Fixes to primitives

This commit is contained in:
Eduardo
2019-05-05 21:13:48 -05:00
parent 0af443b753
commit eb7d8850f4
9 changed files with 30 additions and 98 deletions

View File

@@ -501,7 +501,9 @@ subtype=Davriel
[card]
name=Deathsprout
target=creature
auto=destroy and!(moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary))!
auto=destroy
aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(*[basic]|myLibrary)
auto=name(search card) reveal:plibrarycount optionone name(choose card) target(*[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend
text=Destroy target creature. Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
mana={1}{B}{B}{G}
type=Instant