* Add a scale factor on the phase bar.
This commit is contained in:
jean.chalard
2009-07-31 02:46:22 +00:00
parent 5b5c528e94
commit 8366169893

View File

@@ -18,7 +18,7 @@ static int colors[] =
ARGB(255, 255, 255, 255)
};
GuiPhaseBar::GuiPhaseBar(GameObserver* game) : GuiLayer(0, game), phase(GameObserver::GetInstance()->phaseRing->getCurrentPhase()), angle(0.0f)
GuiPhaseBar::GuiPhaseBar() : phase(GameObserver::GetInstance()->phaseRing->getCurrentPhase()), angle(0.0f)
{
JTexture* texture = GameApp::CommonRes->GetTexture("graphics/phasebar.png");
if (texture)
@@ -42,51 +42,52 @@ void GuiPhaseBar::Update(float dt)
void GuiPhaseBar::Render()
{
static const unsigned CENTER = SCREEN_HEIGHT / 2 - Height / 4;
static const float ICONSCALE = 1.5;
static const unsigned CENTER = SCREEN_HEIGHT / 2 + 10;
JRenderer* renderer = JRenderer::GetInstance();
unsigned p = (phase->id + Phases - 4) * Width;
float scale;
float start = CENTER + (Width / 2) * angle / (M_PI / 6);
float start = CENTER + (Width / 2) * angle * ICONSCALE / (M_PI / 6) - ICONSCALE * Width / 4;
renderer->DrawLine(0, SCREEN_HEIGHT / 2, SCREEN_WIDTH, SCREEN_HEIGHT / 2, ARGB(255, 255, 255, 255));
renderer->DrawLine(0, CENTER, SCREEN_WIDTH, CENTER, ARGB(255, 255, 255, 255));
scale = sinf(angle + 3 * M_PI / 6) / 2;
scale = ICONSCALE * sinf(angle + 3 * M_PI / 6) / 2;
quad->SetTextureRect((p + 3 * Width) % (Phases * Width), 0, Width, Height);
renderer->RenderQuad(quad, 0, start, 0.0, scale, scale);
start += Width * scale;
scale = sinf(angle + 4 * M_PI / 6) / 2;
scale = ICONSCALE * sinf(angle + 4 * M_PI / 6) / 2;
quad->SetTextureRect((p + 4 * Width) % (Phases * Width), Height, Width, Height);
renderer->RenderQuad(quad, 0, start, 0.0, scale, scale);
start += Width * scale;
scale = sinf(angle + 5 * M_PI / 6) / 2;
scale = ICONSCALE * sinf(angle + 5 * M_PI / 6) / 2;
quad->SetTextureRect((p + 5 * Width) % (Phases * Width), Height, Width, Height);
renderer->RenderQuad(quad, 0, start, 0.0, scale, scale);
start += Width * scale;
start = CENTER + (Width / 2) * angle / (M_PI / 6);
start = CENTER + (Width / 2) * angle * ICONSCALE / (M_PI / 6) - ICONSCALE * Width / 4;
scale = sinf(angle + 2 * M_PI / 6) / 2;
scale = ICONSCALE * sinf(angle + 2 * M_PI / 6) / 2;
start -= Width * scale;
quad->SetTextureRect((p + 2 * Width) % (Phases * Width), Height, Width, Height);
renderer->RenderQuad(quad, 0, start, 0.0, scale, scale);
scale = sinf(angle + 1 * M_PI / 6) / 2;
scale = ICONSCALE * sinf(angle + 1 * M_PI / 6) / 2;
start -= Width * scale;
quad->SetTextureRect((p + 1 * Width) % (Phases * Width), Height, Width, Height);
renderer->RenderQuad(quad, 0, start, 0.0, scale, scale);
if (angle > 0)
{
scale = sinf(angle)/2;
scale = ICONSCALE * sinf(angle)/2;
start -= Width * scale;
quad->SetTextureRect(p % (Phases * Width), Height, Width, Height);
renderer->RenderQuad(quad, 0, start, 0.0, scale, scale);
}
}
int GuiPhaseBar::receiveEvent(WEvent *e)
int GuiPhaseBar::receiveEventMinus(WEvent *e)
{
WEventPhaseChange *event = dynamic_cast<WEventPhaseChange*>(e);
if (event)