- Lords are now taken into account in AI statistics. (To display information, uncomment RENDER_AI_STATS in config.h)
- fixed a potential segfault with NoFizzle
This commit is contained in:
wagic.the.homebrew@gmail.com
2009-12-03 02:05:03 +00:00
parent 88d771b3be
commit ea3ed7061f
8 changed files with 66 additions and 2 deletions

View File

@@ -69,6 +69,7 @@ class AIPlayer: public Player{
void End(){};
virtual int displayStack() {return 0;};
int receiveEvent(WEvent * event);
void Render();
AIStats * stats;
ManaCost * getPotentialMana(MTGCardInstance * card = NULL);
AIPlayer(MTGPlayerCards * deck, string deckFile, string deckFileSmall);

View File

@@ -3,7 +3,11 @@
#define STATS_PLAYER_MULTIPLIER 15
#define STATS_CREATURE_MULTIPLIER 10
#define STATS_AURA_MULTIPLIER 9
//floats
#define STATS_AURA_MULTIPLIER 0.9
#define STATS_LORD_MULTIPLIER 0.5
#include <list>
#include <string>
using std::list;
@@ -38,6 +42,7 @@ class AIStats{
bool isInTop(MTGCardInstance * card, unsigned int max, bool tooSmallCountsForTrue = true );
void updateStatsCard(MTGCardInstance * cardInstance, Damage * damage, float multiplier = 1.0);
int receiveEvent(WEvent * event);
void Render();
};
#endif

View File

@@ -238,7 +238,7 @@ class AAFizzler:public ActivatedAbility{
int resolve(){
Spell * _target = (Spell *) target;
if(_target->source->has(Constants::NOFIZZLE))
if(target && _target->source->has(Constants::NOFIZZLE))
return 0;
game->mLayers->stackLayer()->Fizzle(_target);
return 1;

View File

@@ -39,6 +39,7 @@ class Player: public Damageable{
string deckFileSmall;
virtual int receiveEvent(WEvent * event){return 0;};
virtual void Render(){};
};
class HumanPlayer: public Player{

View File

@@ -37,4 +37,9 @@
#define MIN(a,b) (((a) < (b)) ? (a) : (b))
#endif
// Debug options - comment/uncomment as needed
#ifdef _DEBUG
//#define RENDER_AI_STATS
#endif
#endif