- Added new bonus system for victories. Unlock and bonuses need to be tested :/
This commit is contained in:
wagic.the.homebrew@gmail.com
2009-04-11 09:43:29 +00:00
parent fab150414b
commit e9cb57dbb1
9 changed files with 265 additions and 106 deletions
+42
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@@ -0,0 +1,42 @@
#ifndef _CREDITS_H_
#define _CREDITS_H_
#include <vector>
#include <string>
#include <JGE.h>
#include <JLBFont.h>
#include "../include/Player.h"
class GameApp;
using namespace std;
class CreditBonus{
public:
int value;
string text;
CreditBonus(int _value, string _text);
void Render(float x, float y, JLBFont * font);
};
class Credits{
private:
int isDifficultyUnlocked();
int isMomirUnlocked();
public:
int value;
Player * p1, *p2;
GameApp * app;
int showMsg;
int unlocked;
JQuad * unlockedQuad;
JTexture * unlockedTex;
vector<CreditBonus *> bonus;
Credits();
~Credits();
void compute(Player * _p1, Player * _p2, GameApp * _app);
void Render();
};
#endif
+1
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@@ -34,6 +34,7 @@ class GameObserver{
public:
int turn;
int targetListIsSet(MTGCardInstance * card);
PhaseRing * phaseRing;
int cancelCurrentAction();
+4 -6
View File
@@ -11,6 +11,7 @@
#ifdef TESTSUITE
class TestSuite;
#endif
class Credits;
class GameStateDuel: public GameState, public JGuiListener
{
@@ -18,7 +19,7 @@ class GameStateDuel: public GameState, public JGuiListener
#ifdef TESTSUITE
TestSuite * testSuite;
#endif
int showMsg;
Credits * credits;
int mGamePhase;
Player * mCurrentPlayer;
Player * mPlayers[2];
@@ -29,11 +30,8 @@ class GameStateDuel: public GameState, public JGuiListener
SimpleMenu * menu;
JLBFont* mFont, *opponentMenuFont;
int nbAIDecks;
int unlocked;
JQuad * unlockedQuad;
JTexture * unlockedTex;
int isDifficultyUnlocked();
int isMomirUnlocked();
void loadPlayer(int playerId, int decknb = 0, int isAI = 0);
void loadPlayerMomir(int playerId, int isAI);
public: