- Added new bonus system for victories. Unlock and bonuses need to be tested :/
This commit is contained in:
wagic.the.homebrew@gmail.com
2009-04-11 09:43:29 +00:00
parent fab150414b
commit e9cb57dbb1
9 changed files with 265 additions and 106 deletions

View File

@@ -7,6 +7,7 @@
#include "../include/PlayerData.h"
#include "../include/DeckStats.h"
#include "../include/MTGRules.h"
#include "../include/Credits.h"
#ifdef TESTSUITE
#include "../include/TestSuiteAI.h"
@@ -49,9 +50,8 @@ GameStateDuel::GameStateDuel(GameApp* parent): GameState(parent) {
#ifdef TESTSUITE
testSuite = NULL;
#endif
showMsg = 0;
unlockedTex = NULL;
unlockedQuad = NULL;
credits = NULL;
}
GameStateDuel::~GameStateDuel() {
@@ -72,12 +72,12 @@ void GameStateDuel::Start()
mGamePhase = DUEL_STATE_CHOOSE_DECK1;
credits = NEW Credits();
mFont = GameApp::CommonRes->GetJLBFont(Constants::MENU_FONT);
mFont->SetBase(0);
opponentMenuFont = mFont;
unlocked = -1;
menu = NEW SimpleMenu(DUEL_MENU_GAME_MENU, this, mFont, SCREEN_WIDTH/2-100, 25);
@@ -199,8 +199,8 @@ void GameStateDuel::End()
SAFE_DELETE(deck[i]);
}
SAFE_DELETE(unlockedQuad);
SAFE_DELETE(unlockedTex);
SAFE_DELETE(credits);
SAFE_DELETE(menu);
SAFE_DELETE(opponentMenu);
#ifdef TESTSUITE
@@ -326,37 +326,8 @@ void GameStateDuel::Update(float dt)
}
game->Update(dt);
if (game->gameOver){
showMsg = (rand() % 5);
if (!mPlayers[0]->isAI() && mPlayers[1]->isAI() && mPlayers[0]!= game->gameOver){
PlayerData * playerdata = NEW PlayerData(mParent->collection);
playerdata->credits+= 500;
playerdata->save();
delete playerdata;
if (unlocked == -1){
unlocked = isDifficultyUnlocked();
if (unlocked){
unlockedTex = JRenderer::GetInstance()->LoadTexture("graphics/unlocked.png", TEX_TYPE_USE_VRAM);
unlockedQuad = NEW JQuad(unlockedTex, 2, 2, 396, 96);
GameOptions::GetInstance()->values[OPTIONS_DIFFICULTY_MODE_UNLOCKED] = GameOption(1);
GameOptions::GetInstance()->save();
}else{
unlocked = isMomirUnlocked();
if (unlocked){
unlockedTex = JRenderer::GetInstance()->LoadTexture("graphics/momir_unlocked.png", TEX_TYPE_USE_VRAM);
unlockedQuad = NEW JQuad(unlockedTex, 2, 2, 396, 96);
GameOptions::GetInstance()->values[OPTIONS_MOMIR_MODE_UNLOCKED] = GameOption(1);
GameOptions::GetInstance()->save();
}
}
if (unlocked){
JSample * sample = SampleCache::GetInstance()->getSample("sound/sfx/bonus.wav");
if (sample) JSoundSystem::GetInstance()->PlaySample(sample);
}
}
}else{
unlocked = 0;
}
mGamePhase = DUEL_STATE_END;
credits->compute(mPlayers[0],mPlayers[1], mParent);
mGamePhase = DUEL_STATE_END;
#ifdef TESTSUITE
if (mParent->players[1] == PLAYER_TYPE_TESTSUITE){
if (testSuite->loadNext()){
@@ -413,36 +384,7 @@ void GameStateDuel::Render()
{
JRenderer * r = JRenderer::GetInstance();
r->ClearScreen(ARGB(200,0,0,0));
char buffer[50];
int p0life = mPlayers[0]->life;
if (!mPlayers[0]->isAI() && mPlayers[1]->isAI() ){
if (game->gameOver != mPlayers[0]){
sprintf (buffer, "Victory! Congratulations, You earn 500 credits");
}else{
sprintf (buffer, "You have been defeated");
}
}else{
int winner = 2;
if (game->gameOver !=mPlayers[0]){
winner = 1;
}
sprintf(buffer, "Player %i wins (%i)", winner, p0life );
}
mFont->SetScale(1);
mFont->DrawString(buffer, 10, 150);
if (unlockedQuad){
r->RenderQuad(unlockedQuad, 20, 20);
}
if (showMsg == 1){
JLBFont * f = GameApp::CommonRes->GetJLBFont(Constants::MAIN_FONT);
mFont->DrawString("Please support this project !" ,10,180);
f->DrawString("Wagic is free, open source, and developed on the little free time I have" ,10,196);
f->DrawString("If you enjoy this game, please consider donating a few bucks" ,10,208);
f->DrawString("I'll drink a beer in your name!" ,10,220);
f->DrawString("Thanks in advance for your support." ,10,232);
mFont->DrawString("-> http://wololo.net/wagic" ,10,244);
}
credits->Render();
break;
}
case DUEL_STATE_CHOOSE_DECK1:
@@ -520,34 +462,3 @@ void GameStateDuel::ButtonPressed(int controllerId, int controlId)
}
}
}
int GameStateDuel::isDifficultyUnlocked(){
if (GameOptions::GetInstance()->values[OPTIONS_DIFFICULTY_MODE_UNLOCKED].getIntValue()) return 0;
nbAIDecks = 0;
int found = 1;
int wins = 0;
DeckStats * stats = DeckStats::GetInstance();
stats->load(mPlayers[0]);
while (found){
found = 0;
char buffer[512];
char aiSmallDeckName[512];
sprintf(buffer, RESPATH"/ai/baka/deck%i.txt",nbAIDecks+1);
if(fileExists(buffer)){
found = 1;
nbAIDecks++;
sprintf(aiSmallDeckName, "ai_baka_deck%i",nbAIDecks);
int percentVictories = stats->percentVictories(string(aiSmallDeckName));
if (percentVictories >=67) wins++;
if (wins >= 10) return 1;
}
}
return 0;
}
int GameStateDuel::isMomirUnlocked(){
if (GameOptions::GetInstance()->values[OPTIONS_MOMIR_MODE_UNLOCKED].getIntValue()) return 0;
Player *p = mPlayers[0];
if (p->game->inPlay->countByType("land") == 8) return 1;
return 0;
}