Laurent - Corrected bug following wololo instruction. + found two small bug in CFX (fixed) and POR... for thundermare i'm not sure I fixed it and that it will work correctly...
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@@ -211,6 +211,7 @@ text=Reach (This can block creatures with flying.) As long as you control a red
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auto=aslongas(*[red]|myinplay) 1/0
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auto=aslongas(*[red]|myinplay) 1/0
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auto=aslongas(*[red]|myinplay) first strike
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auto=aslongas(*[red]|myinplay) first strike
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id=184990
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id=184990
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abilities=reach
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name=Ember Weaver
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name=Ember Weaver
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rarity=C
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rarity=C
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type=Creature
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type=Creature
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@@ -1426,8 +1426,9 @@ mana={2}{U}
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[/card]
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[/card]
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[card]
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[card]
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text=Haste (This creature can attack the turn it comes under your control.) When Thundermare comes into play, tap all other creatures.
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text=Haste (This creature can attack the turn it comes under your control.) When Thundermare comes into play, tap all other creatures.
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auto=tap all(creature) other
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auto=tap all(creature[-Thundermare])
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id=4364
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id=4364
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abilities=haste
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name=Thundermare
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name=Thundermare
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rarity=R
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rarity=R
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type=Creature
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type=Creature
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@@ -262,7 +262,8 @@ MTGAbility * AbilityFactory::parseMagicLine(string s, int id, Spell * spell, MTG
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if (card->hasType("sorcery") || card->hasType("instant")) oneShot = 1;
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if (card->hasType("sorcery") || card->hasType("instant")) oneShot = 1;
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if (i == 3) oneShot = 1;
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if (i == 3) oneShot = 1;
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if (a->oneShot) oneShot = 1;
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if (a->oneShot) oneShot = 1;
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Damageable * _target = spell->getNextDamageableTarget();
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Damageable * _target = NULL;
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if (spell) _target = spell->getNextDamageableTarget();
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if (!_target) _target = target;
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if (!_target) _target = target;
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switch(i){
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switch(i){
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case 0: result = NEW ALord(id, card, lordTargets, lordIncludeSelf, a); break;
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case 0: result = NEW ALord(id, card, lordTargets, lordIncludeSelf, a); break;
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