J :
* Remove a useless debug line.
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@@ -73,9 +73,7 @@ CardSelector::Target* CardSelector::fetchMemory(SelectorMemory& memory)
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}
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// We come here if the card is not in the selector any more, or if
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// it is there but it is now refused by the limitor.
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PlayGuiObject* x = closest<True>(cards, limitor, memory.x, memory.y);
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CardView* c = dynamic_cast<CardView*>(x);
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return x;
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return closest<True>(cards, limitor, memory.x, memory.y);
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}
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template<>
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void CardSelector::Push()
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