legendary, flying
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auto=lord(creature[black]) 1/1
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auto=lord(creature[-black]) -1/-1 includeself
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auto=lord(creature[black]) 1/1 other
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auto=lord(creature[-black]) -1/-1
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id=106525
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name=Ascendant Evincar
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rarity=R
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@@ -474,8 +474,8 @@ toughness=5
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[card]
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text=Other Elf creatures get +1/+1 and have forestwalk. (They're unblockable as long as defending player controls a Forest.)
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id=129534
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auto=lord(elf) 1/1
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auto=lord(elf) forestwalk
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auto=lord(elf) 1/1 other
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auto=lord(elf) forestwalk other
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name=Elvish Champion
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rarity=R
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color=Green
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@@ -537,8 +537,8 @@ toughness=2
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[card]
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text=Other Soldier creatures get +1/+1 and have first strike. (They deal combat damage before creatures without first strike.)
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id=135258
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auto=lord(soldier) 1/1
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auto=lord(soldier) first strike
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auto=lord(soldier) 1/1 other
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auto=lord(soldier) first strike other
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name=Field Marshal
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rarity=R
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color=White
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@@ -689,7 +689,7 @@ toughness=4
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[/card]
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[card]
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text=Creatures you control get +1/+1.
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auto=lord(creature|myinplay) 1/1 includeself
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auto=lord(creature|myinplay) 1/1
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id=129572
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name=Glorious Anthem
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rarity=R
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@@ -700,8 +700,8 @@ mana={1}{W}{W}
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[card]
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text=Other Goblin creatures get +1/+1 and have mountainwalk. (They're unblockable as long as defending player controls a Mountain.)
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id=129578
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auto=lord(goblin) 1/1
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auto=lord(goblin) mountainwalk
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auto=lord(goblin) 1/1 other
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auto=lord(goblin) mountainwalk other
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name=Goblin King
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rarity=R
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color=Red
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@@ -1030,7 +1030,7 @@ toughness=7
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[/card]
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[card]
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text=Other Zombie creatures get +1/+1. {1}{B}, {T}: Return target Zombie card from your graveyard to your hand.
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auto=lord(zombie) 1/1
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auto=lord(zombie) 1/1 other
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auto={1}{B}{T}:moveTo(myhand) target(zombie|mygraveyard)
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id=129629
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name=Lord of the Undead
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@@ -1167,7 +1167,7 @@ toughness=3
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[card]
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text=Soldier creatures have vigilance. (Attacking doesn't cause them to tap.) {2}{W}: Put a 1/1 white Soldier creature token into play.
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auto={2}{W}:token(Soldier,creature soldier, 1/1,white)
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auto=lord(soldier) vigilance includeself
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auto=lord(soldier) vigilance
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id=129716
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name=Mobilization
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rarity=R
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@@ -1191,7 +1191,7 @@ toughness=1
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[card]
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text=Trample (If this creature would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.) Molimo, Maro-Sorcerer's power and toughness are equal to the number of lands you control.
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abilities=trample, legendary
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auto=foreach(land|myinplay) 1/1 includeself
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auto=foreach(land|myinplay) 1/1
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id=106368
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name=Molimo, Maro-Sorcerer
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rarity=R
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@@ -1460,7 +1460,7 @@ subtype=Plains
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[/card]
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[card]
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text=Creatures you control have trample. (If a creature you control would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.)
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auto=lord(creature|myinplay) trample includeself
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auto=lord(creature|myinplay) trample
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id=136288
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name=Primal Rage
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rarity=U
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@@ -1556,7 +1556,7 @@ subtype=Aura
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[card]
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text=Relentless Rats gets +1/+1 for each other creature in play named Relentless Rats. A deck can have any number of cards named Relentless Rats.
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id=135236
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auto=foreach(relentless rats) 1/1
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auto=foreach(relentless rats) 1/1 other
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name=Relentless Rats
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rarity=U
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color=Black
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@@ -1690,7 +1690,7 @@ toughness=2
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[card]
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text=Scion of the Wild's power and toughness are each equal to the number of creatures you control.
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id=130504
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auto=foreach(creature|myinplay) 1/1 includeself
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auto=foreach(creature|myinplay) 1/1
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name=Scion of the Wild
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rarity=R
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color=Green
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@@ -1701,6 +1701,16 @@ subtype=Avatar
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toughness=*
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[/card]
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[card]
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text=Discard a land card: Seismic Assault deals 2 damage to target creature or player.
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auto={S(land|myhand)}:damage 2 target(creature,player)
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id=129884
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name=Seismic Assault
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rarity=R
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color=Red
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type=Enchantment
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mana={R}{R}{R}
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[/card]
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[card]
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text=Flying, vigilance (This creature can't be blocked except by creatures with flying or reach, and attacking doesn't cause this creature to tap.)
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abilities=flying,vigilance
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id=129726
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@@ -2275,7 +2285,7 @@ type=Land
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[/card]
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[card]
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text=Yavimaya Enchantress gets +1/+1 for each enchantment in play.
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auto=foreach(enchantment) 1/1 includeself
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auto=foreach(enchantment) 1/1
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id=130515
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name=Yavimaya Enchantress
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rarity=U
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@@ -1420,15 +1420,7 @@ power=2
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subtype=Spirit
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toughness=4
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[/card]
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[card]
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text=Discard a land card: Seismic Assault deals 2 damage to target creature or player.
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id=129884
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name=Seismic Assault
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rarity=R
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color=Red
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type=Enchantment
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mana={R}{R}{R}
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[/card]
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[card]
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text=Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever a creature dealt damage by Sengir Vampire this turn is put into a graveyard, put a +1/+1 counter on Sengir Vampire.
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id=129724
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@@ -472,8 +472,8 @@ mana={2}{W}
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[card]
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text=Master of Etherium's power and toughness are each equal to the number of artifacts you control. Other artifact creatures you control get +1/+1.
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id=175114
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auto=lord(creature[artifact]|myinplay) 1/1
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auto=foreach(artifact|myinplay) 1/1 includeself
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auto=lord(creature[artifact]|myinplay) 1/1 other
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auto=foreach(artifact|myinplay) 1/1
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name=Master of Etherium
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rarity=R
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type=Artifact Creature
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@@ -244,7 +244,7 @@ toughness=1
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[/card]
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[card]
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text=Flying Attacking creatures you control get +2/+0.
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auto=lord(creature[attacking]|myinplay) 2/0 includeself
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auto=lord(creature[attacking]|myinplay) 2/0
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abilities=flying
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id=154258
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name=Nobilis of War
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@@ -670,7 +670,7 @@ subtype=aura
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text=Target creature gets +2/+2 as long as any opponent controls any black cards. That creature cannot be blocked by black creatures.
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id=2666
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target=creature
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auto=:2/2
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auto=aslongas(*[black]|opponentinplay) 2/2
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auto=protection from black
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name=Black Scarab
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rarity=U
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@@ -689,6 +689,7 @@ type=Enchantment
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mana={W}
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subtype=aura
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[/card]
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[card]
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text=Cumulative Upkeep: {R} Target creature's controller cannot cast summon spells.
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id=2613
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@@ -231,7 +231,7 @@ toughness=5
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[/card]
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[card]
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text=Other Elf creatures you control get +1/+1. {G}, {T}: Put a 1/1 green Elf Warrior creature token into play.
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auto=lord(elf) 1/1
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auto=lord(elf) 1/1 other
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auto={G}{T}:token(Elf Warrior,creature Elf Warrior,1/1,green)
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id=139683
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name=Imperious Perfect
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@@ -443,8 +443,8 @@ subtype=Aura
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[card]
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text=Flash Flying Other Faerie creatures you control get +1/+1. Other Faeries you control have shroud. (A permanent with shroud can't be the target of spells or abilities.)
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abilities=flash,flying
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auto=lord(faerie) 1/1
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auto=lord(faerie) shroud
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auto=lord(faerie) 1/1 other
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auto=lord(faerie) shroud other
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id=139741
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name=Scion of Oona
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rarity=R
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@@ -507,8 +507,8 @@ toughness=2
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[/card]
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[card]
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text=Other Giant creatures you control get +2/+2 and have trample.
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auto=lord(giant) 2/2
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auto=lord(giant) trample
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auto=lord(giant) 2/2 other
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auto=lord(giant) trample other
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id=139667
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name=Sunrise Sovereign
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rarity=R
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@@ -593,7 +593,7 @@ subtype=Aura
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[/card]
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[card]
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text=Other Kithkin creatures you control get +1/+1.
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auto=lord(kithkin) 1/1
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auto=lord(kithkin) 1/1 other
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id=139716
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name=Wizened Cenn
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rarity=U
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@@ -1029,18 +1029,6 @@ mana={3}{R}{R}
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rarity=U
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[/card]
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[card]
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text={R},{T},Sacrifice a Goblin: Red creatures get +1/+1 until end of turn.
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id=3450
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name=Goblin Soothsayer
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type=Creature
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subtype=Goblin Shaman
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auto={R}{T}{S(goblin|myinplay)}:lord(creature[red]) 1/1
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mana={R}
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power=1
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toughness=1
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rarity=U
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[/card]
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[card]
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text=Rampage 1 (For each creature assigned to block it beyond the first, this creature gets +1/+1 until end of turn.)
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id=3252
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name=Horrible Hordes
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@@ -1059,7 +1047,7 @@ name=Zuberi, Golden Feather
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abilities=Flying,legendary
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type=Creature
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subtype=Griffin
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auto=lord(griffin) 1/1
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auto=lord(griffin) 1/1 other
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mana={4}{W}
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power=3
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toughness=3
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@@ -48,7 +48,7 @@ abilities=flying
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[/card]
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[card]
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text=Creatures you control get +0/+1. Sacrifice Angelic Shield: Return target creature to its owner's hand.
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auto=lord(creature|myinplay) 0/1 includeself
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auto=lord(creature|myinplay) 0/1
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auto={s}:moveTo(ownerhand) target(creature)
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id=23177
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name=Angelic Shield
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@@ -242,7 +242,7 @@ toughness=3
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[card]
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text=Protection from black Crusading Knight gets +1/+1 for each Swamp your opponents control.
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id=22963
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auto=foreach(name:Swamp)
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auto=foreach(swamp|opponentinplay) 1/1
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name=Crusading Knight
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colour=White
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rarity=R
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@@ -342,7 +342,7 @@ toughness=2
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[/card]
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[card]
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text=Creatures you control have haste. Sacrifice Fires of Yavimaya: Target creature gets +2/+2 until end of turn.
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auto=lord(creature|myinplay) haste includeself
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auto=lord(creature|myinplay) haste
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auto={s}:2/2 target(creature)
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id=23180
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name=Fires of Yavimaya
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@@ -638,7 +638,7 @@ abilities=flying
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[card]
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text=Protection from white Marauding Knight gets +1/+1 for each Plains your opponents control.
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id=23053
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auto=foreach(name:Plains)
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auto=foreach(plains|opponentinplay) 1/1
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name=Marauding Knight
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colour=Black
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rarity=R
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@@ -1213,7 +1213,7 @@ type=Artifact
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[/card]
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[card]
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text=Other black creatures get -1/-1
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auto=lord(creature[black]) -1/-1
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auto=lord(creature[black]) -1/-1 other
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id=23035
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name=Urborg Shambler
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colour=Black
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@@ -108,7 +108,7 @@ toughness=2
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[/card]
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[card]
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text=Black creatures get +1/+1.
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auto=lord(creature[black]) 1/1 includeself
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auto=lord(creature[black]) 1/1
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id=1144
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name=Bad Moon
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rarity=R
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@@ -426,7 +426,7 @@ mana={G}
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[/card]
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[card]
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text=White creatures get +1/+1.
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auto=lord(creature[white]) 1/1 includeself
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auto=lord(creature[white]) 1/1
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id=1341
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name=Crusade
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rarity=R
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@@ -864,8 +864,8 @@ toughness=1
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[card]
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text=Other Goblin creatures get +1/+1 and have mountainwalk. (They're unblockable as long as defending player controls a Mountain.)
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id=1296
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auto=lord(goblin) 1/1
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auto=lord(goblin) mountainwalk
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auto=lord(goblin) 1/1 other
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auto=lord(goblin) mountainwalk other
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name=Goblin King
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rarity=R
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type=Creature
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@@ -1158,7 +1158,7 @@ mana={2}{W}{W}
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[card]
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text=Keldon Warlord's power and toughness are each equal to the number of non-Wall creatures you control.
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id=1301
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auto=foreach(creature[-wall]|myinplay) 1/1 includeself
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auto=foreach(creature[-wall]|myinplay) 1/1
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name=Keldon Warlord
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rarity=U
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type=Creature
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@@ -1169,6 +1169,7 @@ toughness=*
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[/card]
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[card]
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text=Kird Ape gets +1/+2 as long as you control a Forest.
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auto=aslongas(forest|myinplay) 1/2
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id=1302
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name=Kird Ape
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rarity=C
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@@ -1298,8 +1299,8 @@ toughness=1
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[/card]
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[card]
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text=Other Merfolk creatures get +1/+1 and have islandwalk.
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auto=lord(merfolk) 1/1
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auto=lord(merfolk) islandwalk
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auto=lord(merfolk) 1/1 other
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auto=lord(merfolk) islandwalk other
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id=1206
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name=Lord of Atlantis
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rarity=R
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@@ -1442,7 +1443,7 @@ mana={4}
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[card]
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text=Flying (This creature can't be blocked except by creatures with flying or reach.) Nightmare's power and toughness are each equal to the number of Swamps you control.
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abilities=flying
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auto=foreach(swamp|myinplay) 1/1 includeself
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auto=foreach(swamp|myinplay) 1/1
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id=1170
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name=Nightmare
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rarity=R
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@@ -1601,7 +1602,7 @@ subtype=Plains Mountain
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text=Plague Rats's power and toughness are each equal to the number of creatures named Plague Rats in play.
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id=1173
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name=Plague Rats
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auto=foreach(plague rats) 1/1 includeself
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auto=foreach(plague rats) 1/1
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rarity=C
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color=Black
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type=Creature
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||||
@@ -1853,6 +1854,7 @@ toughness=5
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[card]
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text=Sedge Troll gets +1/+1 as long as you control a Swamp. {B}: Regenerate Sedge Troll.
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auto={B}:regenerate
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auto=aslongas(swamp|myinplay) 1/1
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id=1315
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name=Sedge Troll
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rarity=R
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@@ -1,7 +1,7 @@
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[card]
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text=Enchant creature Enchanted creature gets +1/+1 for each Plains you control and has flying.
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target=creature
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auto=foreach(plains|myinplay) 1/1 includeself
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auto=foreach(plains|myinplay) 1/1
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auto=flying
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id=146041
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name=Armored Ascension
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@@ -11,6 +11,18 @@ mana={3}{W}
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subtype=Aura
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[/card]
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[card]
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text=Ashenmoor Cohort gets +1/+1 as long as you control another black creature.
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auto=aslongas(creature[black]) 1/1 other
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id=142060
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name=Ashenmoor Cohort
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rarity=C
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type=Creature
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mana={5}{B}
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power=4
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subtype=Elemental Warrior
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toughness=3
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[/card]
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[card]
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text=Flying {BR}: Blistering Dieflyn gets +1/+0 until end of turn.
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abilities=flying
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auto={BR}:1/0
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@@ -25,7 +37,7 @@ toughness=1
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[/card]
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[card]
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text=Red creatures you control have first strike.
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||||
auto=lord(creature[red]|myinplay) first strike includeself
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||||
auto=lord(creature[red]|myinplay) first strike
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||||
id=142062
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||||
name=Bloodmark Mentor
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||||
rarity=U
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||||
@@ -38,8 +50,8 @@ toughness=1
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||||
[card]
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||||
text=Trample Other red creatures you control get +1/+1. Other green creatures you control get +1/+1.
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||||
abilities=trample
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||||
auto=lord(creature[red]|myinplay) 1/1
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auto=lord(creature[green]|myinplay) 1/1
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||||
auto=lord(creature[red]|myinplay) 1/1 other
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||||
auto=lord(creature[green]|myinplay) 1/1 other
|
||||
id=147428
|
||||
name=Boartusk Liege
|
||||
rarity=R
|
||||
@@ -89,7 +101,7 @@ toughness=1
|
||||
[/card]
|
||||
[card]
|
||||
text=Black creatures you control have wither. (They deal damage to creatures in the form of -1/-1 counters.)
|
||||
auto=lord(creature[black]|myinplay) wither includeself
|
||||
auto=lord(creature[black]|myinplay) wither
|
||||
id=142034
|
||||
name=Corrosive Mentor
|
||||
rarity=U
|
||||
@@ -102,7 +114,7 @@ toughness=3
|
||||
[card]
|
||||
text=Fear Crowd of Cinders's power and toughness are each equal to the number of black permanents you control.
|
||||
abilities=fear
|
||||
auto=foreach(*[black]|myinplay) 1/1 includeself
|
||||
auto=foreach(*[black]|myinplay) 1/1
|
||||
id=146051
|
||||
name=Crowd of Cinders
|
||||
rarity=U
|
||||
@@ -114,7 +126,7 @@ toughness=*
|
||||
[/card]
|
||||
[card]
|
||||
text=Blue creatures you control are unblockable.
|
||||
auto=lord(creature[blue]|myinplay) unblockable includeself
|
||||
auto=lord(creature[blue]|myinplay) unblockable
|
||||
id=141981
|
||||
name=Deepchannel Mentor
|
||||
rarity=U
|
||||
@@ -138,7 +150,7 @@ toughness=1
|
||||
[/card]
|
||||
[card]
|
||||
text=Flying Faerie Swarm's power and toughness are each equal to the number of blue permanents you control.
|
||||
auto=foreach(*[blue]|myinplay) 1/1 includeself
|
||||
auto=foreach(*[blue]|myinplay) 1/1
|
||||
abilities=flying
|
||||
id=158685
|
||||
name=Faerie Swarm
|
||||
@@ -233,8 +245,8 @@ toughness=2
|
||||
[card]
|
||||
text=Flying Other blue creatures you control get +1/+1. Other black creatures you control get +1/+1.
|
||||
abilities=flying
|
||||
auto=lord(creature[blue]|myinplay) 1/1
|
||||
auto=lord(creature[black]|myinplay) 1/1
|
||||
auto=lord(creature[blue]|myinplay) 1/1 other
|
||||
auto=lord(creature[black]|myinplay) 1/1 other
|
||||
id=146743
|
||||
name=Glen Elendra Liege
|
||||
rarity=R
|
||||
@@ -342,7 +354,7 @@ toughness=2
|
||||
[/card]
|
||||
[card]
|
||||
text=Vigilance Kithkin Rabble's power and toughness are each equal to the number of white permanents you control.
|
||||
auto=foreach(*[white]|myinplay) 1/1 includeself
|
||||
auto=foreach(*[white]|myinplay) 1/1
|
||||
abilities=vigilance
|
||||
id=158695
|
||||
name=Kithkin Rabble
|
||||
@@ -745,8 +757,8 @@ subtype=Swamp
|
||||
[card]
|
||||
text=Flash Other white creatures you control get +1/+1. Other blue creatures you control get +1/+1.
|
||||
abilities=flash
|
||||
auto=lord(creature[white]|myinplay) 1/1
|
||||
auto=lord(creature[blue]|myinplay) 1/1
|
||||
auto=lord(creature[white]|myinplay) 1/1 other
|
||||
auto=lord(creature[blue]|myinplay) 1/1 other
|
||||
id=147409
|
||||
name=Thistledown Liege
|
||||
rarity=R
|
||||
|
||||
@@ -34,17 +34,7 @@ subtype=Kithkin Cleric
|
||||
toughness=1
|
||||
[/card]
|
||||
|
||||
[card]
|
||||
text=Ashenmoor Cohort gets +1/+1 as long as you control another black creature.
|
||||
id=142060
|
||||
name=Ashenmoor Cohort
|
||||
rarity=C
|
||||
type=Creature
|
||||
mana={5}{B}
|
||||
power=4
|
||||
subtype=Elemental Warrior
|
||||
toughness=3
|
||||
[/card]
|
||||
|
||||
[card]
|
||||
text=Ashenmoor Gouger can't block.
|
||||
id=153981
|
||||
|
||||
@@ -303,8 +303,8 @@ mana={B}
|
||||
text=Legendary Other Elf creatures have forestwalk. Other Elves have shroud. (They can't be the targets of spells or abilities.)
|
||||
id=4757
|
||||
name=Eladamri, Lord of Leaves
|
||||
auto=lord(elf) forestwalk
|
||||
auto=lord(elf) shroud
|
||||
auto=lord(elf) forestwalk other
|
||||
auto=lord(elf) shroud other
|
||||
colour=Green
|
||||
rarity=R
|
||||
mana={G}{G}
|
||||
@@ -725,7 +725,7 @@ toughness=1
|
||||
[/card]
|
||||
[card]
|
||||
text=Mogg Squad gets -1/-1 for each other creature in play.
|
||||
auto=foreach(creature) -1/-1
|
||||
auto=foreach(creature) -1/-1 other
|
||||
id=4834
|
||||
name=Mogg Squad
|
||||
rarity=U
|
||||
|
||||
@@ -72,6 +72,7 @@ protomatter_powder.txt
|
||||
resurrection.txt
|
||||
rootwalla.txt
|
||||
royal_assassin.txt
|
||||
seismic_assault.txt
|
||||
siege_gang_commander.txt
|
||||
shivan_hellkite.txt
|
||||
shock.txt
|
||||
|
||||
20
projects/mtg/bin/Res/test/seismic_assault.txt
Normal file
20
projects/mtg/bin/Res/test/seismic_assault.txt
Normal file
@@ -0,0 +1,20 @@
|
||||
#Discard a land card: Seismic Assault deals 2 damage to target creature or player.
|
||||
[INIT]
|
||||
FIRSTMAIN
|
||||
[PLAYER1]
|
||||
inplay:129884
|
||||
hand:129754
|
||||
[PLAYER2]
|
||||
inplay:1250
|
||||
[DO]
|
||||
129884
|
||||
1250
|
||||
129754
|
||||
[ASSERT]
|
||||
FIRSTMAIN
|
||||
[PLAYER1]
|
||||
inplay:129884
|
||||
graveyard:129754
|
||||
[PLAYER2]
|
||||
graveyard:1250
|
||||
[END]
|
||||
@@ -2672,14 +2672,16 @@ class AKirdApe:public ListMaintainerAbility{
|
||||
TargetChooser * tc;
|
||||
int power;
|
||||
int toughness;
|
||||
AKirdApe(int _id, MTGCardInstance * _source, TargetChooser * _tc, int _power, int _toughness):ListMaintainerAbility(_id, _source){
|
||||
int includeSelf;
|
||||
AKirdApe(int _id, MTGCardInstance * _source, TargetChooser * _tc, int _power, int _toughness,int _includeSelf):ListMaintainerAbility(_id, _source){
|
||||
power = _power;
|
||||
toughness = _toughness;
|
||||
tc = _tc;
|
||||
includeSelf = _includeSelf;
|
||||
}
|
||||
|
||||
int canBeInList(MTGCardInstance * card){
|
||||
if (card->controller() == source->controller() && tc->canTarget(card)) return 1;
|
||||
if ((includeSelf || card!=source) && tc->canTarget(card)) return 1;
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
@@ -33,6 +33,7 @@ using std::map;
|
||||
|
||||
#define PARSER_LORD 1
|
||||
#define PARSER_FOREACH 2
|
||||
#define PARSER_ASLONGAS 3
|
||||
|
||||
class MTGAbility: public ActionElement{
|
||||
protected:
|
||||
|
||||
@@ -181,7 +181,7 @@ int AbilityFactory::magicText(int id, Spell * spell, MTGCardInstance * card){
|
||||
TargetChooser * tc = NULL;
|
||||
|
||||
TargetChooser * lordTargets = NULL;
|
||||
int lordIncludeSelf = 0;
|
||||
int lordIncludeSelf = 1;
|
||||
int lordType = 0;
|
||||
string lordTargetsString;
|
||||
|
||||
@@ -222,10 +222,19 @@ int AbilityFactory::magicText(int id, Spell * spell, MTGCardInstance * card){
|
||||
lordType = PARSER_FOREACH;
|
||||
}
|
||||
}
|
||||
found = s.find("aslongas(");
|
||||
if (found != string::npos){
|
||||
if (dryMode) return BAKA_EFFECT_GOOD;
|
||||
unsigned int end = s.find(")", found+9);
|
||||
if (end != string::npos){
|
||||
lordTargetsString = s.substr(found+9,end-found-9).c_str();
|
||||
lordType = PARSER_ASLONGAS;
|
||||
}
|
||||
}
|
||||
if (lordTargetsString.size()){
|
||||
TargetChooserFactory tcf;
|
||||
lordTargets = tcf.createTargetChooser(lordTargetsString, card);
|
||||
if (s.find("includeself") != string::npos) lordIncludeSelf = 1;
|
||||
if (s.find("other") != string::npos) lordIncludeSelf = 0;
|
||||
}
|
||||
|
||||
|
||||
@@ -496,10 +505,9 @@ int AbilityFactory::magicText(int id, Spell * spell, MTGCardInstance * card){
|
||||
game->addObserver(NEW ATargetterPowerToughnessModifierUntilEOT(id, card,power,toughness, cost, tc,doTap));
|
||||
}else{
|
||||
if (lordType == PARSER_FOREACH){
|
||||
char buf[4096];
|
||||
sprintf(buf, "KELDON : %i/%i , includeself = %i\n", power,toughness,lordIncludeSelf);
|
||||
OutputDebugString(buf);
|
||||
game->addObserver(NEW AForeach(id,card,target,lordTargets,lordIncludeSelf,power,toughness));
|
||||
}else if (lordType == PARSER_ASLONGAS){
|
||||
game->addObserver(NEW AKirdApe(id,card,lordTargets,power,toughness,lordIncludeSelf));
|
||||
}else{
|
||||
if (!cost){
|
||||
if(card->hasType("enchantment")){
|
||||
@@ -1114,12 +1122,6 @@ void AbilityFactory::addAbilities(int _id, Spell * spell){
|
||||
game->addObserver(NEW AStrongLandLinkCreature(_id, card, "island"));
|
||||
break;
|
||||
}
|
||||
case 1315: //Sedge Troll
|
||||
{
|
||||
TargetChooser * tc = NEW TypeTargetChooser("swamp",card);
|
||||
game->addObserver(NEW AKirdApe(_id, card,tc,1,1));
|
||||
break;
|
||||
}
|
||||
case 1221: //Serendib Efreet
|
||||
{
|
||||
game->addObserver( NEW ASerendibEfreet(_id, card));
|
||||
@@ -1247,13 +1249,6 @@ void AbilityFactory::addAbilities(int _id, Spell * spell){
|
||||
game->addObserver(NEW AFastbond(_id, card));
|
||||
break;
|
||||
}
|
||||
|
||||
case 1302: //Kird Ape
|
||||
{
|
||||
TargetChooser * tc = NEW TypeTargetChooser("forest",card);
|
||||
game->addObserver(NEW AKirdApe(_id, card,tc,1,2));
|
||||
break;
|
||||
}
|
||||
case 1309: //Orcish Artillery
|
||||
{
|
||||
game->addObserver(NEW AOrcishArtillery(_id, card));
|
||||
|
||||
Reference in New Issue
Block a user