changing some of the logic to the previous fixes, we want to avoid using code that looks for specific card names.

currently we have kamiflip as the only defined flip type as it is treated differently from the others. 
but we have room for more if needed now
doublefaced=kamiflip
sets the flip type of a card to the kamiflip style cards. since this is defined on cardprimitive level now, we might be able to do something different from the flipping animation. who knows.

commented out the forcing token triggers, it bypass targetchooser check. still working on a fix for this coming soon.
This commit is contained in:
zethfoxster
2016-07-27 20:03:25 -04:00
parent afb98a374c
commit eea240d7f2
12 changed files with 64 additions and 40 deletions

View File

@@ -69,6 +69,9 @@ public:
int toughness;
int suspendedTime;
int dredgeAmount;
string doubleFaced;
void setdoubleFaced(const string& value);
const string& getdoubleFaced() const;
vector<int>types;
CardPrimitive();