shroud is not a case for it, sorry!
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@@ -2882,7 +2882,7 @@ public:
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int testDestroy()
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{
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if (source->target && !game->isInPlay(source->target)) unequip();
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if (source->target && TargetAbility::tc && !TargetAbility::tc->canTarget((Targetable *)source->target)) unequip();
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if (source->target && !source->target->has(Constants::SHROUD) && TargetAbility::tc && !TargetAbility::tc->canTarget((Targetable *)source->target)) unequip();
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return TargetAbility::testDestroy();
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}
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