Crew Ability Cost & Crewbonus

Revised cards to use {crew(targetchooser)} (modified taptargetcost) so
it can use crewbonus ability from other creatures.
This commit is contained in:
Anthony Calosa
2017-02-01 17:11:55 +08:00
parent c8dc416071
commit ea5e397595
10 changed files with 144 additions and 72 deletions

View File

@@ -58,6 +58,7 @@ CardPrimitive::CardPrimitive(CardPrimitive * source)
setdoubleFaced(source->doubleFaced);
setAICustomCode(source->AICustomCode);
setCrewAbility(source->CrewAbility);
power = source->power;
toughness = source->toughness;
restrictions = source->restrictions ? source->restrictions->clone() : NULL;
@@ -353,6 +354,17 @@ const string& CardPrimitive::getAICustomCode() const
return AICustomCode;
}
void CardPrimitive::setCrewAbility(const string& value)
{
std::transform(CrewAbility.begin(), CrewAbility.end(), CrewAbility.begin(), ::tolower);
CrewAbility = value;
}
const string& CardPrimitive::getCrewAbility() const
{
return CrewAbility;
}
void CardPrimitive::setName(const string& value)
{
name = value;